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Illustrations

Giorno

WSJ1997No13C

Weekly Shonen Jump 1997 No.13, Cover

GiornoAraki

GiornoPurplePink

HIROHIKO ARAKI WORKS Ver.

Giornogiovanna

AdidasMANGAFEVERGio

Giorno From Adidas Manga Fever (2002)

GiornoP2

GiorTri A GO GO

GioGio1998

1998 postcard

GiornoJumpRemix

HIROHIKO ARAKI WORKS Ver.

GiornoGOGO

WSJ1998No9C

Vento Aureo Game

GiornoJolyne

GiornoGlobe

GiornoPink

GIornoVol54Clean

HIROHIKO ARAKI WORKS Ver.

C02eb02d-4814-4b09-b7f6-2986f41724b8

Autograph sketch 1996

Part 5: Vento Aureo

Giorno Profile

Giorno’s profile

HarunoToddler

Haruno as an abused toddler

Little Giorno

A young Giorno lying to protect a gangster

Giorno grown

Giorno’s growth through the years

GiornoFirst

Giorno’s first appearance, stuffing his ear into his head

LucaSwinging

Giorno dodging an attack by Luca

GEFirstAppearance

Giorno revealing his Stand for the first time

GiornoGrowsATree

Giorno grows a tree to escape

Giorno Star

Lick

Bucciarati licking Giorno’s sweat

BucciaratiConfrontsGiorno

Bucciarati prepares to torture Giorno

GiornoBucciaratiTruce

Giorno and Bucciarati come to a truce

PolpoIntro

Introducing himself to Polpo

GiornoPrisonGuardPickpocket

Giorno reveals the items he pick-pocketed from a prison guard giving him a body check

Bloodline

Joestar Bloodline

Giorno unsatisfied

Giorno unsatisfied with Polpo’s attitude, planning to murder him

Buccirati brings Giorno

Bucciarati takes Giorno to meet his teammates

Giorno&Gang

Giorno drinking Abba Tea

Giornosoft

Giorno stabbed by Soft Machine’s short sword

Giorno ordering truck driver

Ordering a Truck driver to driving as fast as he can

Team Bucciarati bow to Pericolo

Bowing to Pericolo, along with rest of the members

Pericolo leaving

Giorno, Bucciarati and Abbacchio watch Pericolo leave

Giono watch Trish

Giorno watches Trish from downstairs

MITM attempt attack three

Abbacchio Giorno arguing

Arguing with Abbacchio

GiornoKey

Giorno crushes PH Capsule

Giorno preemptively infects himself with Purple Haze’s virus

Illuso PH Virus first infection

Giorno and Illuso infected by killer virus

GiornoInfectsIlluso

Calmly watching Illuso’s infection

GiornoPurgesPHVirus

Giorno vaccinates himself and nullifies Purple Haze’s killer virus

Giorno suffering from cure himself

Giorno suffering from vaccinating himself

GiornovsBabyFace

GiornoCube

Giorno first learns how to mend injuries with Gold Experience’s power

Giorno&MistavsGhiaccio

GiornoArmBreak

Giorno maims his own arm to help Mista defeat Ghiaccio

GiornoRisingSun

Giorno saves Mista from narrowly being killed

BrunoGangTraitors

Team Bucciarati officially defect from Passione

GiornoCarbonDioxide

Giorno is attacked by Squalo’s Clash, but uses his wounds to help Narancia track him

GiornoChecksN-BIG

N-BIGAttacks

Attacked by Notorious B.I.G

GiornoHurtsHimselfYetAgain

Giorno resorts to losing his arms in an attempt to lose Notorious B.I.G

AbbacchioBodyDiscovered

The gang discovers Abbacchio’s body; Giorno is left greatly upset at his inability to save him

GiornoMistavsHelicopter

Giorno and Mista work together to ground Cioccolata’s helicopter

DiavoloVSGiorno&Bruno

KCArmSever

Arm severed and head bashed

Giornoarrow

The Arrow lands in Giorno’s hand

Giornoinject

Giorno pierces Gold Experience with the Arrow

GERFirst

Diavoloelimination

Giorno defeats Diavolo with Gold Experience Requiem

RIPGang

Giorno looks on, remembering his friends and their sacrifices

GiornoArrow

Giorno swears to protect the Arrow

GoldenWind Poster

Giorno Giovanna Anime

GiornoTeaser

Giorno in the first preview

GiornoCharacterArt

Key Art

Giorno GER countdown

Countdown to the final episodes

GiornoGrowth

Giorno’s transformation from a scared child to a cool, cunning teen

GiornoJoestar

Giorno belonging to the Joestar bloodline

Giorno 1st

GiornoStolenMoney

Giorno with money stolen from a female tourist

Giorno ear trick

Giorno at the airport, stuffing his ear into head to impress security

Giorno conning Koichi

Giorno convincing Koichi to use his taxi, later scamming him

Giorno meets Luca

Giorno meets Luca

Luca yells at Gio

Luca yells at Giorno

GiornovsLuca

«Don’t make me repeat myself.»

Giorno gets caught

Giorno getting caught by Koichi

Echoes on Gio

Giorno being afected by Echoes’ 3 Freeze

Gio tree

Giornopose

Giorno dreams of becoming a «Gang-Star»

Bruno intimidates Giorno

Giorno being intimidated by Bruno

Gio shocked by eyeball

Giorno shocked at Luca’s eyeball

Taste of a liar

Giorno being licked in the face by Bruno

Giornopose2

StickyFingersUnzipsGiorno

GoldExperienceLifeShot

Successfully makes Gold Experience hitting Bucciarati again

PolpoFirst

Black sabbath frozen

Wrathful Gio

Giorno unsatisfied with Polpo’s attitude

GiornoDisgust

Anticipating Polpo’s death

Soft machine grabs giorno

Giorno deflates

Giorno is delated by Soft Machine

Giorno inspecting blood

Giorno inspects Sale’s blood

Giorno yelling at driver

Giorno yells at a truck driver

Giorno eye

Giorno’s right eye is carved out by Baby Face

Babyface homunculus punched

Giorno attempts to punch Baby Face, who narrowly avoids the attack

Babyface cutting giornos arm

Giorno’s arm is cut off by Baby Face

Babyface homunculus piranha

Giorno’s arm, which has been turned into a piranha, bursts out of Baby Face’s back

Giorno questions

Giorno asks how it can be that he’s dying while Bucciarati drives

Giorno and Mista

Giorno Steadying Mista’s Hand To Shoot

Giorno' seven muda

Giorno about to kill Cioccolata

Muda 4

Giorno beating up Cioccolata with Gold Experience

Giorno holding Polnareff

Giorno noticing time has skipped

Narancia dying

Giorno summoning Gold Experience to heal Narancia

Giorno returning to his body

Giornos soul returning to his body

Giorno pose

Giorno announcing Diavolo must be hiding in somebodies body

Giorno blood

Giorno using Polnareffs blood technique

GER appears

Giorno with Gold Experience Requiem

Reverse

Giorno in the time erasure

GiornoMafiaBoss

GW ep39 finale

GoldExperienceOP

KatayamaFightinGold

Giorno & Gold Experience in Fighting Gold

Diavolo watching Giorno

Finale 2

Novels

Games

Giogio01

Giogioface01

An early build of Giorno and Gold Experience

GGPS2Gio

Giorno’s profile, Vento Aureo

GGPS2GiornoGio

Giorno and his predecessors, Vento Aureo

GGPS2Joruno

Giorno posing, Vento Aureo

GioGio 1-2

Stage 1-2, Giorno seachring for Bucciarati, Vento Aureo

GioGio 2-1

Jojo 052002 8

Bucciarati licks Giorno, Vento Aureo

GGPS2GoldExperience

Giorno and Gold Experience prepare to fight Bucciarati, Vento Aureo

Giorno ps2game

Giorno being tested, Vento Aureo

GGPS2Passione

Team Bucciarati, Vento Aureo

Giorno and Mista PS2

Giorno steadying Mistas hand to shoot

GERPS2

Buccellati ghost

Giorno looking up at the spirits of his deceased friends

Boss Giorno

Giorno has become the Boss

Giorno ASB

GiornoIntro

Giorno’s intro, ASB

GiornoHHA

Giorno executing his HHA, ASB

GiornoGHAASB

Giorno executing his GHA, ASB

GoldExperienceRequiemASB

Giorno awakens Gold Experience Requiem, ASB

Giorno A

Giorno Costume A in All Star Battle

Giorno B

Giorno Costume B in All Star Battle

Giorno C

Giorno Costume C in All Star Battle

Giorno D

Giorno Costume D in All Star Battle

5grn

All Star Battle concept art

Giorno jojoeoh

5SYNOPSIS

GiornoEoHAttack

Giorno attacking, EoH

GEREoH

Giorno with Gold Experience Requiem, EoH

GiornoSoloDHA

Giorno unleashing his solo DHA, EoH

GER-DHA

Giorno unleashing his solo DHA (Requiem version), EoH

GiornoBrunoDHA

During his DHA with Bucciarati, EoH

GiornoDHAMista

During his DHA with Mista, EoH

GiornoDIODHA

During his DHA with DIO, EoH

GiornoEoHWin

Giorno’s win pose, EoH

5SYNOPSIS

20190416 172040

Costume F featuring his Haruno Shiobana look, EoH

20190416 164949

20190416 165034

GiornoDRReversal

Giorno Giovanna Diamond Records Reversal

Figurines

Other

GiornoGuidoUJ

Giorno and Mista featured in an Ultra Jump TV ad

7PagesMuda AnimePartIOP1

Giornosignaturepose PartIAnimeOP1

Giorno’s signature pose, appearing in Sono Chi no Sadame

Giornoshowsbirthmark in PARTIANIMEOP1

Giorno shows his birthmark in the first opening

LumineXJoJo

Giorno and the others in art promoting a crossover event with Lumine

Giornolumine

Giorno in art promoting a crossover event with Lumine

Site Navigation

v · d · eJoJo Protagonists
  • Jonathan Joestar
  • Joseph Joestar
  • Jotaro Kujo
  • Josuke Higashikata
  • Giorno Giovanna
  • Jolyne Cujoh
  • Johnny Joestar
  • Josuke Higashikata (JoJolion)
v · d · eVento Aureo Characters
  • Giorno Giovanna
  • Bruno Bucciarati
  • Leone Abbacchio
  • Guido Mista
  • Narancia Ghirga
  • Pannacotta Fugo
  • Trish Una
  • Jean Pierre Polnareff
  • Coco Jumbo
  • Polpo
  • Mario Zucchero
  • Sale
  • Formaggio
  • Illuso
  • Pesci
  • Prosciutto
  • Melone
  • Ghiaccio
  • Squalo and Tiziano
  • Carne
  • Secco
  • Cioccolata
  • Scolippi
  • Risotto Nero
  • Vinegar Doppio
  • Diavolo
Minor Characters
  • Jotaro Kujo
  • Koichi Hirose
  • Pericolo
  • Luca
  • Donatella Una
Groups
  • Team Bucciarati
  • Joestar Family
  • Brando Family
  • Joestar Group
  • Passione
  • Squadra Esecuzioni
  • Unita Speciale
v · d · eHeroes and Main Allies
Phantom Blood
  • Jonathan Joestar
  • Will Anthonio Zeppeli
  • Robert E. O. Speedwagon
    Allies:
  • Tonpetty
  • Dire
  • Straizo
Battle Tendency
  • Joseph Joestar
  • Caesar Anthonio Zeppeli
  • Lisa Lisa
    Allies:
  • Robert E. O. Speedwagon
  • Rudol von Stroheim
  • Messina
Stardust Crusaders
  • Jotaro Kujo
  • Joseph Joestar
  • Muhammad Avdol
  • Noriaki Kakyoin
  • Jean Pierre Polnareff
  • Iggy
Diamond Is Unbreakable
  • Josuke Higashikata
  • Jotaro Kujo
  • Koichi Hirose
  • Okuyasu Nijimura
  • Rohan Kishibe
    Allies:
  • Reimi Sugimoto
  • Shigekiyo Yangu
  • Mikitaka Hazekura
  • Yuya Fungami
  • Joseph Joestar
Vento Aureo
  • Giorno Giovanna
  • Bruno Bucciarati
  • Leone Abbacchio
  • Guido Mista
  • Narancia Ghirga
  • Pannacotta Fugo
  • Trish Una
  • Coco Jumbo
Stone Ocean
  • Jolyne Cujoh
  • Jotaro Kujo
  • Emporio Alniño
  • Ermes Costello
  • Foo Fighters
  • Weather Report
  • Narciso Anasui
Steel Ball Run
  • Johnny Joestar
  • Gyro Zeppeli
    Allies:
  • Lucy Steel
  • Steven Steel
  • Hot Pants
  • Mountain Tim
  • Wekapipo
JoJolion
  • Josuke Higashikata (JoJolion)
  • Yasuho Hirose
  • Rai Mamezuku
    Allies:
  • Norisuke Higashikata IV
  • Kyo Nijimura
  • Daiya Higashikata
  • Tsurugi Higashikata

Early Life

Haruno as a neglected and abused toddler

Haruno Shiobana was the son of DIO (fathered using Jonathan Joestar’s body) and a woman named Simona. His first years were marked by his mother’s neglect, as she left home often due to his existence threatening her party life, forcing Haruno to be left alone at night to fear the dark, too scared to even cry. When he turned four, his mother married an Italian man and they moved to Italy, resulting in Haruno changing his name to «Giorno Giovanna». His new stepfather, however, would often beat him for always trying to read others when his mother was not around, even though it was that same physical abuse that brought about Giorno’s habit. That, coupled with the fact that Giorno easily became the target of bullies, gave him very low self-esteem, to the point of believing himself to be scum and setting him on the path to becoming twisted and immoral.[3]

However, one day as Giorno was walking home, he came upon a man covered in blood lying in a patch of tall grass. After discovering the injured man, other men approached Giorno, asking him if he knew where the man had gone. Giorno lied to the men, feeling that the injured man was the same as him, and subconsciously activated his Stand’s ability to mask the man’s presence by causing the grass to grow taller and bloom flora. Around two months later, the man showed himself to Giorno again and told him that he would never forget what had been done for him. Things soon turned brighter for Giorno: his father stopped beating him and he became popular among kids his own age. It turned out that the man was a gangster who quietly watched over Giorno from the shadows. To Giorno, this was the first time someone else had treated him like a human being and showed him respect. The trust that Giorno should have learned from his father was instead taught to him by others, and ever since then something that can be described as a «cool breeze» blew inside his heart, marking his change from a cold and antisocial individual to a charming and righteous one. He subsequently forges a dream to make the corrupt Italian mafia like the man who had helped him, and strive to become a «Gang-Star».[3]

Joining Passione

Giorno’s Joestar Birthmark

On March 29, 2001, Giorno is 15 years old and operates as a petty thief at the Naples airport. Koichi Hirose meets Giorno showing off his famous trick in which he stuffs his entire ear into his ear canal. Giorno offers Koichi a ride as an illegal taxi, but in fact steals his luggage and drives away. Koichi uses Echoes’ 3 Freeze to increase the weight of the tires. Giorno gives Koichi a sly smile and runs away, after using his Stand’s power to turn Koichi’s luggage into a frog.

Giorno then has an encounter with Leaky-eye Luca, who demands protection money from him. Giorno claims to not have any, but Luca, who is unconvinced, takes Giorno’s wallet and reveals a picture of DIO. Luca becomes increasingly violent while Giorno insists that he has no money. Suddenly the frog mutated from Koichi’s luggage returns and begins climbing up Giorno’s pants. Upon seeing the frog, Luca orders him to kill it, but Giorno refuses, claiming it to not have anything to do with their situation. The refusal enrages Luca, who attempts smash both the frog and Giorno with his shovel against Giorno’s suggestions, but the side effects of his Stand ability manifest and cause the attack to rebound upon and send him into a coma from severe head trauma.[4]

Giorno then spends the money stolen from Koichi, but the two meet again. Koichi makes the first move and uses 3 Freeze on Giorno’s hand, forcing him to finally reveal his Stand, Gold Experience, and escape a second time. While Koichi is injured in the process, Giorno tells him that he’s a good person before running off once more.[5]

Bruno Bucciarati licking Giorno’s sweat to prove that he was lying

Soon, problems arise for Giorno as news of Luca’s death spreads, and Bruno Bucciarati visits him on the funicular to interrogate him. Bucciarati reveals that Luca was part of a gang, and his interrogation eventually turns violent, with Bucciarati openly hitting Giorno and causing zippers to appear on his body. This forces Giorno to fight against him. Giorno, reluctant about having Gold Experience fight against another human directly, uses its live-giving power offensively for the first time, resulting in him discovering its ability to stun opponents and make their senses go out of control. The Stand sends Bucciarati flying across the funicular and leaves him with extremely slow movements. With Giorno’s opponent temporarily defenseless, Gold Experience uses the opportunity to land a solid punch to Bucciarati’s face, applying enough strength to break a tooth. This forces Bucciarati to reveal his own Stand, Sticky Fingers. After learning of his Stand’s superior strength, Bucciarati attempts to flee in order to recuperate, making Giorno give chase as the gangster’s escape would mark Giorno an assassination target and therefore always threatened with death at any time. Catching up to Bucciarati, the gangster attempts to hide himself in a teenager among a crowd to escape into the city undetected, but Giorno transforms Bucciarati’s tooth into a fly, allowing him to track down his target and force him out into the open. The two, knowing that the victor is decided by who makes the first move, meet fists once more in a final clash. Unfortunately, Bucciarati baits Giorno into punching only his arm, which he switched out with the arm of the teenager he was hiding in, preventing Gold Experience’s life energy from traveling past said arm.

Giorno injures himself to defeat Bucciarati

Giorno is then attacked by Sticky Fingers and has various body parts unzipped, leaving him disabled and near-defenseless. As Bucciarati moves in to finish his off, Giorno rips his own arm at the zipper in order to get a decisive punch in first, leaving Bucciarati unable to act yet again. However, instead of killing him, Giorno walks past him and tends to the unconscious teenager. When Bucciarati questions him why, Giorno explains that he had noticed Bucciarati briefly glancing with shame at the drug-injected arm of the teenager during the fight. Giorno correctly deduced that, like Koichi, Bucciarati is a good person, and acknowledges that the gangster won’t attack him anymore, something Bucciarati indeed follows through with. The two develop a mutual respect, and Giorno boldly reveals his dream to become a «Gang-Star» who will take over the Neapolitan mafia in order to defend the innocent. Bucciarati, swayed by Giorno’s actions and words, agrees to help him infiltrate his organization: the most powerful gang in Naples, Passione.[6]

Giorno is directed to a prison, where he meets a lieutenant, or «capo», of Passione known as Polpo. Polpo, despite being in prison, appears satisfied and safe inside his cell, where he has somehow obtained a number of possessions that keep him busy. When questioned about what the most important quality in a person is, Giorno initially tells him that it might be talent. However, Polpo claims that it is actually trust that is most important. Polpo, snacking on wine and crackers, appears to actually bite off and eat his own fingers, something that confuses Giorno, before his fingers mysteriously reappear. Polpo gives Giorno a lit lighter and tells him to keep flame from going out for 24 hours in order to join the gang. Giorno encounters his first obstacle when trying to leave the prison, as the guards order him to partake in another body check even though he was not allowed to accept anything from the prisoner. Initially burning his hand to hide the lighter while being patted down, he uses Gold Experience’s ability to transform the lighter into a flower, the flame hidden in the petal bud, when the prison guard makes him open his hands. The guard ultimately allows Giorno to leave with the unassuming flower. Returning to his middle school and ignoring other students as well as the janitor, Giorno successfully reaches his student dorm. At first, he attempts to keep the lighter in a loaf of bread and surrounds it with books and such, in order to keep it stable and the flame safe from moving air. However, Koichi manages to find Giorno’s dorm and attempts to break in in order to get his passport back, forcing Giorno to hide outside the window. In an effort to keep Koichi from discovering and putting out the lighter, he transforms his ceiling light into a snake, which burns itself trying to grab the lighter. Luckily enough, Koichi actually finds his passport, allowing Giorno to swiftly steal the lighter and escape while he was distracted. Walking down a flight of stairs, the janitor from before accidentally splashes the lighter and extinguishes the flame while cleaning the stairs. As Giorno tries to figure out what to do, the janitor relights the lighter for him, causing him to notice the oddity of the test: What is the point of the test if the person being tested could freely extinguish and re-light the lighter without Polpo knowing?

Giorno’s test: a life-or-death battle against Black Sabbath

However, once the lighter is re-lit, Polpo’s Stand Black Sabbath appears. It attacks the janitor for having re-lit the lighter, testing him by stabbing his soul with the Arrow. As the janitor was unworthy of possessing a Stand, he perishes without injury. The Stand then turns its attention to Giorno who saw the lighter being re-lit, and he attempts to dodge its grasp. Black Sabbath, grabbing Giorno’s shadow, forcibly pulls out Gold Experience and tries to stab it with the Arrow. Gold Experience deeply injures its hand simply grabbing the Arrow, allowing Giorno to conclude that a direct stab is guaranteed to be fatal. Giorno, realizing that Polpo is a person that would kill innocent bystanders, resolves to defeat Black Sabbath. Breaking free of the enemy Stand’s grasp by performing a reversal and punching it, Giorno figures out it can travel quickly within shadows. Koichi enters the scene, claiming that he saw the lighter being re-lit as well. This causes Black Sabbath to target him instead. To save Koichi, Giorno turns the railing into morning glories which hang, eliminating the shade and forcing Black Sabbath to retreat. The two settle their differences and decide to work together to beat the enemy Stand. Giorno tries to move to an area with more sunlight, but Black Sabbath uses the shadows or birds to move to the shadow of a tree, and proceeds to get a vice-grip on Giorno’s ankles. When Koichi tries to use 3 Freeze on Black Sabbath, it only results in Giorno’s ankles nearly breaking. Before he could have Echoes cancel the effect, Giorno tells Koichi that his ability is actually just what he needed; with Black Sabbath trapped, Gold Experience proceeds to accelerate the life of the tree whose shadow was housing the Stand, causing it to wither and crumble. With no shadow to keep it safe from sunlight, Black Sabbath is eliminated. The next day, Giorno meets Polpo again, who accepts him within Passione, hoping to use Giorno as another tool. However, in retaliation for Polpo killing the janitor and «insulting his life», Giorno transforms a gun into a banana, leading to Polpo shooting himself when he tries to eat it.[7]

Giorno introduces himself to the rest of the gang

Giorno then becomes the newest member of Team Bucciarati, composed of five members including Bucciarati himself. When brought to meet the rest of the members in a restaurant, Giorno introduces himself but is coldly ignored by the others. He is then pressured into drinking a cup of «tea» which is actually the urine of one of the members, Leone Abbacchio. He earns the group’s proper attention and awe by doing so without hesitation, having discreetly turned one of his teeth into jellyfish made of 98% water to absorb all of the liquid.[8]

Polpo’s Treasure

After Polpo’s death, the seat of Passione lieutenant becomes available. Bucciarati takes the group on a boat to Capri IslandW to retrieve Polpo’s hidden fortune of 6 billion yen in order to court the Passione higher-ups and get Polpo’s position. During the trip, the group faces Mario Zucchero, another Passione member looking for the treasure, and his mysterious Stand. Although Giorno’s teammates are going missing one by one, Giorno manages to deduce that everyone is alive.

Giorno lets himself get stabbed by Soft Machine to help his allies figure out its ability

Before the distrustful Abbacchio, Giorno allows himself to be attacked and captured by the enemy Stand in order to both help him reveal its ability and convince him to reveal his own Stand, Moody Blues.[9] A fly transformed from Narancia Ghirga’s shoe by Gold Experience enables Abbacchio and Bucciarati to track the captured members and figure out the secret behind the enemy Stand and defeat it and its user.[10]

Upon discovering that their rival gangster has a partner who ran ahead to Capri Island, Giorno and another member of the gang, Guido Mista, go ahead of the rest on an inner-tube-turned-fish to clear the way, in which Giorno keeps track of Mista’s movements and Mista encounters Sale.[11] After Sale’s defeat by Mista, the group encounters another capo named Pericolo, who has come at Bucciarati’s request to take the money and subsequently raise Bucciarati to lieutenant rank. They then receive their first mission: to protect Trish Una, the daughter of Passione’s boss, from the traitors seeking to capture her in hopes of getting information on the Boss and using her as leverage against him.[12]

Protecting Trish

Hiding in the countryside

Giorno’s group must now bodyguard Trish Una until the traitors are killed. However, not one day after, Narancia is attacked by Formaggio, a member of the traitorous assassination squad Squadra Esecuzioni that seeks Trish’s capture. While Narancia manages to kill Formaggio, the group’s hideout is practically discovered. Giorno correctly predicts that the Boss would issue new orders immediately.

Ride to Florence

Giorno infects himself with Purple Haze’s virus to beat Illuso

Team Bucciarati is told via computer that they have to retrieve a key in Pompeii in order to secure an unknown mode of transportation that is supposed to be safe. In Pompeii, Giorno, Abbacchio, and Pannacotta Fugo fight Illuso, also an assassin. Abbacchio and Fugo are subsequently imprisoned in the mirror world created by Illuso’s Man in the Mirror. Giorno retrieves the key with Abbacchio’s help, though instead of abandoning his comrades and escaping for the sake of the mission, he infects himself with the killer virus of Fugo’s Stand Purple Haze, and leaves himself open to Illuso in order to spread it to him. Giorno creates a snake that tracks Illuso’s movements and location, allowing Fugo to properly corner the enemy with Purple Haze and kill him without needing to see him. Despite Fugo’s insistence that Purple Haze’s virus will inevitably kill him, Giorno saves himself by creating antibodies with Gold Experience’s power. Fugo is left astonished by how Giorno’s actions always lead to success, and openly salutes him.[13]

Engraved on the key are the Boss’ next orders: Bucciarati must now to go to the Naples train station then hitch a train ride to Venice. While the gang finds the turtle Coco Jumbo which can act as a shelter and hiding spot for everyone due to its Stand Mr.President, they are pursued by an assassin duo.[14]

Inside the train, Team Bucciarati is attacked by the team Pesci and Prosciutto, and suddenly everyone grows old. Before succumbing to the forced aging, Giorno still manages to work out how Prosciutto’s The Grateful Dead functions and its weaknesses, and relays it to the rest of his team. Mista and Bucciarati would then use that knowledge to defeat both Prosciutto and Pesci. However, during the battle, Pesci stops the train after killing the drivers, and the gang is now immobilized.

On the roads

Still having to go to Venice, Team Bucciarati first tries to hitch a ride, but the misbehavior of Mista’s Stand Sex Pistols lead him to knock out the driver, leaving the gang to have to change their plan again.

In a parking lot, Giorno impresses everyone a second time by using his power to change a large number of cars into masses of frogs and give the illusion that many cars were stolen so the car that the gang actually takes will be harder to track.

Meanwhile, another assassin, Melone, used his Stand Baby Face to track Bucciarati and neutralize both him and Trish inside the turtle. The autonomous Stand, blocked by Giorno, is ordered to kill him.

Giorno vs Melone’s Baby Face

At first, Baby Face seemingly kills Giorno by stealing a piece of his eye and throat and leaving him to die. However, it is then that Giorno, seconds away from death, is finally able to learn of Gold Experience’s capacity to mend injuries by converting objects into the needed flesh and bones, using it to save himself. This newfound ability gives him the upper hand against Baby Face, and he assaults the Stand before it can escape with the turtle. Baby Face disguises itself as Giorno’s shadow and ambushes him, but Giorno turns a hand of his that was previously cut off by the enemy’s ability into a piranha, which eats its way through Baby Face. Baby Face retaliates by attacking Giorno’s reattached hand once more. However, the hand was never meant to stay attached, as Giorno created it out of the entirety of Melone’s motorcycle for the sole purpose of letting Baby Face attack it, creating a successful trap. Giorno is able to win against it without the help of the others by trapping the Stand inside of the motorcycle and blowing it up. Afterward, Giorno sends a lethally venomous snake made out of Baby Face’s corpse back to Melone, who is bitten.[15]

Venice

Giorno & Mista vs Ghiaccio

Bucciarati receives new orders from the Boss, telling him to retrieve an unknown item in Venice. Giorno and Mista are assigned to get it by car while the rest of the group will enter Venice by boat. However, the assassin Ghiaccio attacks both of them and a race toward the item begins. Unfortunately, Ghiaccio’s ice Stand White Album is practically immune to Gold Experience and Sex Pistols, preventing the creation of life with its cold and using ice armor to stop bullets, respectively. Making the mistake of underestimating Ghiaccio, Giorno is imprisoned by ice while their car swerves off the road and into the sea, and despairs to survive this encounter. Yet, Giorno creates grass out of various car parts to allow Mista to escape, as the latter claims to have discovered a weak point in Ghiaccio’s armor.

In the ensuing shootout, Mista is still overpowered by Ghiaccio’s new ability Gently Weeps, and Giorno notices that Mista has resolved to give his own life for the sake of the mission; a «will of self-sacrifice» that goes against Giorno’s idea of what «resolve» is. He calls out to him, telling him that resolve is to «carve out one’s destined path through the darkness», before grievously damaging his own arm and flinging the blood at Ghiaccio, creating floating crystals that allow Mista to see his target clearly.

Giorno arrives in time to save Mista as dawn breaks

Mista thanks Giorno for his ever-present guidance before having one last bout with Ghiaccio and sending his neck onto a splintered lamppost. Although Ghiaccio continues to live, him undoing his ability unintentionally sets Giorno free. Giorno saves Mista when he is shot in the head and heals him, praising his resolve. He then finishes Ghiaccio off by having Gold Experience rapidly kick him until his neck is completely impaled. In the aftermath, Mista admits how grateful he is to Giorno and his actions, though Giorno merely points out how painful his Stand’s healing process will be.[16]

The two retrieve a disk which contains the Boss’s last orders and are ordered to bring Trish to the San Giorgio Maggiore basilisk. Giorno, opportunistic to learn more about the Boss’ identity, gives Bucciarati a living brooch in order to track the Boss. Unexpectedly, the Boss actually wanted to kill Trish, and Bucciarati openly revolts and fights the Boss. Alas, Bucciarati is no match for the Boss’ Stand King Crimson. Giorno notices that something is wrong when time appears to skip forward and rapidly intervenes the moment Bucciarati’s phone is destroyed, using Gold Experience’s ability to stall the Boss long enough to save Trish and allow Bucciarati the chance to escape. Bucciarati apparently succumbs to his injuries when Giorno reaches him, resulting in him trying to shake Bucciarati awake after mending his injuries. Shortly after, Giorno hears Bucciarati’s voice call out to him from behind before Bucciarati wakes up. Back at the boat, the two officially announce to the rest of the group that they rebelled against the Boss, seeking to overthrow him. Although most are scared of this new development, everyone but Fugo follows Bucciarati for their own reasons. Giorno notices that Bucciarati does not react to pain, does not bleed, and that he is abnormally cold to the touch.[17]

The Battle Against the Boss

Clash and Talking Head

Giorno lets himself be shot so Narancia can track him

Still in Venice, Team Bucciarati debate what to do. Trish eventually informs them that the Boss met her mother on the island of Sardegna, giving the group a solid lead. At the same time, Passione operatives Tiziano and Squalo stealthily attack the group. Narancia is forced to constantly lie because of Tiziano’s Talking Head, but Giorno soon becomes the first and only one to suspect that they are under attack. While the shark-like Clash nearly kills him, Giorno manages to counsel Narancia to go after the Stand users, taking bullets from his Aerosmith in order to help Narancia keep track of his location and giving him a spare tongue to counter the effects of Talking Head. Narancia manages to kill both by tricking them with the spare tongue into believing that he was lying about finding them. Narancia internally praises Giorno and believes him to be the reason why the gang might win against the Boss.[18]

Flight to Sardegna

With the defeat of Squalo and Tiziano, the group decides to use the chance they have and leave Venice by plane. However, while attempting to steal a jet from a nearby army airport, they are confronted by a mysterious man, Carne. Mista ends up killing Carne with ease after several warnings to back away, but Giorno is left somewhat suspicious.

Giorno severs both his arms to get rid of Notorious B.I.G

In the plane, Giorno’s suspicions are confirmed when the Stand Notorious B.I.G attacks the group. Having no host as therefore unable to be killed, the Stand proves invulnerable, severely wounding both Narancia and Mista by consuming much of their Stands. Ultimately, Notorious B.I.G forces Giorno to sacrifice both of his hands trying to remove it from the plane. The gang retreats to safety in the pilot’s cabin, but without his hands, Giorno can no longer heal anyone, including himself. Trish discovers one of his outfit’s brooches slowly turning into a hand; an action done by Giorno as a precaution for the loss of both his hands. Unfortunately, Notorious B.I.G manages to catch up to the plane, but Trish awakens her Stand Spice Girl when she becomes determined to make sure that the replacement hand stays safe. Ultimately Trish manages to bring Giorno his hand and destroys the plane, plunging Notorious B.I.G into the sea.[19]

In Sardegna, Team Bucciarati investigate the Boss’ past. Abbacchio uses his Moody Blues to rewind events to when the Boss took a photo of Trish’s mother, while the rest of the group are attracted by strange happenings occurring some distance away (the Boss’ subordinate Vinegar Doppio in a battle with the very leader of la Squadra, Risotto Nero). They find an injured boy with his mouth stitched shut and clothes stolen, and Bucciarati realizes too late that they made the terrible mistake of leaving Abbacchio vulnerable, where he is killed by the Boss. Narancia desperately begs Giorno to heal him, though Giorno grievously remarks that Abbacchio’s death was too sudden for him to be saved. Despite Bucciarati ordering the group away from the body, Giorno discovers that Abbacchio rewinded far enough in time to successfully expose a negative of the Boss’s face and fingerprints. While their attempts to investigate the police databases with the mold is fruitless, Team Bucciarati is noticed by a third party who reveals the Boss’ name, Diavolo and his Stand, King Crimson’s ability to erase time. Showing them the Arrow to gain their trust, the unknown individual promises them a power able to defeat King Crimson when they meet in Rome. While they depart, the Boss sees their determination and suspects that he hasn’t won yet, then pursues them to Rome.[20]

Rome

Upon arriving at the coasts of Italy, the group is attacked by a Stand which causes explosive flesh-eating mold growth. Moreover, another Stand user able to swim through solid concrete attacks them as well. The duo Cioccolata and Secco try to kill Team Bucciarati on the coast but Giorno, managing to deduce how Cioccolata’s power functions, enables the whole group to escape their attack long enough to steal a car and drive away. On the way to Rome, Bucciarati reveals that he’s been dead since the first encounter with Diavolo, that he was only able to continue when Gold Experience gave his body life, and that his time was running out as his senses began to dull and his body deteriorate.

Cioccolata and Secco follow them to Rome where Cioccolata’s Green Day causes chaos as he flies around in a helicopter. Mista is initially unable to hit the helicopter, but Giorno assists him and makes the next round of bullets turn into branching vines that ensnare the helicopter. Giorno and Mista split from Bucciarati to fight Cioccolata, getting to the roof of the building the heli was caught. Sex Pistols, and by extension Mista himself, are mysteriously incapacitated with the exception of No.5 when fired into the helicopter, and Giorno decides to approach Cioccolata alone, seeing the widespread death and chaos caused by the mad doctor.

Giorno about to kill Cioccolata.

After a scuffle with Cioccolata’s dismembered body, Giorno is sent falling off the building, only to use the bullet brought by No.5 to catch himself by creating a branch to hang onto. Cioccolata tries to make Giorno fall once more by tilting the helicopter but inadvertently causes the branch to revert into a bullet, which comes in contact with the rotating propellers and repelled into his head, seemingly killing him. Giorno begins speaking to his body that he will spare him if he does not move when he approaches him, and the doctor reveals himself alive and attempts to kill Mista. A beetle begins eating away at the doctor’s brain as Giorno reveals that he was only talking to buy time for the bullet to transform, and that he actually lied to Cioccolata about sparing him so that he would let his guard down. Gold Experience finishes Cioccolata off with a lengthy barrage of punches, sending the various body parts into a trash compactor as Giorno attends to Mista.[21]

Final Battle

Bucciarati also manages to kill Secco, but as the group was split, Vinegar Doppio is able to approach their contact first. Jean Pierre Polnareff, who had been working against Diavolo for many years, confronts the Boss. Giorno realizes that time is being erased and warns Mista and Trish. Polnareff is quickly overpowered by Diavolo and fatally injured, left with no choice but to use the Arrow on his Silver Chariot. Chariot Requiem awakens out of Polnareff’s Stand and makes everyone in Rome fall asleep, then switches their souls. Great confusion arises as Giorno finds himself in Narancia’s body, and Diavolo’s is now inhabited by Bucciarati’s soul. Bucciarati orders Mista to disable whomever’s in his unconscious body, which he follows through with, unwittingly killing Doppio as a result.

Giorno sets Narancia to rest.

However, Narancia is brutally impaled on broken iron bars momentarily afterward, and everyone notices that time has been erased once again. Giorno is the first to realize that Diavolo and King Crimson were not the ones in Bucciarati’s body. Pushing everyone out of the way to get to Narancia, Giorno realizes that like Abbacchio, he died instantly, and that all he can do is return to his own body. Before returning to the problem of Chariot Requiem, Giorno mourns Narancia’s death and covers his body with flora. Promising Narancia that he won’t let anybody hurt him anymore, and to take him home, Giorno becomes more determined than ever to seize the Arrow and bring the boss of Passione down.[22]

The group moves towards Requiem and finds out that it is oblivious to those that do not attempt to take the Arrow from it. Bucciarati trips it, causing it to drop the Arrow. Giorno reaches for it, only for Gold Experience’s hand to press against his as it peers out of a crack in the ground. He then tosses a rock at the Arrow and is nearly hit by the same rock in the back of his head. It is then Giorno is convinced that Requiem will not allow anything to come in contact with the Arrow, using the very Stands of its offenders to guard it. However, this does not prove true for Polnareff, whom no longer has control of his own Stand. Upon taking the Arrow in his mouth, Requiem gets up and attacks him, even after he drops it. When Mista attempts to shoot Requiem and slow it down, his revolver breaks, seemingly from metal fatigue, and he switches it out with a pistol from a nearby police officer. This catches Giorno’s eye as he begins to sense something else at work. Requiem, just as quickly as it began to attack Polnareff, ceases, takes the Arrow, and begins walking away once more. This leaves the group in confusion, but Polnareff tells everyone that they are slowly turning into something unknown; Requiem’s true ability has just begun.

Before the group continues after Chariot Requiem, Giorno orders everyone to stop. Pulling out Mista’s broken revolver, he analyzes it and sees that it was not metal fatigue that caused it to break: it was actively broken by something strong enough to bend and twist metal. He figures out that Diavolo is not only close by, but he is also possessing one of them and hiding within their bodies in order to sabotage them. Giorno reminds everyone of his ability to sense the amount of life energy in something, claiming it would be able to tell if there is an extra soul in one of their bodies, but King Crimson’s notoriously lethal strength would risk someone getting killed in an instant if Giorno entered its range of five meters. Nonetheless, Giorno accepts the risk and proceeds to approach his teammates. He tries to start with Mista in Trish’s body, but Mista is too paranoid to let Giorno, whom could be possessed himself, to get near him, threatening to shoot. Deciding that it would waste time trying to convince Mista otherwise, Giorno moves onto Bucciarati in Diavolo’s body. Before moving, Giorno bites his own index finger and holds it over his hand to let the blood drip; an ability he learned from Polnareff to check to see when time has been erased. When he approaches, he and Bucciarati instantly figure out the time has been erased when the amount of blood drops suddenly increases. King Crimson lashes out at Giorno from behind, severing his arm and punching him in the head. Diavolo takes complete possession of Trish in Mista’s body, and sprints for Requiem, dodging all of Mista’s attacks with his time erasure. He figures out Requiem’s weakness and nearly destroys it, taking the Arrow for himself. However, Giorno made sure to splatter his blood on King Crimson when his arm was severed and transforms the drops into a swarm of ants that chew at and break off the Arrow’s head to take to their creator.

This forces a scuffle between Diavolo versus Mista and a weakened Trish, using their Stands to try to take the Arrow. Furious at her very existence, Diavolo kills his hostage Trish in heat of the moment and makes a desperate leap towards the Arrow by flinging Mista’s body at it using the force of the punch. In a last ditch effort, Bucciarati destroys the remains of Chariot Requiem to return everyone to their bodies, both saving Trish and ripping Diavolo’s soul and King Crimson away from the Arrow, at the cost of his own life. Bucciarati thanks Giorno for «bringing him back to life», not just literally, but by restoring the dying faith in his heart during their first meeting, and ascends to Heaven guided by angels. When the dust settles, the Arrow has landed in Giorno’s hands. Taking it for himself with newfound resolve, he pierces Gold Experience with it. Diavolo, freshly returned to his own body, realizes what is happening and does not waste any time moving in to kill Giorno, punching Gold Experience with enough strength to shatter its head. However, a new Stand peers from underneath, and a second attack by King Crimson frees it.

Giorno awakening Gold Experience Requiem.

Giorno stands boldly with his very own Requiem Stand: Gold Experience Requiem.[23] Diavolo confidently erases time and moves in to finish Giorno off after a brief demonstration of Gold Experience Requiem’s stronger life-giving ability, simply believing that the Stand had been given a mere enhancement. However, Requiem reveals its true ability to return anything to zero, effectively nullifying any action or process it desires and preventing them from being realized, including King Crimson’s time erasure.

Giorno as the Boss of Passione.

After Gold Experience Requiem finally destroys King Crimson and pummels Diavolo into the nearby waters, Mista and Trish express an urgent need to find Diavolo. Giorno, however, remains confident that Diavolo is finished, having felt the reassurance of Requiem’s power without fully understanding it. Swearing to protect the Arrow that his friends gave their lives for, Giorno eventually takes the lead of Passione as a group of dignified men stands before him.[24]

Purple Haze Feedback

The information below derives from a source not written by Araki. As such, it may or may not be considered canonW.

After defeating Diavolo, Giorno reveals himself as the Boss, claiming that he doesn’t want traitors to endanger the boss’ daughter in an attempt to find his identity. Attracting the attention of the Speedwagon Foundation, Giorno accepts to cooperate with them and, as a gesture of good will, agrees to destroy a Stone Mask. At the same time, Giorno enlists the returning Fugo to help kill Passione’s narcotics team alongside operatives Sheila E and Cannolo Murolo. The three manage to fulfill all their objectives.

Giorno meets with Fugo shortly after the latter’s defeat of Massimo Volpe, healing his injuries with Gold Experience. Giorno talks to Fugo about the personal progress which he had made and his reasons for sending Fugo off to stop the narcotics team. Fugo deems himself unworthy of Giorno’s respect, believing that Bucciarati should be in his place. However, Giorno comforts his crying friend, telling him that he will take on his sorrow. This action leads to Fugo finally accepting Giorno’s honor, referring to him as «GioGio».

Stone Ocean (2012)

While Enrico Pucci’s actions attracted three young men who were all DIO’s sons to Florida, Giorno was nowhere to be seen despite having DIO’s blood in him. On the page containing Rikiel’s privilege card, it hints that Giorno may be in Florida after all, though the reason he wasn’t drawn to the priest is unknown (were he to have made an appearance, he would have been ~26 years old).[25]

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Chapter 593: Sleeping Slaves (4)
  2. 2.0 2.1 Chapter 443: Bucciarati’s Coming (1), Page 2
  3. 3.0 3.1 Chapter 444: Bucciarati’s Arrival (2)
  4. Chapters 440-441: Gold Experience story arc
  5. Chapter 442: Gold Experience (3)
  6. Chapters 443-447: Bucciarati’s Arrival story arc
  7. Chapters 450-455: Gang Enrollment story arc
  8. Chapter 456: 5 Plus 1
  9. Chapters 458-459: Mystery of Soft Machine story arc
  10. Chapters C460-461: Moody Blues’ Retaliation story arc
  11. Chapters C462-467: Sex Pistols Arrives story arc
  12. Chapter 469: Operative Bucciarati: The Boss’ First Assignment
  13. Chapters 479-485: Man in the Mirror and Purple Haze story arc
  14. Chapter 486-487: The Express Train Heading Towards Florence (story arc)
  15. Chapters 500-506: Baby Face story arc
  16. Chapters 509-515: White Album story arc
  17. Chapters 518-523: The Mystery of King Crimson story arc
  18. Chapters 525-531: Clash and Talking Head story arc
  19. Chapters 533-538: Notorious B.I.G story arc
  20. Chapters 551-552: Pronto! On the Line story arc
  21. Chapters 554-567: «Green Day» and «Oasis» story arc
  22. Chapters 572-579: The Requiem Plays Quietly story arc
  23. Chapters 580-584: Diavolo Rising story arc
  24. Chapters 586-589: Gold Experience Requiem story arc
  25. SO Chapter 115: Sky High (4)

Site Navigation

v · d · eJoJo Protagonists
  • Jonathan Joestar
  • Joseph Joestar
  • Jotaro Kujo
  • Josuke Higashikata
  • Giorno Giovanna
  • Jolyne Cujoh
  • Johnny Joestar
  • Josuke Higashikata (JoJolion)
v · d · eVento Aureo Characters
  • Giorno Giovanna
  • Bruno Bucciarati
  • Leone Abbacchio
  • Guido Mista
  • Narancia Ghirga
  • Pannacotta Fugo
  • Trish Una
  • Jean Pierre Polnareff
  • Coco Jumbo
  • Polpo
  • Mario Zucchero
  • Sale
  • Formaggio
  • Illuso
  • Pesci
  • Prosciutto
  • Melone
  • Ghiaccio
  • Squalo and Tiziano
  • Carne
  • Secco
  • Cioccolata
  • Scolippi
  • Risotto Nero
  • Vinegar Doppio
  • Diavolo
Minor Characters
  • Jotaro Kujo
  • Koichi Hirose
  • Pericolo
  • Luca
  • Donatella Una
Groups
  • Team Bucciarati
  • Joestar Family
  • Brando Family
  • Joestar Group
  • Passione
  • Squadra Esecuzioni
  • Unita Speciale
v · d · eHeroes and Main Allies
Phantom Blood
  • Jonathan Joestar
  • Will Anthonio Zeppeli
  • Robert E. O. Speedwagon
    Allies:
  • Tonpetty
  • Dire
  • Straizo
Battle Tendency
  • Joseph Joestar
  • Caesar Anthonio Zeppeli
  • Lisa Lisa
    Allies:
  • Robert E. O. Speedwagon
  • Rudol von Stroheim
  • Messina
Stardust Crusaders
  • Jotaro Kujo
  • Joseph Joestar
  • Muhammad Avdol
  • Noriaki Kakyoin
  • Jean Pierre Polnareff
  • Iggy
Diamond Is Unbreakable
  • Josuke Higashikata
  • Jotaro Kujo
  • Koichi Hirose
  • Okuyasu Nijimura
  • Rohan Kishibe
    Allies:
  • Reimi Sugimoto
  • Shigekiyo Yangu
  • Mikitaka Hazekura
  • Yuya Fungami
  • Joseph Joestar
Vento Aureo
  • Giorno Giovanna
  • Bruno Bucciarati
  • Leone Abbacchio
  • Guido Mista
  • Narancia Ghirga
  • Pannacotta Fugo
  • Trish Una
  • Coco Jumbo
Stone Ocean
  • Jolyne Cujoh
  • Jotaro Kujo
  • Emporio Alniño
  • Ermes Costello
  • Foo Fighters
  • Weather Report
  • Narciso Anasui
Steel Ball Run
  • Johnny Joestar
  • Gyro Zeppeli
    Allies:
  • Lucy Steel
  • Steven Steel
  • Hot Pants
  • Mountain Tim
  • Wekapipo
JoJolion
  • Josuke Higashikata (JoJolion)
  • Yasuho Hirose
  • Rai Mamezuku
    Allies:
  • Norisuke Higashikata IV
  • Kyo Nijimura
  • Daiya Higashikata
  • Tsurugi Higashikata

Major Battles

  • Giorno vs Bruno Bucciarati
  • Giorno & Koichi vs Black Sabbath
  • Giorno, Abbacchio, & Fugo vs Illuso
  • Giorno vs Baby Face
  • Giorno & Mista vs Ghiaccio
  • Giorno & Narancia vs Squalo & Tiziano
  • Giorno, Bucciarani, & Trish vs Notorious B.I.G.
  • Giorno & Mista vs Cioccolata
  • Giorno & Bucciarati vs Secco
  • Giorno, Bucciarati, & Polnareff vs Silver Chariot Requiem vs Diavolo
  • Giorno, Mista, Trish, Bucciarati, & Polnareff vs Diavolo

Relationships

Family

DIO’s picture in Giorno’s wallet

  • Dio Brando/DIO: While Giorno has never been shown interacting with his birth father, he has been shown to value his birth father to some degree as his wallet was revealed to contain a photograph of DIO. Giorno does inherit some of DIO’s ruthless and brutal nature, as well as his ambition and charisma. However, he does not use it for evil ends. Giorno even uses the «WRYYY!» scream at one point.
  • Jonathan Joestar: Unknown to even Giorno, his biological ancestry comes from Jonathan’s DNA. As DIO conceived him using Jonathan’s body, this allows Giorno to gain the Joestar Birthmark. From Jonathan, Giorno appears to have inherited his noble, polite, and overall kind nature toward good people, observed by Koichi to a degree. Even though DIO is the one who conceived Giorno, Koichi noted that the Joestar bloodline’s influence is visible.
  • Mother (surname Shiobana): Giorno’s mother had rarely cared for him when he was a child, viewing him as a hindrance to her party life and often left him in the dark whenever she went out, where he was too scared to even cry.
  • Stepfather (surname Giovanna): Initially, Giorno’s stepfather would often beat Giorno when his mother was away, angered at his habit of always trying to read people (although it was his abuse that inspired this behavior). This changes after Giorno meets the gangster, after which the stepfather was likely intimidated out of trying to beat Giorno again.
  • Donatello, Rikiel, and Ungalo: The three are Giorno’s half-brothers. It is unknown if he was aware of their existence.
  • Jotaro Kujo: While they have never formally met Jotaro investigated Giorno due to his connections to both DIO and the Joestar family. Having found out Giorno’s relation with DIO, Jotaro avoided meeting him in person and trusted Koichi to judge him in his stead. It is assumed Jotaro has no ill will towards him following Koichi’s report of him being a reasonable and Joestar-like person.

Friends

This Giorno Giovanna… it looks like he has a talent for getting people to accept him.

—Bucciarati, Chapter 456

  • Giorno’s Hero: When he was little, Giorno saved a wounded gangster by lying to his pursuers about where he was. Incidentally, Gold Experience subconsciously intervened by making the grass and other flora around the gangster grow. The man was grateful and ensured that Giorno would never suffer in his life, making Giorno’s stepfather stop beating him, and stopping anyone from bullying him. He taught Giorno that there was good in humanity, and although he objected to Giorno joining a gang, Giorno dreamed of becoming a «gang-star».
  • Bruno Bucciarati: Giorno and Bucciarati met as enemies, but Giorno was able to deduce from the flaws in Bucciarati’s tactics against him that Bucciarati was a good person, and decided to work with him in the conclusion of their fight. From that point on, the two have formed a relationship of mutual trust, even with Giorno unconditionally accepting that Bucciarati will not help him if he is found out as an enemy of Passione, while Bucciarati assists him in rising in the ranks. Giorno is able to save Bucciarati from complete and utter defeat at the hands of the Boss using one of his ladybug brooches, causing him to mentally note how Giorno always fills him with courage. After Bucciarati’s soul is finally put to rest, Giorno immediately fights Diavolo, revealing his emotions towards his friend’s death.
  • Guido Mista: Mista is one of the initially nicer people to Giorno in the gang when he first joins and is quick to grow to him after seeing him in action. Mista is the second to realize Giorno’s ability to guide others without their knowledge, viewing him as a source of hope. The two frequently team up together and have a lot of faith in each other’s abilities, at one point combining their Stand powers in a moment of doubt to capture a helicopter. By the end of the story, Mista and Giorno are the surviving members of the original six-member team, and perhaps closer friends than the rest, continuing to work together in the gang when Giorno takes over as boss with Mista as his subordinate.
  • Narancia Ghirga: Initially, Narancia only interacts with Giorno by jokingly reminding him that he is his superior due to age. However, Narancia later begins to trusts Giorno who repeatedly impresses him with his supportive attitude and quick thinking. Against Squalo and Tiziano, Narancia is happy to have Giorno assist him and even believing that the gang stands a chance against the Boss if they have him. Giorno, after Narancia’s sudden death, places a grave for him and mourns, promising to take his body back home. 
  • Pannacotta Fugo: Fugo initially doesn’t have time to think much of Giorno. During the struggle with Squadra Esecuzioni member Illuso, he sees Giorno temporarily sacrifices his hand to trick Illuso into being killed by Purple Haze, earning Fugo’s respect, and making him the first next to Bucciarati to see Giorno’s valor and wits.
  • Leone Abbacchio: Abbacchio is highly suspicious toward Giorno’s presence in the gang and constantly belittles him, notably refusing to reveal his Moody Blues to him even if the group is in danger; nonetheless, Giorno’s actions still impress him. For his part, Giorno passively takes the abuse and tries to act in cooperation. During the battle with Illuso however, Abbacchio tries to sacrifice himself to allow Giorno to retrieve Mr.President’s Key and get it to the rest, and later shows a begrudging respect for him when he defies this and stays to save the lives of all the members involved in the battle. Never shown warming up to Giorno completely as the rest of the team has, Abbacchio nonetheless loses all suspicion toward him at the time of his death.
  • Koichi Hirose: Koichi was sent by Jotaro to investigate Giorno. Despite the fact Giorno cunningly stole his luggage, Koichi becomes an ally to Giorno after he sees his inner virtue, comparing it to that of the Joestar bloodline. He ends up trusting Koichi enough to tell him and only him about everything. They go their own separate ways on good terms.
  • Trish Una: When Giorno is first introduced to Trish, he saw her escort mission as a prime opportunity to get closer to Passione’s Boss than he had originally imagined. The two don’t interact as much, but Trish is seen to believe in Giorno. As Vento Aureo progresses, Giorno demonstrates a degree of care for Trish, willing to sacrifice his chance to confront the Boss in order to tend to her and ensure her well-being. During the battle with Notorious B.I.G., Spice Girl openly admits that Giorno’s actions have allowed her spirit to mature. Trish, like the rest of Bucciarati’s team, has put her faith and trust in Giorno by the end, awed at Giorno’s victory over her father.
  • Jean Pierre Polnareff: Polnareff and Giorno become allies during the fight against Diavolo, and Giorno is the most willing to listen to his advice. After his body switch, Polnareff becomes a guardian for the Stand Arrow and stays with Giorno and the newly-led Passione.

Purple Haze Feedback

  • Sheila E: After Giorno became the boss of Passione, Sheila was placed as his bodyguard. When Sheila learned Giorno killed Illuso, she was content with the way he died.

Enemies

About that theory of happiness you spewed… even as I look at you now, I feel no happiness at all… because victory was mine from the very beginning.

—Giorno to Cioccolata, Chapter 562

  • Diavolo: As the Boss of Passione, which was selling drugs in the streets, Diavolo was de facto Giorno’s archenemy and target. However, both didn’t know or even personally meet each other until very late in Part 5. Knowing nothing about Diavolo, Giorno sought to climb the ranks and approach him in order to take over Passione, with his daughter’s escort mission being a chance that Giorno would readily take to get close to him. However, Bucciarati’s open rebellion hasted his plan and allowed him to take more initiative against Diavolo and Passione as a whole. While Diavolo learned very quickly how resourceful Giorno was and trod carefully around him, he still treated him as inferior, calling him a «brat» and «hindrance», even when he viewed Giorno as his greatest threat during the final battle. On the other hand, Giorno only got to interact with Diavolo when he acquired Gold Experience Requiem and used that one moment to taunt the boss, especially challenging his philosophy rooted in ‘results’.
  • Polpo: Giorno met Polpo to pass the test to enter Passione. Giorno and Polpo were civil toward each other, but Polpo only saw Giorno as a potential tool and used his position of power to grimly warn the teenager about misconducting oneself. On the other hand, Giorno despised him as soon as his Black Sabbath killed a helpless civilian, prompting him to kill Polpo as soon as he could.
  • Baby Face: Giorno and Baby Face were enemies, and the Stand Baby Face tried to assassinate Giorno to make a getaway after capturing Trish and Bucciarati. Baby Face grew increasingly frustrated at Giorno’s determination to the point it forewent any precaution and tried to fight him openly. Ironically, Giorno thanked Baby Face for giving him enough trouble to be pushed into a wall and progress. It didn’t prevent Giorno from summarily killing it and sending a venomous snake after its user, Melone.
  • Cioccolata: While Cioccolata didn’t think much of Giorno, only noticing that he discovered Green Day’s ability rather quickly, Giorno witnessed the ruin Cioccolata’s Stand brought to Rome, and greatly execrated the psychopath. When Giorno defeated Cioccolata, he reminded the mad doctor that those like him didn’t deserve to live and vented his scorn with a lengthy and mortal pummeling before throwing Cioccolata’s mutilated body into a garbage truck.
  • Illuso: Illuso was an assassin that wanted to kill him and take Trish. With help from Fugo, he managed to trick Illuso into getting killed by Purple Haze.

Relationships in Eyes of Heaven

(The information below derives from a Video Game not written by Araki. As such, it may not be considered canon.)

  • Yukako Yamagishi — Giorno has a tendency to swindle other characters in his Eyes of Heaven interactions, acting much like he did in the early chapters of Vento Aureo. Giorno, underestimating her, attempts to scam Yukako by offering a taxi ride for 8,000 yen, but she doesn’t fall for Giorno’s trick and demands for him to lower the price. Realizing his mistake, Giorno comments that it «looks like I decided to talk to the wrong girl.» In another interaction, Yukako warns Giorno that she has come to retrieve Koichi’s stolen bag (referencing Giorno stealing Koichi’s luggage at the start of Vento Aureo). After the match is over, he acknowledges her ability, saying that «Koichi really found himself an unforgettable girlfriend…»
  • Josuke Higashikata — Giorno steals Josuke’s wallet, causing Josuke to tremble with anger upon discovering it’s been stolen. Giorno notices that it «only has 12 yen,» a reference to the «Shigechi’s Harvest» arc. After a match between the two, Giorno notes that his Stand ability and Josuke’s are similar. When paired together, the two consider themselves a great tag team and note it is like they can read each other’s moves.
  • Jolyne Cujoh — Much like Josuke, Giorno steals her wallet, causing her to become angry, but soon realizes that there are only five dollars left in her wallet, «not even enough to buy a pizza.» However, in another interaction, Giorno asks Jolyne to partner up for a fight. In their dialogue after the match is over, they reference their fathers’ «catchphrases» (‘Yare yare daze and ‘muda’). The two feel like they had already met, likely referencing the battle between their fathers.
  • Joseph Joestar — Giorno describes Joseph’s Ripple ability as «a feeling of numbness different from the Stands».
  • Old Joseph Joestar — Giorno thought Joseph was just an old man and that he was a little repulsive. Giorno also tried to scam him.
  • Jonathan Joestar — When the two are the same team, Giorno will ask Jonathan everything he knows about DIO. If victorious, Giorno will mention that DIO is his father, surprising Jonathan.
  • DIO — In quotes and character actions, he has clear interactions with DIO (and curiously none from the original Dio Brando), from actually admiring him, refusing to serve his father, to scoffing him off to a mere path to progress. However, he does acknowledge his patriarchy, which DIO surprisingly reciprocates by acknowledging him as his son. They have a dual heat attack where both pummels their enemies repeatedly with their shared battle cry.
  • Jotaro Kujo — Part 4 Jotaro clearly knows who he is. They have banters and lines of mutual admiration for one another. In hidden files for an unrealized Part 6 Jotaro, their interaction is even more apparent, going as far as to Jotaro daring Giorno to consider if he’s an ally or an enemy, or Giorno asking Jotaro if he’s fine dealing with himself, DIO’s son.

Video Games

Jump Ultimate Stars (DS Game)

Giorno appears as both a support and help Koma-character, and is also the only representative character from Part 5 to appear in the game.

His supports use Gold Experience (2-Koma) or Gold Experience Requiem (3-Koma) to attack with his «MUDAMUDAMUDA!!!» and his help Koma boosts the special attack gauge recovery when blocking or attacking with a support character.

He’s one of the 3 characters who serves as an ally boost to DIO (along with Jonathan and Taizou from Taizou Mote King manga series).

GioGio’s Bizarre Adventure: Golden Wind (PS2)

Giorno’s appearance in the PS2 videogame

Giorno makes his playable debut with the rest of Team Bucciarati is one of the main playable characters in the game, being voiced by Romi Park.

He can use his Stand, Gold Experience, to create life and use it to his favor. In an example of the use of his Stand, he can create roots to capture the enemy and give himself a chance to attack. Gold Experience can also create trees to inflict considerable damage, and transform one of Giorno’s brooches into a frog, that deflects enemy damage back at them, or a ladybug which follows the enemy (A useless ability added in for comical effect and loyalty to the manga). Giorno’s main Stand attack is his «MUDAMUDAMUDA!!!» series of punches (which can be charged to extend the punches’ duration).

In all chapter where Giorno is playable (and all the missions in Another Story) aside from the final chapter, he has Gold Experience; In the final battle, he has Gold Experience Requiem. G.E.Requiem possesses most of Golden Experience’s attacks, but instead of using its ability to create life, G.E.Requiem will shoot scorpions from its finger not unlike firing bullets as a longed ranged attack. G.E.R can also counter Diavolo’s King Crimson’s ability: When Diavolo erases time and GER’s ability is activated Giorno will stay slowed in the erased time, while G.E.R can freely move and attack Diavolo.

JoJo’s Bizarre Adventure: All Star Battle (PS3)

Giorno appears as one of the playable characters in the game. He is voiced by Daisuke Namikawa this time around, with his previous seiyuu, Romi Park, instead voicing Koichi Hirose. He was confirmed for the game alongside Mista, Polnareff and Kakyoin.

Along with Enrico Pucci, Kosaku-Kira, Johnny Joestar, Hol Horse, and Koichi Hirose, Giorno is a character who can utilize more than one Stand during a match as part of his moveset. As one of the mass majority of playable characters in the game with the «Stand» Style, Giorno can turn Gold Experience on/off, changing movesets, as well as having access to the Stand Rush ability returning from the Capcom game, being able to attack in conjunction with his Stand.

  • Throw — I must beat them!: Gold Experience uppercuts the opponent, kicks their leg, and beats them.

While Gold Experience is off:

  • MUDADA!: Giorno summons Gold Experience to kick the opponent’s feet in a low attack, tripping them.
  • Now, it lives.: Giorno brings one of his ladybug brooches to life. The resulting animal is dependent on the attack button inputted.
    • Light — A flying fish that leaps forward momentarily. (Comboable through Puttsun Cancel)
    • Medium — A snake that crawls on the ground and chases the opponent. The opponent is knocked down if they touch it. This version is a low attack that cannot be blocked if the opponent is not crouching. (Comboable)
    • Heavy — A piranha that leaps upward. The opponent is stunned and left vulnerable if they touch it. This moves doubles as an anti-air. (Comboable)
  • Life, spring forth!: Giorno instantly grows a tree under his feet. This skill can assist in evasion or setting up air attacks.
  • This is our true path!: This move can only be used in mid-air. Gold Experience is summoned and sent down to rapidly kick the opponent. This move can be used instantly following «Life, spring forth!».
  • It’s useless: A counter. Giorno turns one of the ladybug brooches on his chest into a frog. Any attack by the opponent that is not a Throw/HHA/GHA will cause them to be sent into the stage wall, and the ability’s damage is proportional to that of the opponent’s own attack.
  • Now this is a part of me!: Expending half a bar of the HHG, Giorno uses his life-giving ability to heal himself using one of his ladybug brooches. While the health regained is substantial, this ability takes time to perform, and can be interrupted. After it is performed, Giorno must not take any damage for a set period of time in order for the health to successfully recover.

While Gold Experience is on:

  • This doesn’t feel good…: This ability can only be used when the opponent is down. Gold Experience stomps on them.
  • MUDA MUDA MUDA MUDA!: Gold Experience rapidly punches as Giorno walks forward. The opponent is knocked off their feet on the final hit. This ability can initiate Rush Mode. A Stand Rush skill that Giorno can disconnect from to attack the opponent while it is executing. (Comboable through Puttsun Cancel)
  • WRYYYYYYYYYY!: Giorno leaps into the air as Gold Experience punches upward. This move acts as an anti-air and has a follow-up.
    • MUDAAAAA!: Gold Experience delivers a powerful hook to send the opponent into the ground.
  • A path opens on dark plains: A counterattack can only be used once Giorno is hit by any non-Throw/HHA/GHA, or any attack that does not down or send him flying upon the first hit. Gold Experience retaliates by rapidly kicking the opponent away and onto the ground. During this move, Giorno is invulnerable and cannot be hit, even by HHA and GHA. However, the activation costs two stocks of the Heart Heat Gauge to use, and Giorno will suffer an extra small amount of damage, half of which is healable. This move also cannot be Puttsun Cancelled.

Giorno’s HHA, «Savor the taste of pain!«, is a slow-motion punch to the face from Gold Experience that sends the opponent flying across the stage and leaving them unable to act for a moment afterward on landing (taken from his first encounter with Bucciarati). The HHA will have a different effect depending on the character (such as Gold Experience jabbing its thumb in Jonathan’s eye like Dio has, or punching DIO in the upper head like Star Platinum has).

Giorno’s GHA, «Your ‘end’ has no ending!«, has him take the Arrow and stab Gold Experience with it in order to evolve it into Gold Experience Requiem, requiring roughly 3 seconds of animation to play uninterrupted. However, Requiem Mode only lasts until the Heart Heat Gauge empties; GER will revert to Gold Experience once it runs out. During this mode, Giorno’s moveset changes completely, and he cannot turn GER off. Giorno’s singular normal attacks do considerable amounts more damage and Puttsun Cancels now spend a fifth of a bar of the Heart Heat Gauge instead of the usual whole stock.

  • Beyond the arrow’s power: Replacing the normal forward and backward dash, Giorno and Gold Experience Requiem momentarily fly through the air, covering much more ground, potentially passing over the opponent, and evading many attacks. Giorno can perform an air attack during flight.
  • Can you escape destruction?: GER fires a scorpion at incredible speed from the tip of its finger. This move is unblockable, and if the opponent is hit, they will be stunned and left vulnerable. (Comboable)
  • YOU WILL NEVER REACH TRUTH!: GER unleashes its ability to return any action to zero. In a radius around Giorno, a sphere of black and grey energy will appear and expand. This move is unblockable. If the opponent is caught, they will immediately flinch and be left wide open to attack. This ability can be activated even if Giorno is being attacked. It is also capable of nullifying all projectiles, even those unleashed in HHA and GHA. Using this move expends a fifth of a bar of the HHG. (Comboable)
  • MUDA MUDA MUDA MUDA!: GER rapidly punches as Giorno walks forward for 2 to 4 seconds, depending on whether or not the attack button was rapidly pressed. This move has a follow-up if fully completed. (Comboable through Puttsun Cancel)
    • MUDAAA!: GER finishes with a singular powerful strike that sends the opponent flying far.

Naturally, Diavolo’s «Erasing Time» skill is automatically nullified in Requiem Mode; The ability will initiate as the confirming sound plays, but the time erasure does not actually take effect. If Requiem Mode is active while Enrico Pucci is in «Made in Heaven Mode», the slowdown effect on Giorno will be nullified due to GER’s powers, making him one of the only two characters who can truly counter Made in Heaven’s effects, the other being «Kosaku Kawajiri’s» Bites the Dust.

Alongside the rest of the playable members of Team Bucciarati (sans Narancia) and Ermes Costello, Giorno is one of the only characters who activate Resolve Mode instead of the normal Rumble Mode when low on health. In this state, attacks that do not result in hard knockdowns or blow-backs no longer phase the character. Resolve Mode is also activated as a passive effect during Requiem Mode, regardless of health level.

Besides the entire cast from Part 5, Giorno possesses special dialogue before a fight with DIO or Koichi. When fighting Koichi, Koichi will demand his suitcase and passport back (recreating their encounters during early Part 5). While fighting DIO, Giorno admits that DIO was the person he wanted to meet most, and DIO does not recognize him. If Giorno wins, he will say that he will use the power he inherited from him for his own dreams. If DIO wins, he will admit to liking Giorno.

Giorno and Gold Experience also appear on the cover for the Italian version of the game. Since Giorno is never shown in any other outfit, all of his alternate costumes are based on pattern alterations to his outfit shown only in chapter/volume covers or other special pieces of artwork, such as the one based on his Volume 59 appearance and another one based on his Volume 63 appearance.

Eyes of Heaven (PS4/PS3)

Giorno Giovanna was confirmed for the game alongside Mista, Fugo and Narancia.

Since most of the game’s animation, effects and attacks were reused from All Star Battle, Giorno’s repertoire of abilities remains mostly the same, though with some new additions to aid him in battle.

As a Stand User, Giorno is one of many characters with wildly varied abilities that grant him uniqueness in battle.

Giorno interacts with stage objects not by breaking them or picking them up, but by transforming them into small creatures. Depending on the size of the object in question, it can either be transformed into a flying fish that flies towards the nearest opponent to attack them, or a hidden snake that bites and inflicts Poison on opponents whom attempt to interact with it.

  • Style Action — Gold Experience Requiem!: Giorno pierces Gold Experience with the Arrow in an attempt to evolve it into Gold Experience Requiem. While he is left vulnerable to attacks, if the animation fully plays out uninterrupted, Requiem will emerge, and Giorno gains a completely new array of moves. Giorno may manually cancel the transformation with a Flash Cancel or DHA. Once the transformation is successful the first time, not only will the cooldown on the skill be reduced drastically, subsequent transformations will also be immediate.
  • Gold Experience!: Gold Experience punches the ground, causing a number of wooden branches entwined together to rapidly sprout forward. The branches will paralyze any opponent they touch and leave them vulnerable to further attack, but will also immediately collapse. Even if they do not connect with an opponent, they will remain as an active trap for a longer period of time before collapsing.
  • MUDA MUDA MUDA MUDA: Gold Experience attacks by rapidly punching 12 times while advancing forward, the final hit sending opponents flying.
  • I’ve got the perfect attack for you…/Now this is a part of me!: The attack unleashed is dependent on whether or not the activating button is held. If pressed, Giorno turns one of the ladybug brooches on his chest into a frog. While active, Giorno’s stamina gauge will slowly drain. Any attack by an opponent that is not a DHA or received from behind will cause them to be sent flying a long distance away, and the ability’s damage is proportional to that of the opponent’s own attack. However, Giorno may not use Normal Attacks or Powerful Attacks, and attempting to use other skills, a DHA, or his Style Action will immediately banish the frog. If held, Giorno uses his life-giving ability to heal himself using one of his ladybug brooches. While the health regained is substantial, this ability takes time to perform, and can be interrupted. Using it will also increase the cooldown on the skill.
  • Life, spring forth!: Giorno instantly grows a tree under his feet, becoming invincible for a brief instance. This skill can assist in evasion, setting up air attacks, or can allow Giorno to reach high places for traversal. He may cancel the skill into any action, upon which the tree will crumble.
  • EX — Gold Experience!: The skill executes quicker and Giorno gains super armor until the attack begins.
  • EX — MUDA MUDA MUDA MUDA: The skill executes quicker and Giorno gains super armor until the attack begins.

Gold Experience Requiem

While Gold Experience Requiem is active, Giorno’s movement speed receives an incredible boost, and his moveset changes completely. All Normal and Powerful attacks start in the air, with the two taking flight and covering a considerable distance with each attack. Giorno is also able to see and attack Diavolo while time is being erased via his «All movement is useless now!» Style Action. GER is still not permanent, however, and Gold Experience will revert to its original form after some time.

  • Style Action — That which is inherited must move toward what lies beyond!: Giorno takes the Arrow from GER, prematurely reverting it back into Gold Experience.
  • He cannot even reach the final fate ordained for him: death.: Giorno and GER fly forward with a single punch. If that punch connects, GER will follow up with a barrage of 23 punches, sending the target flying a long distance away, while Giorno himself becomes invincible during the entire attack. This skill has a unique, special effect: Should the attack be used to Retire an opponent before their partner, a Soul Succession will not activate and the battle will immediately resume, leaving the remaining opponent without the usual Inherited Will power-up.
  • MUDA MUDA MUDA MUDA MUDA MUDA MUDAAA!: Giorno rises into the air as GER rapidly punches 12 times while advancing forward, the final hit sending opponents flying.
  • There’s no road ahead for you.: GER unleashes its ability to return any action to zero. In a radius around Giorno, a sphere of black energy that distorts colors will appear and expand. This move is unblockable. Any opponent that comes in contact with the energy will immediately flinch for a much longer period of time than normal and be left completely vulnerable to attack. The energy will overpower/nullify any and all opposing attacks and projectiles, and even opponents that have super armor or outright invincibility under normal circumstances still remain vulnerable to it. This ability can be activated even if Giorno is being attacked and-or caught in a combo with any attack that is not a Dual Combo Finish or DHA. It is also capable of curing him of any active status ailments upon activation. Giorno may cancel the skill at any time with other skills.
  • EX — He cannot even reach the final fate ordained for him: death.: Giorno flies farther and with increased speed, the attack itself deals more damage, and he is also invincible until the attack begins.
  • EX — MUDA MUDA MUDA MUDA MUDA MUDA MUDAAA!: Giorno is invincible for the entire duration of the attack, and GER unleashes 8 more hits.

JoJolities

  • I hate pointless things. MUDA MUDA…: Giorno must connect «I’ve got the perfect attack for you». (200 Points)
  • Something new is coming out!: Giorno must transform a total of 3 stage objects. (200 Points)
  • Are you sure you’ll be able to survive this?: Giorno must connect «There’s no road ahead for you.» twice. (300 Points)
  • True resolve means cutting open a bright path through the darkest of fields!: Giorno must perform a Dual Combo Finish. (500 Points)
  • That’s what Gold Experience Requiem does.: Giorno must Retire an opponent while GER is active. (800 Points)

Dual Heat Attacks

Giorno can only participate in Special DHAs while Gold Experience is in its base form.

  • Solo (Normal) — WRYYYYYYYYYYY!: Gold Experience pummels the opponent at an upward angle over an extended period while the camera shifts perspective multiple times, ending with a downward hook that launches them hard into the ground (referencing his iconic 7-page long beating of Cioccolata).
    • Solo (Gold Experience Requiem) — Your «end» has no ending!: GER releases its power as a sphere of black energy that distorts colors appears and expands until completely encompassing the opponent, leaving them completely unable to take action. With Requiem claiming to the opponent that they will «never reach reality», Giorno and his Stand fly forward and attack their target with a powerful barrage of punches, ending with a forceful punch to the face that knocks them out of the energy zone.
  • With Bucciarati — Double Arrivederci: Giorno has Gold Experience punch the opponent away and onto the ground, before Bucciarati has Sticky Fingers place a zipper on the ground. The zipper rapidly closes and two ride it to close the distance on their target, before they leap into the air. In unison, both Giorno and Bucciarati inform the opponent of their resolve before Gold Experience and Sticky Fingers pummel their target while letting out their Stand Cries. The two Stands glow with golden and blue auras, respectively, and finish their assault with a joint uppercut that sends the opponent high into the air, while both users bid them an «Arrivederci».
  • With Mista — True resolve!!: Mista, claiming that his true resolve has just begun, aggressively fires away at the opponent, each shot getting redirected by Sex Pistols multiple times to hit them at different angles. Giorno subsequently appears and jumps high into the air until he is directly above the opponent. Following up on Mista’s statement by telling him that true resolve «isn’t about self-sacrifice», Giorno proceeds to stomp down on the target several times with Gold Experience, the final kick hitting with the impact to launch him off and create a shockwave. Both attacks are references to the two’s battle against Ghiaccio.
  • With DIO — Surpassing Existence!: DIO summons The World to batter the opponent, before being joined by Giorno and Gold Experience. After exchanging looks, both of them yell out their shared Stand Cry in unison and attack their target with steadily increasing power, before delivering a combined powerful strike that sends the opponent reeling.

Tournament

He is paired with Mista in the Eyes of Heaven Tournament, defeating Rohan Kishibe and Polnareff in the first round, and «Kosaku Kawajiri» and Weather Report in the second. In the semifinals, they are defeated by Bucciarati and Trish in the first round.

JoJo’s Bizarre Adventure: Last Survivor

Giorno was one of the characters first confirmed during the game’s announcement.

Trivia

  • His hairstyle is associated with chocolate cornets. The notation «@@@» refers to Giorno’s unique hairstyle and is often used by Japanese fans to refer to him.
  • Giorno takes after his father’s «MudaMudaMuda…» battle cry, only shouting the last «Muda» as a finishing blow. He also lets out a «WRYYYYYY!» during his climactic pummeling of Cioccolata.

Top: Volume 60
Bottom: WSJ 1998, No.35

  • The volume release of Giorno’s beatdown on Cioccolata includes two extra pages drawn by Araki. This double page spread was not present in the Weekly Shōnen Jump version. According to JOJO A-GO!GO!, this was the first time in shōnen manga history that a «seven page beatdown» was featured.[3]
  • In Araki’s top Ten Favorite Characters in 2000, Giorno ranked 5th, Araki’s second favorite JoJo, and third favorite Part 5 character; Mista ranked 7th, Diavolo at 4th, & Bucciarati in 3rd place.
  • Giorno’s English voice actor Philip Reich previously voiced Yuya Fungami.

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Chapter 593: Sleeping Slaves (4)
  2. 2.0 2.1 Chapter 443: Bucciarati’s Coming (1), Page 2
  3. JOJO A-GO!GO!: STANDS, p. 69

Site Navigation

v · d · eJoJo Protagonists
  • Jonathan Joestar
  • Joseph Joestar
  • Jotaro Kujo
  • Josuke Higashikata
  • Giorno Giovanna
  • Jolyne Cujoh
  • Johnny Joestar
  • Josuke Higashikata (JoJolion)
v · d · eVento Aureo Characters
  • Giorno Giovanna
  • Bruno Bucciarati
  • Leone Abbacchio
  • Guido Mista
  • Narancia Ghirga
  • Pannacotta Fugo
  • Trish Una
  • Jean Pierre Polnareff
  • Coco Jumbo
  • Polpo
  • Mario Zucchero
  • Sale
  • Formaggio
  • Illuso
  • Pesci
  • Prosciutto
  • Melone
  • Ghiaccio
  • Squalo and Tiziano
  • Carne
  • Secco
  • Cioccolata
  • Scolippi
  • Risotto Nero
  • Vinegar Doppio
  • Diavolo
Minor Characters
  • Jotaro Kujo
  • Koichi Hirose
  • Pericolo
  • Luca
  • Donatella Una
Groups
  • Team Bucciarati
  • Joestar Family
  • Brando Family
  • Joestar Group
  • Passione
  • Squadra Esecuzioni
  • Unita Speciale
v · d · eHeroes and Main Allies
Phantom Blood
  • Jonathan Joestar
  • Will Anthonio Zeppeli
  • Robert E. O. Speedwagon
    Allies:
  • Tonpetty
  • Dire
  • Straizo
Battle Tendency
  • Joseph Joestar
  • Caesar Anthonio Zeppeli
  • Lisa Lisa
    Allies:
  • Robert E. O. Speedwagon
  • Rudol von Stroheim
  • Messina
Stardust Crusaders
  • Jotaro Kujo
  • Joseph Joestar
  • Muhammad Avdol
  • Noriaki Kakyoin
  • Jean Pierre Polnareff
  • Iggy
Diamond Is Unbreakable
  • Josuke Higashikata
  • Jotaro Kujo
  • Koichi Hirose
  • Okuyasu Nijimura
  • Rohan Kishibe
    Allies:
  • Reimi Sugimoto
  • Shigekiyo Yangu
  • Mikitaka Hazekura
  • Yuya Fungami
  • Joseph Joestar
Vento Aureo
  • Giorno Giovanna
  • Bruno Bucciarati
  • Leone Abbacchio
  • Guido Mista
  • Narancia Ghirga
  • Pannacotta Fugo
  • Trish Una
  • Coco Jumbo
Stone Ocean
  • Jolyne Cujoh
  • Jotaro Kujo
  • Emporio Alniño
  • Ermes Costello
  • Foo Fighters
  • Weather Report
  • Narciso Anasui
Steel Ball Run
  • Johnny Joestar
  • Gyro Zeppeli
    Allies:
  • Lucy Steel
  • Steven Steel
  • Hot Pants
  • Mountain Tim
  • Wekapipo
JoJolion
  • Josuke Higashikata (JoJolion)
  • Yasuho Hirose
  • Rai Mamezuku
    Allies:
  • Norisuke Higashikata IV
  • Kyo Nijimura
  • Daiya Higashikata
  • Tsurugi Higashikata

I, Giorno Giovanna, have a dream that I know is just. (このジョルノ・ジョバァーナには正しいと信じる夢がある。Kono Joruno Jobāna ni wa tadashī to shinjiru yume ga aru.)

SPOILER WARNING: Part 5 spoiler details may follow.

Giorno Giovanna (ジョルノ・ジョバァーナ Joruno Jobāna) is the main protagonist of the fifth part of the JoJo’s Bizarre Adventure series, Vento Aureo, and the fifth JoJo of the series.

Giorno is the illegitimate son of DIO, conceived with Jonathan Joestar’s stolen body. He is introduced as Haruno Shiobana (汐華 初流乃 Shiobana Haruno), a half-Japanese teenager living in Italy. Giorno speaks of his intention to join the powerful gang Passione and his dream of becoming a «Gang-Star» (combining «Gangster» and «Superstar»)[a] to restore virtue to the corrupt Italian mafia.

Giorno is a Stand User wielding the life-giving Stand Gold Experience in battle.

Appearance

GiornoFullbody.png

Giorno is a teenage boy of average height, a slim yet muscular build, and is far smaller in stature than previous JoJos. He has golden[4] hair of moderate length tied back in a short, braided tail, with three distinctive oversized curls arranged in a row over his forehead. His hair was originally black and unkempt, barely past his neck. But transformed upon awakening his Stand.[4] His eyes, especially present in earlier depictions, sharpen at the end similar to his father’s.

Giorno wears a two-piece suit with a checkered coat tail and several ornate features, including wing-shaped emblems on the collar and a heart-shaped opening in the chest area. The most distinctive feature on his suit are the three ladybug emblems located on either side of his chest and directly below his zipper, matching the appearance of his Stand. Later on, his shoes also have the same ladybug emblem on them. He wears a small stud in each ear.

Giorno’s hair curls were patterned after Michelangelo‘s David statue, Araki got the idea from the curls around the statue’s forehead.[5]

Color Schemes

The series is known for alternating colors between media, the information presented below may or may not be canon.

Hair(Blond, formerly black)

Outfit

(Golden-trimmed navy suit with maroon ladybug brooches & green shoes)

Outfit

(White and golden-trimmed navy suit with red/white ladybug brooches & yellow shoes)

Outfit

(Golden-trimmed indigo suit with red ladybug brooches & light green shoes)

Outfit

(Golden-trimmed dark blue suit with red ladybug brooches & olive green shoes)

Hair(Blond, formerly black)

Main Outfit

(Golden-trimmed pink suit with blue ladybug brooches & dark blue shoes)

Epilogue Outfit

(Bronze-trimmed black suit with green ladybug brooches & light brown shoes)

Personality

This is resolve! It is to carve out your destined path through the darkened wastes!

Giorno’s childhood was filled with unhappiness and loneliness due to bullying and the abuse by his stepfather. As a result, he was initially cold and uncaring towards everyone and believed himself to be scum just for the way people treated him. Those that knew him would easily think he’d grow up to become a twisted individual. This changed when he befriended an injured gangster he saved. As the man protected Giorno from those that did him wrong in return for his aid, he learned that he could trust people. Since then, he has become a more confident and solicitous person.[6]

Giorno dreams of becoming a «Gang-Star»

A defining characteristic of Giorno, shared among his peers through him, is his resolve (覚悟 kakugo); something that can be described as his ability to make important decisions without hesitation and seeing them through to the very end, even in the face of pain, sorrow, and tragedy. Throughout Part 5, Giorno’s resolve is such that in the heat of battle, he is frequently willing to allow himself to be injured if it leads to an advantageous situation. An ambitious individual, he readily takes any opportunity to achieve his final goal of becoming a «Gang-Star». Upon beginning to cooperate with Passione gangster Bruno Bucciarati, Giorno wastes no time in infiltrating the gang to steadily work his way up the ranks. His assassination of Polpo was partially a way to get a promotion for Bucciarati. Later, Giorno also tried to personally approach the Boss of Passione, and planned to plant a tracking device on him.[7]

Being a very serious teenager, Giorno’s mind doesn’t stray off the path from his mission and the goals he’s set for himself. However, Giorno has occasionally thought about more mundane subjects such as the delicious margherita pizza from Naples, right before being attacked by Notorious B.I.G..[8] Giorno tends to approach many things with a calm demeanor, and demonstrates immense composure even when confronted by dangers he might not understand completely, with Koichi describing him as having a ‘shining serenity’ in place of where most apprehension should be.[9] However, he can still become anxious when things go south. Giorno rarely allows his anger to get the best of him, but shows moments of tranquil, if not oppressive fury against certain enemies. At his worst, Giorno becomes desperate for solutions to problems and can be seen yelling and breaking out in a sweat when emotionally distressed, though he never reaches a level of panic to become reckless or impetuous.

With others, Giorno treats people with the amount of respect he believes they deserve based on his observations of their beliefs and actions. He seems to have inherited both of Jonathan Joestar and Dio Brando’s traits, with the former’s being present towards peers and allies, and the latter’s towards enemies. He has a good heart and wants to help out anybody who has demonstrated kindness to him or others, but casually disregards the law. He was a petty thief when he first encountered Koichi and bribed the airport security guards before stealing Koichi’s luggage.[9] Overall, he follows his own morality without compromise. However, Giorno values life greatly and always seeks to never leave someone to die if he himself is able to help it, even putting himself in danger if another can stay unharmed. He believes that a «will of self-sacrifice», or giving one’s own life for the sake of others, is not a part of what he believes resolve is, revealed during his and Mista’s battle with Ghiaccio. In many cases, he will put his own life at risk and make himself the target of injury if those actions are able to assist his allies.[10][11] In reality, he carefully plans out those courses of action to ensure that he will always come out of those situations alive. Within the same vein, Giorno’s dreams are rooted in his desire to put a stop to the drug trafficking ruining countless innocent lives in Italy.[12]

Giorno is merciless against villains such as Cioccolata

On the other hand, Giorno will punish without hesitation those that needlessly and intentionally hurt other people, as shown when he engineers Polpo’s death to avenge an innocent janitor that Black Sabbath killed,[13] and in fact, he will be particularly vicious when doing so. Except for Bucciarati, whom he spared because he recognized that the former was a righteous person, Giorno has killed everyone he’s fought against without hesitation, and all have died gruesome deaths. For instance, he had Melone bitten by a venomous snake made of his own Stand[14] and rapidly kicked Ghiaccio until his neck, stuck on a splintered lamppost, was completely impaled.[15] In the middle of battle, he is not even above lying: he first lied to Bucciarati about not allowing civilians to get involved with their fight, before letting a bystander that Bucciarati was hiding in to get hurt, in order to force him out into the open.[12] Much later, Giorno would deceive Cioccolata into believing that his life would be spared, when in reality he was merely lowering Cioccolata’s guard and buying time for a bullet lodged in his head to transform into a scarab which would devour the scientist’s brain before Gold Experience finished him off with a brutally lengthy attack; Giorno remained completely unfazed through the display.[16]

Giorno giving the impression of confidence and wit

Usually introverted, Giorno regularly maintains a facade of confident boldness, backed up by his intelligence and his natural charisma, to make him look like a flawless person by his peers. This is especially visible upon his first meeting with Bucciarati’s team. He switches from a passive and polite demeanor to a self-assured persona when they try to bully him, and impresses the whole team.[17] When alone, Giorno is shown to be more humorous and only in these moments does he allow himself to think about something else than his goal or act seriously. His parents’ abuse encouraged his introverted nature and his habit of observing others, resulting in his deductive skills but also making him a silent person until something of importance needs to be said.[6] On the contrary, when Giorno has an enemy at his mercy, he is prone to chitchat and speaking at length, either exposing his way of life or analyzing their thoughts in order to make them see their errors as well as the futility of their situation. Thus, he is much like his father DIO, and even spitefully taunted Diavolo during their climactic battle.[18] Giorno is polite in his interactions with figures of authority or his superiors, and in fact doesn’t swear at all, possessing consistently well-mannered speech patterns for the entirety of his journey. He nonetheless doesn’t shy from expressing his opinions even if they contradict those of his interlocutor, as seen when he argues against Abbacchio about abandoning Fugo to the enemy for the sake of their objective.[19]

«Don’t make me repeat myself.»

Giorno also has the habit of assuming the responsibility of his actions alone, leading to a temporary state of panic when his plans fail. Giorno is very upset when he cannot do anything about his situation, going as far as to deeply apologize to Mista for being unable to use his Gold Experience effectively against Ghiaccio’s White Album.[20] Over the course of Vento Aureo, however, he slowly learns to trust his teammates and make use of their individual abilities. Instead of assuming control or acting by his lonesome, Giorno eventually fully cooperates with them, creating an effective, synergistic teamwork dynamic among the whole group. Even when Giorno cannot take action by himself, he often takes steps to guide his more capable teammates into advantageous situations.[21][22][23]

Making Giorno repeat himself greatly annoys him, as he believes it means his conversational partner is stupid. This is especially ironic since his own battle-cry consists of angrily repeating «Muda!«.[24] He also lets out a «WRYYYYYY!» during his climactic pummeling of Cioccolata. In addition, much like Jotaro, Giorno is shown to be annoyed by the numerous girls flirting with him and bluntly dismisses them.[25]

Abilities

Stand

Gold Experience

Gold Experience is one of the most versatile Stands in the series. It has the ability to create and manipulate life, which Giorno most often uses to produce plants and small animals. Both can be used for a variety of purposes ranging from disguise to tracking origins. As a Power-type Close-Range, it is also capable of unleashing a rapid barrage of punches, which Giorno uses almost exclusively with lethal intent.

GoldExperienceAv.png

Gold Experience Requiem

Gold Experience Requiem is obtained after Giorno pierces Gold Experience with the Stand-creating Arrow. It has the ability to turn the opponent’s willpower and actions to zero and will protect Giorno without him being aware. Whoever is killed by Requiem will also «have their death turned to zero», forcing them into a death loop for all eternity. As part of its evolution, Requiem retains the ability to create life but to a much more lethal degree and can also seemingly levitate alongside its user.

GoldExperienceRequiemAv.png

Ability

Return to «Zero», Life Creation

Mastery

Giorno proves to be a creative and proficient Stand User, if not passive in his progress. Thanks to his encyclopedic knowledge about biology, fauna, and flora, Giorno can efficiently use Gold Experience’s power to give life by thinking about the best life form to create and expecting what they are most likely to do, which gives him a semblance of control over the life forms it creates. For instance, he specifically created a snake against Illuso who was hiding in his mirror world, using its supposed tendency to seek sources of heat to find the enemy. Giorno has also proven to be imaginative by exploiting the properties of his powers to his advantages, for instance exploiting Gold Experience’s ability to rapidly grow trees as an area of effect impaling attack, or making a tree wither to trick Black Sabbath into daylight.

However, Giorno hasn’t sought out his Stand’s full potential, unlike his father. For instance, having no need to use Gold Experience in a fight until he confronted Passione’s members, he only discovered Gold Experience’s offensive ability to infuse people with life during his scuffle with Bucciarati and likewise had to observe Baby Face’s power to be inspired into creating specific body parts and organs.

Giorno works well in conjunction with partners. He is essentially the party’s healer and is often partnered with members of the team like Guido Mista whose bullets are perfect projectiles that can be turned into life forms from a distance. In one instance, Giorno transformed the bullets into a tree and managed to trap a helicopter that would otherwise be untouchable for both of them.

Personal Skills

Giorno’s arm, which has been turned into a piranha, bursts out of Baby Face’s back

Intelligence: Giorno is a very competent tactician. An observer by nature, Giorno likes to assert his opponents’ abilities and plans before acting. He then uses his observations to probe for any weakness of their part and predict what they will do, often returning their moves against them. Using his Stand with remarkable imagination, Giorno gives himself a wide range of possibilities, the exploitation of Gold Experience’s power and the characteristic of animals he transforms objects into allows Giorno to, among others, reposition himself quickly or track his opponents. Moreover, he is good at using his environment to his advantage. Giorno is quick on his feet and is able to formulate plans on the spot.

Giorno has shown himself adept at cooperating with other Stand users with maximum effectiveness, particularly Guido Mista with whom he is close with. Giorno is able to exploit his partner’s power almost as effectively as his own, taking account of their precise abilities and using them in his tactics. Most basic of all is transforming Mista’s bullets into other life forms to take his enemies by surprise and multiply Giorno’s effective range.

Despite seeming to have a reckless side, notably infecting himself with Purple Haze’s virus, Giorno is a very careful person, constantly warning his partners of their impatience. He always has backup plans and makes sure his enemies are eliminated. While appearing as heedless, Giorno actually takes calculated risks.

Knowledge: Giorno is very knowledgeable in biology. His encyclopedic knowledge of fauna and flora allows him to transform objects into the life forms most suitable to his goal, as well as deducing his enemies’ powers.

Charisma: Giorno is a charismatic individual, able to sway people to his side easily, either through speech or key actions. His habits of observing his peers allow him to then deduce the best way to impress them and make them an ally, granting them resolve and confidence when they work with him. Arguably, this trait is likely inherited from his father.

Stealth Thievery: As he himself admitted, Giorno is an accomplished pickpocketer. Although demonstrated only once, his skill is undeniable as he was able to steal a prison guard’s wallet in the middle of his body search. In the anime, Giorno was able to grab a wallet back from a pickpocketer who had snatched it from a woman. After he returned it to her, he used his Stand ability to transform the money in the wallet into butterflies, which then flew back to him.

Ear Trick: Giorno has shown the ability to stuff his entire ear into his head, and that was, in fact, the very first ability he displayed when he was introduced. However, although it is quite entertaining as a parlor trick, it has no practical use. Giorno used his trick to help smooth talk two security guards into letting him scam tourists at Naples’ airport.

Relationships

Making me repeat myself… it’s useless. I hate it because it’s useless, useless, useless…

Family

DIO’s picture in Giorno’s wallet

  • Dio Brando/DIO: While Giorno has never been shown interacting with his birth father, he has been shown to value his birth father to some degree as his wallet was revealed to contain a photograph of DIO. Giorno does inherit some of DIO’s ruthless and brutal nature, as well as his ambition and charisma. However, he does not use it for evil ends. Giorno even uses the «WRYYY!» scream at one point, and also uses his «Useless!» Stand cry.
  • Jonathan Joestar: Unknown to even Giorno, his biological ancestry comes from Jonathan’s DNA. As DIO conceived him using Jonathan’s body, this allows Giorno to gain the Joestar Birthmark. From Jonathan, Giorno appears to have inherited his noble, polite, and overall kind nature toward good people, observed by Koichi to a degree. Even though DIO is the one who conceived Giorno, Koichi noted that the Joestar bloodline’s influence is visible.
  • Mother (maiden surname Shiobana): Giorno’s mother had rarely cared for him when he was a child, viewing him as a hindrance to her party life and often left him in the dark whenever she went out, where he was too scared to even cry.
  • Stepfather: Initially, Giorno’s stepfather would often beat Giorno when his mother was away, angered at his habit of always trying to read people (although it was his abuse that inspired this behavior). This changes after Giorno meets the gangster, after which the stepfather was likely intimidated out of trying to beat Giorno again.
  • Donatello, Rikiel, and Ungalo: The three are Giorno’s half-brothers. It is unknown if he was aware of their existence.
  • Jotaro Kujo: While they have never formally met, Jotaro investigated Giorno due to his connections to both DIO and the Joestar family. Having found out Giorno’s relation with DIO, Jotaro avoided meeting him in person and trusted Koichi to judge him in his stead. It is assumed Jotaro has no ill will towards him following Koichi’s report of him being a reasonable and Joestar-like person.

Allies

Mista… your resolve shines with a radiance that eclipses even the sun rising at our backs and sheds light upon our path… and it illuminates the righteous fated path that we shall walk together hereafter, as well!

Giorno being licked in the face by Bruno

  • Bruno Bucciarati: Giorno and Bucciarati met as enemies, but Giorno was able to deduce from the flaws in Bucciarati’s tactics against him that Bucciarati was a good person, and decided to work with him in the conclusion of their fight. From that point on, the two have formed a relationship of mutual trust, even with Giorno unconditionally accepting that Bucciarati will not help him if he is found out as an enemy of Passione, while Bucciarati assists him in rising in the ranks. Giorno is able to save Bucciarati from complete and utter defeat at the hands of the Boss using one of his ladybug brooches, causing him to mentally note how Giorno always fills him with courage. After Bucciarati’s soul is finally put to rest, Giorno immediately fights Diavolo, revealing his emotions towards his friend’s death.

Giorno helping Mista shoot an enemy Stand user

  • Guido Mista: Mista is one of the initially nicer people to Giorno in the gang when he first joins and is quick to grow to him after seeing him in action. Mista is the second to realize Giorno’s ability to guide others without their knowledge, viewing him as a source of hope. The two frequently team up together and place a lot of faith in each other’s abilities, at one point combining their Stand powers in a moment of doubt to capture a helicopter. By the end of the story, Mista and Giorno are the surviving members of the team, and perhaps closer friends than the rest, continuing to work together in the gang when Giorno takes over as boss with Mista as his subordinate.
  • Narancia Ghirga: Initially, Narancia only interacts with Giorno by jokingly reminding him that he is his superior due to age. However, Narancia later begins to trust Giorno who repeatedly impresses him with his supportive attitude and quick thinking. Against Squalo and Tizzano, Narancia is happy to have Giorno assist him and even believing that the gang stands a chance against the Boss if they have him. After Narancia’s sudden death, Giorno places a grave for him and mourns, promising to take his body back home.
  • Pannacotta Fugo: Fugo initially doesn’t have time to think much of Giorno. During the struggle with La Squadra Esecuzioni member Illuso, he sees Giorno temporarily sacrifices his hand to trick Illuso into being killed by Purple Haze, earning Fugo’s respect, and making him the first next to Bucciarati to see Giorno’s valor and wits.
  • Leone Abbacchio: Abbacchio is highly suspicious toward Giorno’s presence in the gang and constantly belittles him, notably refusing to reveal his Moody Blues to him even if the group is in danger; nonetheless, Giorno’s actions still impress him. For his part, Giorno passively takes the abuse and tries to act in cooperation. During the battle with Illuso however, Abbacchio tries to sacrifice himself to allow Giorno to retrieve Mr.President’s Key and get it to the rest, and later shows a begrudging respect for him when he defies this and stays to save the lives of all the members involved in the battle. Never shown warming up to Giorno completely as the rest of the team has, Abbacchio nonetheless loses all suspicion toward him at the time of his death.
  • Koichi Hirose: Koichi was sent by Jotaro to investigate Giorno. Despite the fact Giorno cunningly stole his luggage, Koichi becomes an ally to Giorno after he sees his inner virtue, comparing it to that of the Joestar bloodline. He ends up trusting Koichi enough to tell him and only him about everything. They go their own separate ways on good terms.
  • Trish Una: When Giorno is first introduced to Trish, he saw her escort mission as a prime opportunity to get closer to Passione’s Boss than he had originally imagined. The two don’t interact as much, but Trish is seen to believe in Giorno. As Vento Aureo progresses, Giorno demonstrates a degree of care for Trish, willing to sacrifice his chance to confront the Boss in order to tend to her and ensure her well-being. During the battle with Notorious B.I.G., Spice Girl openly admits that Giorno’s actions have allowed her spirit to mature. Trish, like the rest of Bucciarati’s team, has put her faith and trust in Giorno by the end, awed at Giorno’s victory over her father.
  • Jean Pierre Polnareff: Polnareff and Giorno become allies during the fight against Diavolo, and Giorno is the most willing to listen to his advice. After his body switch, Polnareff becomes a guardian for the Stand Arrow and stays with Giorno and the newly-led Passione. It is unknown if he knows Giorno’s connections with the Joestars and DIO himself.

Purple Haze Feedback

  • Sheila E: After Giorno became the boss of Passione, Sheila was placed as his bodyguard. When Sheila learned Giorno killed Illuso, she was content with the way he died.

Enemies

One more thing. About that theory of happiness you spewed… even as I look at you now, I feel no happiness at all, because victory was mine from the very beginning.

  • Diavolo: As the Boss of Passione, which was selling drugs in the streets, Diavolo was de facto Giorno’s archenemy and target. However, both didn’t know or even personally meet each other until very late in the narrative. Knowing nothing about Diavolo, Giorno sought to climb the ranks and approach him in order to take over Passione, with his daughter’s escort mission being a chance that Giorno would readily take to get close to him. However, Bucciarati’s open rebellion hasted his plan and allowed him to take more initiative against Diavolo and Passione as a whole. While Diavolo learned very quickly how resourceful Giorno was and treaded carefully around him, he still treated him as inferior, calling him a «brat» and «hindrance», even when he viewed Giorno as his greatest threat during the final battle. On the other hand, Giorno only got to interact with Diavolo when he acquired Gold Experience Requiem and used the one moment to taunt the boss, especially challenging his philosophy rooted in ‘results’.
  • Polpo: Giorno met Polpo to pass the test to enter Passione. Giorno and Polpo were civil toward each other, but Polpo only saw Giorno as a potential tool and used his position of power to grimly warn the teenager about misconducting oneself. On the other hand, Giorno despised him as soon as his Black Sabbath killed a helpless civilian, prompting him to kill Polpo as soon as he could.

Giorno beating up Cioccolata with Gold Experience

  • Baby Face: Giorno and Baby Face were enemies, and the Stand Baby Face tried to assassinate Giorno to make a getaway after capturing Trish and Bucciarati. Baby Face grew increasingly frustrated at Giorno’s determination to the point it forewent any precaution and tried to fight him openly. Ironically, Giorno thanked Baby Face for giving him enough trouble to be pushed into a wall and progress. It didn’t prevent Giorno from summarily killing it and sending a venomous snake after its user, Melone.
  • Cioccolata: While Cioccolata didn’t think much of Giorno, only noticing that he discovered Green Day’s ability rather quickly, Giorno witnessed the ruin Cioccolata’s Stand brought to Rome, and greatly execrated the psychopath. When Giorno defeated Cioccolata, he reminded the mad doctor that those like him didn’t deserve to live and vented his scorn with a lengthy and mortal pummeling before throwing Cioccolata’s mutilated body into a garbage truck.

Other

  • Man X: When he was little, Giorno saved a wounded gangster by lying to his pursuers about where he was. Incidentally, Gold Experience subconsciously intervened by making the grass and other flora around the gangster grow. The man was grateful and ensured that Giorno would never suffer in his life, making Giorno’s stepfather stop beating him, and stopping anyone from bullying him. He taught Giorno that there was good in humanity, and although he objected to Giorno joining a gang, Giorno dreamed of becoming a «gang-star».

Chapters / Episodes

Book Icon.png Manga Appearances

Chapters in order of appearance

  • Chapter 440: Gold Experience, Part 1
  • Chapter 441: Gold Experience, Part 2
  • Chapter 442: Gold Experience, Part 3
  • Chapter 443: Bucciarati Is Coming, Part 1
  • Chapter 444: Bucciarati Is Coming, Part 2
  • Chapter 445: Bucciarati Is Coming, Part 3
  • Chapter 446: Bucciarati Is Coming, Part 4
  • Chapter 447: Bucciarati Is Coming, Part 5
  • Chapter 448: Meet the Gangster Behind the Wall, Part 1
  • Chapter 449: Meet the Gangster Behind the Wall, Part 2
  • Chapter 450: Joining the Gang, Part 1
  • Chapter 451: Joining the Gang, Part 2
  • Chapter 452: Joining the Gang, Part 3
  • Chapter 453: Joining the Gang, Part 4
  • Chapter 454: Joining the Gang, Part 5
  • Chapter 455: Joining the Gang, Part 6
  • Chapter 456: 5 Plus 1
  • Chapter 457: Find Polpo’s Fortune!
  • Chapter 458: The Mystery of Soft Machine, Part 1
  • Chapter 459: The Mystery of Soft Machine, Part 2
  • Chapter 460: Moody Blues Strikes Back, Part 1 (Mentioned only)
  • Chapter 461: Moody Blues Strikes Back, Part 2 (Mentioned only)
  • Chapter 462: Sex Pistols Appears, Part 1
  • Chapter 463: Sex Pistols Appears, Part 2
  • Chapter 464: Sex Pistols Appears, Part 3
  • Chapter 465: Sex Pistols Appears, Part 4 (Mentioned only)
  • Chapter 466: Sex Pistols Appears, Part 5 (Cover only)
  • Chapter 467: Sex Pistols Appears, Part 6
  • Chapter 468: The Hidden Six-Hundred Million Yen Stash
  • Chapter 469: Capo Bucciarati; The First Order from the Boss
  • Chapter 470: Narancia’s Aerosmith, Part 1 (Flashback)
  • Chapter 475: Narancia’s Aerosmith, Part 6 (Cover only)
  • Chapter 478: The Second Order from the Boss: «Retrieve the Key!»
  • Chapter 479: Man in the Mirror and Purple Haze, Part 1
  • Chapter 480: Man in the Mirror and Purple Haze, Part 2
  • Chapter 481: Man in the Mirror and Purple Haze, Part 3
  • Chapter 482: Man in the Mirror and Purple Haze, Part 4 (Flashback)
  • Chapter 483: Man in the Mirror and Purple Haze, Part 5
  • Chapter 484: Man in the Mirror and Purple Haze, Part 6
  • Chapter 485: Man in the Mirror and Purple Haze, Part 7
  • Chapter 486: Express Train to Florence, Part 1
  • Chapter 487: Express Train to Florence, Part 2
  • Chapter 488: The Grateful Dead, Part 1
  • Chapter 489: The Grateful Dead, Part 2
  • Chapter 492: The Grateful Dead, Part 5
  • Chapter 496: The Grateful Dead, Part 9
  • Chapter 499: The Grateful Dead, Part 12
  • Chapter 500: Baby Face, Part 1
  • Chapter 501: Baby Face, Part 2
  • Chapter 502: Baby Face, Part 3
  • Chapter 503: Baby Face, Part 4
  • Chapter 504: Baby Face, Part 5
  • Chapter 505: Baby Face, Part 6
  • Chapter 506: Baby Face, Part 7
  • Chapter 507: Head to Venice!
  • Chapter 508: Venice’s Santa Lucia Station — Get the «OA-Disc»!
  • Chapter 509: White Album, Part 1
  • Chapter 510: White Album, Part 2
  • Chapter 511: White Album, Part 3
  • Chapter 512: White Album, Part 4
  • Chapter 513: White Album, Part 5
  • Chapter 514: White Album, Part 6
  • Chapter 515: White Album, Part 7
  • Chapter 516: The Boss’s Last Orders
  • Chapter 518: The Mystery of King Crimson, Part 1 (Voice only)
  • Chapter 519: The Mystery of King Crimson, Part 2
  • Chapter 520: The Mystery of King Crimson, Part 3
  • Chapter 521: The Mystery of King Crimson, Part 4
  • Chapter 522: The Mystery of King Crimson, Part 5
  • Chapter 523: The Mystery of King Crimson, Part 6
  • Chapter 524: The «G» in Guts
  • Chapter 525: Clash and Talking Head, Part 1
  • Chapter 526: Clash and Talking Head, Part 2
  • Chapter 527: Clash and Talking Head, Part 3
  • Chapter 528: Clash and Talking Head, Part 4
  • Chapter 529: Clash and Talking Head, Part 5
  • Chapter 530: Clash and Talking Head, Part 6
  • Chapter 531: Clash and Talking Head, Part 7
  • Chapter 532: No Flightcode! Headed for Sardinia
  • Chapter 533: Notorious B.I.G, Part 1
  • Chapter 534: Notorious B.I.G, Part 2
  • Chapter 535: Notorious B.I.G, Part 3
  • Chapter 536: Notorious B.I.G, Part 4
  • Chapter 537: Notorious B.I.G, Part 5 (Cover only)
  • Chapter 538: Notorious B.I.G, Part 6 (Hand only)
  • Chapter 540: Spice Girl, Part 2
  • Chapter 544: King Crimson vs. Metallica, Part 1 (Cover only)
  • Chapter 549: King Crimson vs. Metallica, Part 6
  • Chapter 550: Beneath a Sky on the Verge of Falling
  • Chapter 551: Pronto! On the Line, Part 1
  • Chapter 552: Pronto! On the Line, Part 2
  • Chapter 553: Destination: Rome! The Colosseum
  • Chapter 554: «Green Day» and «Oasis», Part 1
  • Chapter 555: «Green Day» and «Oasis», Part 2 (Cover only)
  • Chapter 557: «Green Day» and «Oasis», Part 4
  • Chapter 558: «Green Day» and «Oasis», Part 5
  • Chapter 559: «Green Day» and «Oasis», Part 6
  • Chapter 560: «Green Day» and «Oasis», Part 7
  • Chapter 561: «Green Day» and «Oasis», Part 8
  • Chapter 562: «Green Day» and «Oasis», Part 9
  • Chapter 563: «Green Day» and «Oasis», Part 10
  • Chapter 565: «Green Day» and «Oasis», Part 12 (Photo only)
  • Chapter 566: «Green Day» and «Oasis», Part 13 (Photo only)
  • Chapter 568: His Name Is Diavolo, Part 1
  • Chapter 570: His Name Is Diavolo, Part 2
  • Chapter 571: What Lies Beyond the Arrow
  • Chapter 572: The Requiem Quietly Plays, Part 1 (In Narancia Ghirga’s body)
  • Chapter 573: The Requiem Quietly Plays, Part 2 (In Narancia Ghirga’s body)
  • Chapter 574: The Requiem Quietly Plays, Part 3 (In Narancia Ghirga’s body)
  • Chapter 575: The Requiem Quietly Plays, Part 4 (In Narancia Ghirga’s body)
  • Chapter 576: The Requiem Quietly Plays, Part 5 (In Narancia Ghirga’s body)
  • Chapter 577: The Requiem Quietly Plays, Part 6
  • Chapter 578: The Requiem Quietly Plays, Part 7
  • Chapter 579: The Requiem Quietly Plays, Part 8
  • Chapter 580: Diavolo Surfaces, Part 1
  • Chapter 581: Diavolo Surfaces, Part 2
  • Chapter 582: Diavolo Surfaces, Part 3
  • Chapter 583: Diavolo Surfaces, Part 4
  • Chapter 584: Diavolo Surfaces, Part 5
  • Chapter 585: King of Kings
  • Chapter 586: Gold Experience Requiem, Part 1
  • Chapter 587: Gold Experience Requiem, Part 2
  • Chapter 588: Gold Experience Requiem, Part 3
  • Chapter 589: Gold Experience Requiem, Part 4
  • Chapter 594: Sleeping Slaves, Part 5
  • SO Chapter 115: Sky High, Part 4 (Mentioned only)
  • SBR Extra Chapter 3: Untitled Stand Chapter (Mentioned only)

TV Icon.png Anime Appearances

Episodes in order of appearance

  • GW Episode 1: Gold Experience
  • GW Episode 2: Bucciarati Is Coming
  • GW Episode 3: Meet the Gangster Behind the Wall
  • GW Episode 4: Joining the Gang
  • GW Episode 5: Find Polpo’s Fortune!
  • GW Episode 6: Moody Blues Strikes Back
  • GW Episode 7: Sex Pistols Appear, Part 1
  • GW Episode 8: Sex Pistols Appear, Part 2
  • GW Episode 9: The First Order from the Boss
  • GW Episode 10: The Hitman Team
  • GW Episode 11: Narancia’s Aerosmith
  • GW Episode 12: The Second Order from the Boss
  • GW Episode 13: Man in the Mirror and Purple Haze
  • GW Episode 13.5: Inizio del vento aureo
  • GW Episode 14: Express Train to Florence
  • GW Episode 15: The Grateful Dead, Part 1
  • GW Episode 16: The Grateful Dead, Part 2
  • GW Episode 17: Baby Face
  • GW Episode 18: Head to Venice!
  • GW Episode 19: White Album
  • GW Episode 20: The Boss’s Last Orders
  • GW Episode 21: The Mystery of King Crimson
  • GW Episode 21.5: determinazione
  • GW Episode 22: The «G» in Guts
  • GW Episode 23: Clash and Talking Head
  • GW Episode 24: Notorious B.I.G
  • GW Episode 25: Spice Girl
  • GW Episode 26: A Little Story From the Past ~My Name Is Doppio~ (Eyecatch only)
  • GW Episode 28: Beneath a Sky on the Verge of Falling
  • GW Episode 28.5: destino
  • GW Episode 29: Destination: Rome! The Colosseum
  • GW Episode 30: Green Day and Oasis, Part 1
  • GW Episode 31: Green Day and Oasis, Part 2
  • GW Episode 32: Green Day and Oasis, Part 3 (Mentioned only)
  • GW Episode 33: His Name Is Diavolo
  • GW Episode 34: The Requiem Quietly Plays, Part 1
  • GW Episode 35: The Requiem Quietly Plays, Part 2
  • GW Episode 36: Diavolo Surfaces
  • GW Episode 37: King of Kings
  • GW Episode 38: Gold Experience Requiem
  • GW Episode 39: Sleeping Slaves

Book Icon.png Novel Appearances

Chapters in order of appearance

  • GioGio’s Bizarre Adventure II: Golden Heart, Golden Ring
  • Purple Haze Feedback Chapter 1: vitti ‘na crozza (Mentioned only)
  • Purple Haze Feedback Chapter 2: me voglio fà ‘na casa (Mentioned only)
  • Purple Haze Feedback Chapter 3: ‘a vucchella (Flashback)
  • Purple Haze Feedback Chapter 4: tu ca nun chiagne (Mentioned only)
  • Purple Haze Feedback Chapter 5: mi votu e mi rivotu
  • Purple Haze Feedback Chapter 6: fantasia siciliana (Mentioned only)
  • Purple Haze Feedback Chapter 7: luna nova (Mentioned only)
  • Purple Haze Feedback Chapter 8: ‘o surdato ‘nnammurato
  • Purple Haze Feedback Bonus Chapter: The Mourning (Flashback)
  • JORGE JOESTAR Chapter 8: Nero Nero Island
  • JORGE JOESTAR Chapter 10: H.G. Wells (Mentioned only)
  • JORGE JOESTAR Chapter 12: Rhinoceros Beetle (Voice only)
  • JORGE JOESTAR Chapter 14: Desolation Row (Mentioned only)
  • JORGE JOESTAR Chapter 15: Beyond (Death)
  • JORGE JOESTAR Chapter 16: Beyond II (Mentioned only)

Quotes

Quote.png Quotes

  • Of course, I’ll go straight to the hotel!… However, only with your empty luggage.

  • Luca… please, don’t make me say the same thing twice. When I have to repeat something that only needs to be said once, it means that the listener is unintelligent.

  • I told you to stop… this frog isn’t necessarily obedient towards me… It’s only trying to protect itself. It has its own life to protect… Any attack directed towards it will be reflected back, resulting in death.

  • Making me repeat myself… it’s useless. It hate it because it’s useless, useless, useless…

  • You’re someone who’s prepared himself for conflict. If you are prepared to kill someone, then that must mean that in turn, you’re prepared for the danger and possibility of being killed yourself…

  • I had just announced that I wouldn’t allow civilians to get involved… I apologize, that was a lie.

  • No. You won’t try to kill me anymore. Because you’ll become my ally. I’m planning on defeating your Boss and taking over this city. In order to get rid of gangsters who sell drugs to children… you have to become a gang member yourself.

  • Yes…! To take control of this city, I have to enter into the organization that is currently in control and work my way up…! I’m going to become a Gang-star!

  • I, Giorno Giovanna, have a dream! (このジョルノ・ジョバァーナには夢がある。Kono Joruno Jobāna ni wa yume ga aru.)

  • Even if Polpo is a capo in the organization that I’m intending to join, if he intends to get in the way of my dream… and if he’s someone who kills innocent bystanders like that old man, as if his life was just trash to be tossed… I have to defeat him!

  • I, Giorno Giovanna, have a dream that I know is just.

  • You said that there are two paths that I could follow… but for you to have that many choices? Impossible! Mudamudamudamudamudamudamuda !!! Take your time and enjoy sunbathing! That’s the singular path that you can follow.

  • So. You asserted that when someone is insulted, murder is permitted, correct? I see, that is in fact a very important distinction. Because you insulted that innocent old man’s life. And that’s why I turned one of your pistols into a banana. It’s your last meal, take your time… enjoy it.

  • Did I [drink Abbacchio’s piss]…? Well, you all keep your abilities a secret, don’t you?

  • [Illuso] is already destined for defeat regardless! His exit gives me a better chance of survival.

  • They will catch us in no time if we steal a single car. But, if we steal a hundred cars, then thy might have a harder time figuring out which one we’re on.

  • We have similarities. You and my Gold Experience. They both have the ability to create. You gave me a hint and pushed me within an inch of my life… And that’s helped me grow a little!

  • This sensation! I don’t exactly get it, but… My Gold Experience… I feel the birth of something new! I sense the birth of something newer and greater than before!!

  • I learned something… from your ability to turn humans into objects. Was it fate or some force that attracts similar Stands to each other…? People often learn more from their failures than from their successes and victories… Your ability to make people into objects… has allowed my Gold Experience to grow.

  • You did things your own style, but it was useless either way…

  • Only those with resolve can clear a path through the darkness… things are getting exciting… If the worst comes to the worst, at least one of us will die in the process… but it is you responsibility, and our resolve shall clear the path!

  • This is what resolve is! It is to carve out your destined path through the darkened wastes!

  • Mista… your resolve shines with a radiance that eclipses even the sun rising at our backs and sheds light upon our path… and it illuminates the righteous fated path that we shall walk together hereafter, as well! Mudamudamudamudamudamudamudamuda!!!!

  • The unconscious… Stand abilities are, in a sense, the unconscious talents of their Users. If any sense of guilt exists in your heart, then that will unconsciously put a brake on your ability. But this man delights in cruelty. It is his reason for living… that’s why he has this ability. If he can do this, that means he has no brakes! There is no limit to his evil.

  • One more thing. About that theory of happiness you spewed… even as I look at you now, I feel no happiness at all, because victory was mine from the very beginning.

  • Know your place. A deal like this is too good to be true for a man like you.

  • We’re leaving you here… I won’t let anyone… hurt you anymore, I promise… but, I swear that I will bring you home.

  • All that will survive is the reality of this world. Righteous actions born from reality will never be annihilated. Bucciarati is dead, and so are Abbacchio and Narancia. But, their actions and their wills have not been annihilated. They are the ones who gave me this Arrow. Now, are your actions born of reality? Or are they born of superficial evil? We’re about to find out. In the end, will you be able to escape annihilation? Boss?

  • The ending is something which has no ending. That is Gold Experience Requiem.

  • That which we have inherited from the departed must be taken onwards! I will not destroy this Arrow!

  • It’s not possible to save everyone. The choices you can make are infinite, and the world is too complex. Neither you nor I can know which choice is right and which is wrong. Whatever might be the terrible consequence that you gace, the fact of choosing something and accepting its consequences is the most important thing. Maybe I’m the one being mistaken, but… We did choose the path of fight, and I’m not ashamed of it. I hope it’s the same for you. I truly hope so.

  • ‘You haven’t betrayed anyone. Nobody ever let you. You don’t trust anyone, so nobody ever trusted you. Your invincibility is useless. You may be strong, but there is no future in which you find yourself a purpose. Useless. Useless.

  • What do you say, Pannacotta Fugo? Will you lend me your talents again? I have a dream. And I need friends to help me with that dream.»

Creation and Development

Wj-1996-5 6-p161.jpg

Fugo… So you’ve come on orders of the boss, huh?

Araki initially played around with the idea of making the protagonist of Part 5 a woman. However, after discussing with his editor at the time, Hiroshi Sekiya, who thought that a female lead would be a tough sell for the Weekly Shonen Jump’s readers, he eventually decided on making the protagonist a young man. Sekiya also noted that Giorno’s Japanese name, «Haruno Shiobana» (汐華 初流乃 Shiobana Haruno), is feminine and that Gold Experience’s power to create life is reminiscent of a woman’s own ability to give birth. Because Araki jokingly wondered about the possibility of revealing that Giorno was a woman who looked like a man all along, Sekiya theorized that Araki could’ve entertained the idea of a female Giorno.[26]

Araki explains that Giorno’s androgynous nature was the result wanting to mix «Gangster Styles» and «bishonen.» His attire was also influenced by «gay fashion.»[27] Although Giorno is mostly voiced by male voice actors in media, in the game GioGio’s Bizarre Adventure, he is voiced by the female voice actress, Romi Park. The sound designer for Capcom, Hiroshi Ohno, explained that this was because the team wanted to give Giorno a more androgynous image for the game.[28] Giorno’s voice actor in the Bandai Namco video games, Daisuke Namikawa, later went on to voice Narciso Anasui in the TV anime adaptation of Stone Ocean.

While writing Part 5, Araki originally planned on having one of the members of Bucciarati’s team, out of Mista, Narancia, Fugo and Abbacchio, be a spy working undercover for the Boss. This spy would then at some point betray Giorno and Bucciarati, similar to the story of Judas.[29][30] Araki initially settled on making Fugo the traitor, stating that it possibly would’ve been up to Giorno to dispatch of him. However, Araki decided against this, as he thought that Giorno killing his former friend would make the story too dark and would leave a bad impression on his younger readers. In All-Star Battle, the game includes various hypothetical pre-fight dialogue alluding to Fugo as a traitor when he is pitted against Giorno, Bucciarati, Mista, or Diavolo.

According to Kensho Ono, Giorno Giovanna’s voice actor for the anime, it was a difficult task for him to adhere to the exact number of «muda muda» exclamations as the manga. Anime producer Hiroyuki Omori said the production team went back and forth about this because sometimes the cuts wouldn’t fit the length of the battle cries. Takehito Koyasu seems to have been an exception, as Kensho Ono stated that Koyasu told him that he never thought of doing that and matched his battle cries to the length of the cut directly.[31] Ono found it challenging to say «muda muda» rapidly and had to train while driving to get it right. He mentions that scrunching up the face helped him say the battle cry more rapidly. Ono also says that during his audition, he was unsatisfied with his performance on Giorno’s battle cry and asked for a redo even though the casting director had greenlit his performance. He theorizes that it helped him get the role since it showed his commitment.[31]

In Araki’s top Ten Favorite Characters in 2000, Giorno ranked fifth, Araki’s second favorite JoJo and third favorite Part 5 character; Mista ranked seventh, Diavolo at fourth, & Bucciarati in third place.

Notes

  1. «Primo mafioso» in the English dub

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Chapter 593: Sleeping Slaves, Part 4
  2. Golden Wind Model Sheet No.CR200-20
  3. 3.0 3.1 Chapter 443: Bucciarati Is Coming, Part 1, Page 2
  4. 4.0 4.1 Chapter 443: Bucciarati Is Coming, Part 1
  5. Araki Sensei Talks Golden Wind (10/24/2020)
  6. 6.0 6.1 Chapter 444: Bucciarati Is Coming, Part 2
  7. Chapter 516: The Boss’s Last Orders
  8. Chapter 534: Notorious B.I.G, Part 2
  9. 9.0 9.1 Chapter 440: Gold Experience, Part 1
  10. Chapter 459: The Mystery of Soft Machine, Part 2
  11. Chapter 484: Man in the Mirror and Purple Haze, Part 6
  12. 12.0 12.1 Chapter 447: Bucciarati Is Coming, Part 5
  13. Chapter 455: Joining the Gang, Part 6
  14. Chapter 506: Baby Face, Part 7
  15. Chapter 515: White Album, Part 7
  16. Chapter 563: «Green Day» and «Oasis», Part 10
  17. Chapter 456: 5 Plus 1
  18. Chapter 586: Gold Experience Requiem, Part 1
  19. Chapter 481: Man in the Mirror and Purple Haze, Part 3
  20. Chapter 512: White Album, Part 4
  21. Chapter 489: The Grateful Dead, Part 2
  22. Chapter 514: White Album, Part 6
  23. Chapter 530: Clash and Talking Head, Part 6
  24. Chapter 441: Gold Experience, Part 2
  25. Chapter 442: Gold Experience, Part 3
  26. JOJOVELLER History book
  27. Continued — Hirohiko Araki’s Manga Techniques
  28. GioGio’s Bizarre Adventure OST
  29. Vento Aureo Bunko Vol. 10 (August 2005)
  30. GioGio’s Bizarre Adventure Strategy Guide (September 2002)
  31. 31.0 31.1 https://www.youtube.com/watch?v=70rec2DIpMI

Site Navigation

I, Giorno Giovanna, have a dream that I know is just. (このジョルノ・ジョバァーナには正しいと信じる夢がある。Kono Joruno Jobāna ni wa tadashī to shinjiru yume ga aru.)

SPOILER WARNING: Part 5 spoiler details may follow.

Giorno Giovanna (ジョルノ・ジョバァーナ Joruno Jobāna) is the main protagonist of the fifth part of the JoJo’s Bizarre Adventure series, Vento Aureo, and the fifth JoJo of the series.

Giorno is the illegitimate son of DIO, conceived with Jonathan Joestar’s stolen body. He is introduced as Haruno Shiobana (汐華 初流乃 Shiobana Haruno), a half-Japanese teenager living in Italy. Giorno speaks of his intention to join the powerful gang Passione and his dream of becoming a «Gang-Star» (combining «Gangster» and «Superstar»)[a] to restore virtue to the corrupt Italian mafia.

Giorno is a Stand User wielding the life-giving Stand Gold Experience in battle.

Appearance

GiornoFullbody.png

Giorno is a teenage boy of average height, a slim yet muscular build, and is far smaller in stature than previous JoJos. He has golden[4] hair of moderate length tied back in a short, braided tail, with three distinctive oversized curls arranged in a row over his forehead. His hair was originally black and unkempt, barely past his neck. But transformed upon awakening his Stand.[4] His eyes, especially present in earlier depictions, sharpen at the end similar to his father’s.

Giorno wears a two-piece suit with a checkered coat tail and several ornate features, including wing-shaped emblems on the collar and a heart-shaped opening in the chest area. The most distinctive feature on his suit are the three ladybug emblems located on either side of his chest and directly below his zipper, matching the appearance of his Stand. Later on, his shoes also have the same ladybug emblem on them. He wears a small stud in each ear.

Giorno’s hair curls were patterned after Michelangelo‘s David statue, Araki got the idea from the curls around the statue’s forehead.[5]

Color Schemes

The series is known for alternating colors between media, the information presented below may or may not be canon.

Hair(Blond, formerly black)

Outfit

(Golden-trimmed navy suit with maroon ladybug brooches & green shoes)

Outfit

(White and golden-trimmed navy suit with red/white ladybug brooches & yellow shoes)

Outfit

(Golden-trimmed indigo suit with red ladybug brooches & light green shoes)

Outfit

(Golden-trimmed dark blue suit with red ladybug brooches & olive green shoes)

Hair(Blond, formerly black)

Main Outfit

(Golden-trimmed pink suit with blue ladybug brooches & dark blue shoes)

Epilogue Outfit

(Bronze-trimmed black suit with green ladybug brooches & light brown shoes)

Personality

This is resolve! It is to carve out your destined path through the darkened wastes!

Giorno’s childhood was filled with unhappiness and loneliness due to bullying and the abuse by his stepfather. As a result, he was initially cold and uncaring towards everyone and believed himself to be scum just for the way people treated him. Those that knew him would easily think he’d grow up to become a twisted individual. This changed when he befriended an injured gangster he saved. As the man protected Giorno from those that did him wrong in return for his aid, he learned that he could trust people. Since then, he has become a more confident and solicitous person.[6]

Giorno dreams of becoming a «Gang-Star»

A defining characteristic of Giorno, shared among his peers through him, is his resolve (覚悟 kakugo); something that can be described as his ability to make important decisions without hesitation and seeing them through to the very end, even in the face of pain, sorrow, and tragedy. Throughout Part 5, Giorno’s resolve is such that in the heat of battle, he is frequently willing to allow himself to be injured if it leads to an advantageous situation. An ambitious individual, he readily takes any opportunity to achieve his final goal of becoming a «Gang-Star». Upon beginning to cooperate with Passione gangster Bruno Bucciarati, Giorno wastes no time in infiltrating the gang to steadily work his way up the ranks. His assassination of Polpo was partially a way to get a promotion for Bucciarati. Later, Giorno also tried to personally approach the Boss of Passione, and planned to plant a tracking device on him.[7]

Being a very serious teenager, Giorno’s mind doesn’t stray off the path from his mission and the goals he’s set for himself. However, Giorno has occasionally thought about more mundane subjects such as the delicious margherita pizza from Naples, right before being attacked by Notorious B.I.G..[8] Giorno tends to approach many things with a calm demeanor, and demonstrates immense composure even when confronted by dangers he might not understand completely, with Koichi describing him as having a ‘shining serenity’ in place of where most apprehension should be.[9] However, he can still become anxious when things go south. Giorno rarely allows his anger to get the best of him, but shows moments of tranquil, if not oppressive fury against certain enemies. At his worst, Giorno becomes desperate for solutions to problems and can be seen yelling and breaking out in a sweat when emotionally distressed, though he never reaches a level of panic to become reckless or impetuous.

With others, Giorno treats people with the amount of respect he believes they deserve based on his observations of their beliefs and actions. He seems to have inherited both of Jonathan Joestar and Dio Brando’s traits, with the former’s being present towards peers and allies, and the latter’s towards enemies. He has a good heart and wants to help out anybody who has demonstrated kindness to him or others, but casually disregards the law. He was a petty thief when he first encountered Koichi and bribed the airport security guards before stealing Koichi’s luggage.[9] Overall, he follows his own morality without compromise. However, Giorno values life greatly and always seeks to never leave someone to die if he himself is able to help it, even putting himself in danger if another can stay unharmed. He believes that a «will of self-sacrifice», or giving one’s own life for the sake of others, is not a part of what he believes resolve is, revealed during his and Mista’s battle with Ghiaccio. In many cases, he will put his own life at risk and make himself the target of injury if those actions are able to assist his allies.[10][11] In reality, he carefully plans out those courses of action to ensure that he will always come out of those situations alive. Within the same vein, Giorno’s dreams are rooted in his desire to put a stop to the drug trafficking ruining countless innocent lives in Italy.[12]

Giorno is merciless against villains such as Cioccolata

On the other hand, Giorno will punish without hesitation those that needlessly and intentionally hurt other people, as shown when he engineers Polpo’s death to avenge an innocent janitor that Black Sabbath killed,[13] and in fact, he will be particularly vicious when doing so. Except for Bucciarati, whom he spared because he recognized that the former was a righteous person, Giorno has killed everyone he’s fought against without hesitation, and all have died gruesome deaths. For instance, he had Melone bitten by a venomous snake made of his own Stand[14] and rapidly kicked Ghiaccio until his neck, stuck on a splintered lamppost, was completely impaled.[15] In the middle of battle, he is not even above lying: he first lied to Bucciarati about not allowing civilians to get involved with their fight, before letting a bystander that Bucciarati was hiding in to get hurt, in order to force him out into the open.[12] Much later, Giorno would deceive Cioccolata into believing that his life would be spared, when in reality he was merely lowering Cioccolata’s guard and buying time for a bullet lodged in his head to transform into a scarab which would devour the scientist’s brain before Gold Experience finished him off with a brutally lengthy attack; Giorno remained completely unfazed through the display.[16]

Giorno giving the impression of confidence and wit

Usually introverted, Giorno regularly maintains a facade of confident boldness, backed up by his intelligence and his natural charisma, to make him look like a flawless person by his peers. This is especially visible upon his first meeting with Bucciarati’s team. He switches from a passive and polite demeanor to a self-assured persona when they try to bully him, and impresses the whole team.[17] When alone, Giorno is shown to be more humorous and only in these moments does he allow himself to think about something else than his goal or act seriously. His parents’ abuse encouraged his introverted nature and his habit of observing others, resulting in his deductive skills but also making him a silent person until something of importance needs to be said.[6] On the contrary, when Giorno has an enemy at his mercy, he is prone to chitchat and speaking at length, either exposing his way of life or analyzing their thoughts in order to make them see their errors as well as the futility of their situation. Thus, he is much like his father DIO, and even spitefully taunted Diavolo during their climactic battle.[18] Giorno is polite in his interactions with figures of authority or his superiors, and in fact doesn’t swear at all, possessing consistently well-mannered speech patterns for the entirety of his journey. He nonetheless doesn’t shy from expressing his opinions even if they contradict those of his interlocutor, as seen when he argues against Abbacchio about abandoning Fugo to the enemy for the sake of their objective.[19]

«Don’t make me repeat myself.»

Giorno also has the habit of assuming the responsibility of his actions alone, leading to a temporary state of panic when his plans fail. Giorno is very upset when he cannot do anything about his situation, going as far as to deeply apologize to Mista for being unable to use his Gold Experience effectively against Ghiaccio’s White Album.[20] Over the course of Vento Aureo, however, he slowly learns to trust his teammates and make use of their individual abilities. Instead of assuming control or acting by his lonesome, Giorno eventually fully cooperates with them, creating an effective, synergistic teamwork dynamic among the whole group. Even when Giorno cannot take action by himself, he often takes steps to guide his more capable teammates into advantageous situations.[21][22][23]

Making Giorno repeat himself greatly annoys him, as he believes it means his conversational partner is stupid. This is especially ironic since his own battle-cry consists of angrily repeating «Muda!«.[24] He also lets out a «WRYYYYYY!» during his climactic pummeling of Cioccolata. In addition, much like Jotaro, Giorno is shown to be annoyed by the numerous girls flirting with him and bluntly dismisses them.[25]

Abilities

Stand

Gold Experience

Gold Experience is one of the most versatile Stands in the series. It has the ability to create and manipulate life, which Giorno most often uses to produce plants and small animals. Both can be used for a variety of purposes ranging from disguise to tracking origins. As a Power-type Close-Range, it is also capable of unleashing a rapid barrage of punches, which Giorno uses almost exclusively with lethal intent.

GoldExperienceAv.png

Gold Experience Requiem

Gold Experience Requiem is obtained after Giorno pierces Gold Experience with the Stand-creating Arrow. It has the ability to turn the opponent’s willpower and actions to zero and will protect Giorno without him being aware. Whoever is killed by Requiem will also «have their death turned to zero», forcing them into a death loop for all eternity. As part of its evolution, Requiem retains the ability to create life but to a much more lethal degree and can also seemingly levitate alongside its user.

GoldExperienceRequiemAv.png

Ability

Return to «Zero», Life Creation

Mastery

Giorno proves to be a creative and proficient Stand User, if not passive in his progress. Thanks to his encyclopedic knowledge about biology, fauna, and flora, Giorno can efficiently use Gold Experience’s power to give life by thinking about the best life form to create and expecting what they are most likely to do, which gives him a semblance of control over the life forms it creates. For instance, he specifically created a snake against Illuso who was hiding in his mirror world, using its supposed tendency to seek sources of heat to find the enemy. Giorno has also proven to be imaginative by exploiting the properties of his powers to his advantages, for instance exploiting Gold Experience’s ability to rapidly grow trees as an area of effect impaling attack, or making a tree wither to trick Black Sabbath into daylight.

However, Giorno hasn’t sought out his Stand’s full potential, unlike his father. For instance, having no need to use Gold Experience in a fight until he confronted Passione’s members, he only discovered Gold Experience’s offensive ability to infuse people with life during his scuffle with Bucciarati and likewise had to observe Baby Face’s power to be inspired into creating specific body parts and organs.

Giorno works well in conjunction with partners. He is essentially the party’s healer and is often partnered with members of the team like Guido Mista whose bullets are perfect projectiles that can be turned into life forms from a distance. In one instance, Giorno transformed the bullets into a tree and managed to trap a helicopter that would otherwise be untouchable for both of them.

Personal Skills

Giorno’s arm, which has been turned into a piranha, bursts out of Baby Face’s back

Intelligence: Giorno is a very competent tactician. An observer by nature, Giorno likes to assert his opponents’ abilities and plans before acting. He then uses his observations to probe for any weakness of their part and predict what they will do, often returning their moves against them. Using his Stand with remarkable imagination, Giorno gives himself a wide range of possibilities, the exploitation of Gold Experience’s power and the characteristic of animals he transforms objects into allows Giorno to, among others, reposition himself quickly or track his opponents. Moreover, he is good at using his environment to his advantage. Giorno is quick on his feet and is able to formulate plans on the spot.

Giorno has shown himself adept at cooperating with other Stand users with maximum effectiveness, particularly Guido Mista with whom he is close with. Giorno is able to exploit his partner’s power almost as effectively as his own, taking account of their precise abilities and using them in his tactics. Most basic of all is transforming Mista’s bullets into other life forms to take his enemies by surprise and multiply Giorno’s effective range.

Despite seeming to have a reckless side, notably infecting himself with Purple Haze’s virus, Giorno is a very careful person, constantly warning his partners of their impatience. He always has backup plans and makes sure his enemies are eliminated. While appearing as heedless, Giorno actually takes calculated risks.

Knowledge: Giorno is very knowledgeable in biology. His encyclopedic knowledge of fauna and flora allows him to transform objects into the life forms most suitable to his goal, as well as deducing his enemies’ powers.

Charisma: Giorno is a charismatic individual, able to sway people to his side easily, either through speech or key actions. His habits of observing his peers allow him to then deduce the best way to impress them and make them an ally, granting them resolve and confidence when they work with him. Arguably, this trait is likely inherited from his father.

Stealth Thievery: As he himself admitted, Giorno is an accomplished pickpocketer. Although demonstrated only once, his skill is undeniable as he was able to steal a prison guard’s wallet in the middle of his body search. In the anime, Giorno was able to grab a wallet back from a pickpocketer who had snatched it from a woman. After he returned it to her, he used his Stand ability to transform the money in the wallet into butterflies, which then flew back to him.

Ear Trick: Giorno has shown the ability to stuff his entire ear into his head, and that was, in fact, the very first ability he displayed when he was introduced. However, although it is quite entertaining as a parlor trick, it has no practical use. Giorno used his trick to help smooth talk two security guards into letting him scam tourists at Naples’ airport.

Relationships

Making me repeat myself… it’s useless. I hate it because it’s useless, useless, useless…

Family

DIO’s picture in Giorno’s wallet

  • Dio Brando/DIO: While Giorno has never been shown interacting with his birth father, he has been shown to value his birth father to some degree as his wallet was revealed to contain a photograph of DIO. Giorno does inherit some of DIO’s ruthless and brutal nature, as well as his ambition and charisma. However, he does not use it for evil ends. Giorno even uses the «WRYYY!» scream at one point, and also uses his «Useless!» Stand cry.
  • Jonathan Joestar: Unknown to even Giorno, his biological ancestry comes from Jonathan’s DNA. As DIO conceived him using Jonathan’s body, this allows Giorno to gain the Joestar Birthmark. From Jonathan, Giorno appears to have inherited his noble, polite, and overall kind nature toward good people, observed by Koichi to a degree. Even though DIO is the one who conceived Giorno, Koichi noted that the Joestar bloodline’s influence is visible.
  • Mother (maiden surname Shiobana): Giorno’s mother had rarely cared for him when he was a child, viewing him as a hindrance to her party life and often left him in the dark whenever she went out, where he was too scared to even cry.
  • Stepfather: Initially, Giorno’s stepfather would often beat Giorno when his mother was away, angered at his habit of always trying to read people (although it was his abuse that inspired this behavior). This changes after Giorno meets the gangster, after which the stepfather was likely intimidated out of trying to beat Giorno again.
  • Donatello, Rikiel, and Ungalo: The three are Giorno’s half-brothers. It is unknown if he was aware of their existence.
  • Jotaro Kujo: While they have never formally met, Jotaro investigated Giorno due to his connections to both DIO and the Joestar family. Having found out Giorno’s relation with DIO, Jotaro avoided meeting him in person and trusted Koichi to judge him in his stead. It is assumed Jotaro has no ill will towards him following Koichi’s report of him being a reasonable and Joestar-like person.

Allies

Mista… your resolve shines with a radiance that eclipses even the sun rising at our backs and sheds light upon our path… and it illuminates the righteous fated path that we shall walk together hereafter, as well!

Giorno being licked in the face by Bruno

  • Bruno Bucciarati: Giorno and Bucciarati met as enemies, but Giorno was able to deduce from the flaws in Bucciarati’s tactics against him that Bucciarati was a good person, and decided to work with him in the conclusion of their fight. From that point on, the two have formed a relationship of mutual trust, even with Giorno unconditionally accepting that Bucciarati will not help him if he is found out as an enemy of Passione, while Bucciarati assists him in rising in the ranks. Giorno is able to save Bucciarati from complete and utter defeat at the hands of the Boss using one of his ladybug brooches, causing him to mentally note how Giorno always fills him with courage. After Bucciarati’s soul is finally put to rest, Giorno immediately fights Diavolo, revealing his emotions towards his friend’s death.

Giorno helping Mista shoot an enemy Stand user

  • Guido Mista: Mista is one of the initially nicer people to Giorno in the gang when he first joins and is quick to grow to him after seeing him in action. Mista is the second to realize Giorno’s ability to guide others without their knowledge, viewing him as a source of hope. The two frequently team up together and place a lot of faith in each other’s abilities, at one point combining their Stand powers in a moment of doubt to capture a helicopter. By the end of the story, Mista and Giorno are the surviving members of the team, and perhaps closer friends than the rest, continuing to work together in the gang when Giorno takes over as boss with Mista as his subordinate.
  • Narancia Ghirga: Initially, Narancia only interacts with Giorno by jokingly reminding him that he is his superior due to age. However, Narancia later begins to trust Giorno who repeatedly impresses him with his supportive attitude and quick thinking. Against Squalo and Tizzano, Narancia is happy to have Giorno assist him and even believing that the gang stands a chance against the Boss if they have him. After Narancia’s sudden death, Giorno places a grave for him and mourns, promising to take his body back home.
  • Pannacotta Fugo: Fugo initially doesn’t have time to think much of Giorno. During the struggle with La Squadra Esecuzioni member Illuso, he sees Giorno temporarily sacrifices his hand to trick Illuso into being killed by Purple Haze, earning Fugo’s respect, and making him the first next to Bucciarati to see Giorno’s valor and wits.
  • Leone Abbacchio: Abbacchio is highly suspicious toward Giorno’s presence in the gang and constantly belittles him, notably refusing to reveal his Moody Blues to him even if the group is in danger; nonetheless, Giorno’s actions still impress him. For his part, Giorno passively takes the abuse and tries to act in cooperation. During the battle with Illuso however, Abbacchio tries to sacrifice himself to allow Giorno to retrieve Mr.President’s Key and get it to the rest, and later shows a begrudging respect for him when he defies this and stays to save the lives of all the members involved in the battle. Never shown warming up to Giorno completely as the rest of the team has, Abbacchio nonetheless loses all suspicion toward him at the time of his death.
  • Koichi Hirose: Koichi was sent by Jotaro to investigate Giorno. Despite the fact Giorno cunningly stole his luggage, Koichi becomes an ally to Giorno after he sees his inner virtue, comparing it to that of the Joestar bloodline. He ends up trusting Koichi enough to tell him and only him about everything. They go their own separate ways on good terms.
  • Trish Una: When Giorno is first introduced to Trish, he saw her escort mission as a prime opportunity to get closer to Passione’s Boss than he had originally imagined. The two don’t interact as much, but Trish is seen to believe in Giorno. As Vento Aureo progresses, Giorno demonstrates a degree of care for Trish, willing to sacrifice his chance to confront the Boss in order to tend to her and ensure her well-being. During the battle with Notorious B.I.G., Spice Girl openly admits that Giorno’s actions have allowed her spirit to mature. Trish, like the rest of Bucciarati’s team, has put her faith and trust in Giorno by the end, awed at Giorno’s victory over her father.
  • Jean Pierre Polnareff: Polnareff and Giorno become allies during the fight against Diavolo, and Giorno is the most willing to listen to his advice. After his body switch, Polnareff becomes a guardian for the Stand Arrow and stays with Giorno and the newly-led Passione. It is unknown if he knows Giorno’s connections with the Joestars and DIO himself.

Purple Haze Feedback

  • Sheila E: After Giorno became the boss of Passione, Sheila was placed as his bodyguard. When Sheila learned Giorno killed Illuso, she was content with the way he died.

Enemies

One more thing. About that theory of happiness you spewed… even as I look at you now, I feel no happiness at all, because victory was mine from the very beginning.

  • Diavolo: As the Boss of Passione, which was selling drugs in the streets, Diavolo was de facto Giorno’s archenemy and target. However, both didn’t know or even personally meet each other until very late in the narrative. Knowing nothing about Diavolo, Giorno sought to climb the ranks and approach him in order to take over Passione, with his daughter’s escort mission being a chance that Giorno would readily take to get close to him. However, Bucciarati’s open rebellion hasted his plan and allowed him to take more initiative against Diavolo and Passione as a whole. While Diavolo learned very quickly how resourceful Giorno was and treaded carefully around him, he still treated him as inferior, calling him a «brat» and «hindrance», even when he viewed Giorno as his greatest threat during the final battle. On the other hand, Giorno only got to interact with Diavolo when he acquired Gold Experience Requiem and used the one moment to taunt the boss, especially challenging his philosophy rooted in ‘results’.
  • Polpo: Giorno met Polpo to pass the test to enter Passione. Giorno and Polpo were civil toward each other, but Polpo only saw Giorno as a potential tool and used his position of power to grimly warn the teenager about misconducting oneself. On the other hand, Giorno despised him as soon as his Black Sabbath killed a helpless civilian, prompting him to kill Polpo as soon as he could.

Giorno beating up Cioccolata with Gold Experience

  • Baby Face: Giorno and Baby Face were enemies, and the Stand Baby Face tried to assassinate Giorno to make a getaway after capturing Trish and Bucciarati. Baby Face grew increasingly frustrated at Giorno’s determination to the point it forewent any precaution and tried to fight him openly. Ironically, Giorno thanked Baby Face for giving him enough trouble to be pushed into a wall and progress. It didn’t prevent Giorno from summarily killing it and sending a venomous snake after its user, Melone.
  • Cioccolata: While Cioccolata didn’t think much of Giorno, only noticing that he discovered Green Day’s ability rather quickly, Giorno witnessed the ruin Cioccolata’s Stand brought to Rome, and greatly execrated the psychopath. When Giorno defeated Cioccolata, he reminded the mad doctor that those like him didn’t deserve to live and vented his scorn with a lengthy and mortal pummeling before throwing Cioccolata’s mutilated body into a garbage truck.

Other

  • Man X: When he was little, Giorno saved a wounded gangster by lying to his pursuers about where he was. Incidentally, Gold Experience subconsciously intervened by making the grass and other flora around the gangster grow. The man was grateful and ensured that Giorno would never suffer in his life, making Giorno’s stepfather stop beating him, and stopping anyone from bullying him. He taught Giorno that there was good in humanity, and although he objected to Giorno joining a gang, Giorno dreamed of becoming a «gang-star».

Chapters / Episodes

Book Icon.png Manga Appearances

Chapters in order of appearance

  • Chapter 440: Gold Experience, Part 1
  • Chapter 441: Gold Experience, Part 2
  • Chapter 442: Gold Experience, Part 3
  • Chapter 443: Bucciarati Is Coming, Part 1
  • Chapter 444: Bucciarati Is Coming, Part 2
  • Chapter 445: Bucciarati Is Coming, Part 3
  • Chapter 446: Bucciarati Is Coming, Part 4
  • Chapter 447: Bucciarati Is Coming, Part 5
  • Chapter 448: Meet the Gangster Behind the Wall, Part 1
  • Chapter 449: Meet the Gangster Behind the Wall, Part 2
  • Chapter 450: Joining the Gang, Part 1
  • Chapter 451: Joining the Gang, Part 2
  • Chapter 452: Joining the Gang, Part 3
  • Chapter 453: Joining the Gang, Part 4
  • Chapter 454: Joining the Gang, Part 5
  • Chapter 455: Joining the Gang, Part 6
  • Chapter 456: 5 Plus 1
  • Chapter 457: Find Polpo’s Fortune!
  • Chapter 458: The Mystery of Soft Machine, Part 1
  • Chapter 459: The Mystery of Soft Machine, Part 2
  • Chapter 460: Moody Blues Strikes Back, Part 1 (Mentioned only)
  • Chapter 461: Moody Blues Strikes Back, Part 2 (Mentioned only)
  • Chapter 462: Sex Pistols Appears, Part 1
  • Chapter 463: Sex Pistols Appears, Part 2
  • Chapter 464: Sex Pistols Appears, Part 3
  • Chapter 465: Sex Pistols Appears, Part 4 (Mentioned only)
  • Chapter 466: Sex Pistols Appears, Part 5 (Cover only)
  • Chapter 467: Sex Pistols Appears, Part 6
  • Chapter 468: The Hidden Six-Hundred Million Yen Stash
  • Chapter 469: Capo Bucciarati; The First Order from the Boss
  • Chapter 470: Narancia’s Aerosmith, Part 1 (Flashback)
  • Chapter 475: Narancia’s Aerosmith, Part 6 (Cover only)
  • Chapter 478: The Second Order from the Boss: «Retrieve the Key!»
  • Chapter 479: Man in the Mirror and Purple Haze, Part 1
  • Chapter 480: Man in the Mirror and Purple Haze, Part 2
  • Chapter 481: Man in the Mirror and Purple Haze, Part 3
  • Chapter 482: Man in the Mirror and Purple Haze, Part 4 (Flashback)
  • Chapter 483: Man in the Mirror and Purple Haze, Part 5
  • Chapter 484: Man in the Mirror and Purple Haze, Part 6
  • Chapter 485: Man in the Mirror and Purple Haze, Part 7
  • Chapter 486: Express Train to Florence, Part 1
  • Chapter 487: Express Train to Florence, Part 2
  • Chapter 488: The Grateful Dead, Part 1
  • Chapter 489: The Grateful Dead, Part 2
  • Chapter 492: The Grateful Dead, Part 5
  • Chapter 496: The Grateful Dead, Part 9
  • Chapter 499: The Grateful Dead, Part 12
  • Chapter 500: Baby Face, Part 1
  • Chapter 501: Baby Face, Part 2
  • Chapter 502: Baby Face, Part 3
  • Chapter 503: Baby Face, Part 4
  • Chapter 504: Baby Face, Part 5
  • Chapter 505: Baby Face, Part 6
  • Chapter 506: Baby Face, Part 7
  • Chapter 507: Head to Venice!
  • Chapter 508: Venice’s Santa Lucia Station — Get the «OA-Disc»!
  • Chapter 509: White Album, Part 1
  • Chapter 510: White Album, Part 2
  • Chapter 511: White Album, Part 3
  • Chapter 512: White Album, Part 4
  • Chapter 513: White Album, Part 5
  • Chapter 514: White Album, Part 6
  • Chapter 515: White Album, Part 7
  • Chapter 516: The Boss’s Last Orders
  • Chapter 518: The Mystery of King Crimson, Part 1 (Voice only)
  • Chapter 519: The Mystery of King Crimson, Part 2
  • Chapter 520: The Mystery of King Crimson, Part 3
  • Chapter 521: The Mystery of King Crimson, Part 4
  • Chapter 522: The Mystery of King Crimson, Part 5
  • Chapter 523: The Mystery of King Crimson, Part 6
  • Chapter 524: The «G» in Guts
  • Chapter 525: Clash and Talking Head, Part 1
  • Chapter 526: Clash and Talking Head, Part 2
  • Chapter 527: Clash and Talking Head, Part 3
  • Chapter 528: Clash and Talking Head, Part 4
  • Chapter 529: Clash and Talking Head, Part 5
  • Chapter 530: Clash and Talking Head, Part 6
  • Chapter 531: Clash and Talking Head, Part 7
  • Chapter 532: No Flightcode! Headed for Sardinia
  • Chapter 533: Notorious B.I.G, Part 1
  • Chapter 534: Notorious B.I.G, Part 2
  • Chapter 535: Notorious B.I.G, Part 3
  • Chapter 536: Notorious B.I.G, Part 4
  • Chapter 537: Notorious B.I.G, Part 5 (Cover only)
  • Chapter 538: Notorious B.I.G, Part 6 (Hand only)
  • Chapter 540: Spice Girl, Part 2
  • Chapter 544: King Crimson vs. Metallica, Part 1 (Cover only)
  • Chapter 549: King Crimson vs. Metallica, Part 6
  • Chapter 550: Beneath a Sky on the Verge of Falling
  • Chapter 551: Pronto! On the Line, Part 1
  • Chapter 552: Pronto! On the Line, Part 2
  • Chapter 553: Destination: Rome! The Colosseum
  • Chapter 554: «Green Day» and «Oasis», Part 1
  • Chapter 555: «Green Day» and «Oasis», Part 2 (Cover only)
  • Chapter 557: «Green Day» and «Oasis», Part 4
  • Chapter 558: «Green Day» and «Oasis», Part 5
  • Chapter 559: «Green Day» and «Oasis», Part 6
  • Chapter 560: «Green Day» and «Oasis», Part 7
  • Chapter 561: «Green Day» and «Oasis», Part 8
  • Chapter 562: «Green Day» and «Oasis», Part 9
  • Chapter 563: «Green Day» and «Oasis», Part 10
  • Chapter 565: «Green Day» and «Oasis», Part 12 (Photo only)
  • Chapter 566: «Green Day» and «Oasis», Part 13 (Photo only)
  • Chapter 568: His Name Is Diavolo, Part 1
  • Chapter 570: His Name Is Diavolo, Part 2
  • Chapter 571: What Lies Beyond the Arrow
  • Chapter 572: The Requiem Quietly Plays, Part 1 (In Narancia Ghirga’s body)
  • Chapter 573: The Requiem Quietly Plays, Part 2 (In Narancia Ghirga’s body)
  • Chapter 574: The Requiem Quietly Plays, Part 3 (In Narancia Ghirga’s body)
  • Chapter 575: The Requiem Quietly Plays, Part 4 (In Narancia Ghirga’s body)
  • Chapter 576: The Requiem Quietly Plays, Part 5 (In Narancia Ghirga’s body)
  • Chapter 577: The Requiem Quietly Plays, Part 6
  • Chapter 578: The Requiem Quietly Plays, Part 7
  • Chapter 579: The Requiem Quietly Plays, Part 8
  • Chapter 580: Diavolo Surfaces, Part 1
  • Chapter 581: Diavolo Surfaces, Part 2
  • Chapter 582: Diavolo Surfaces, Part 3
  • Chapter 583: Diavolo Surfaces, Part 4
  • Chapter 584: Diavolo Surfaces, Part 5
  • Chapter 585: King of Kings
  • Chapter 586: Gold Experience Requiem, Part 1
  • Chapter 587: Gold Experience Requiem, Part 2
  • Chapter 588: Gold Experience Requiem, Part 3
  • Chapter 589: Gold Experience Requiem, Part 4
  • Chapter 594: Sleeping Slaves, Part 5
  • SO Chapter 115: Sky High, Part 4 (Mentioned only)
  • SBR Extra Chapter 3: Untitled Stand Chapter (Mentioned only)

TV Icon.png Anime Appearances

Episodes in order of appearance

  • GW Episode 1: Gold Experience
  • GW Episode 2: Bucciarati Is Coming
  • GW Episode 3: Meet the Gangster Behind the Wall
  • GW Episode 4: Joining the Gang
  • GW Episode 5: Find Polpo’s Fortune!
  • GW Episode 6: Moody Blues Strikes Back
  • GW Episode 7: Sex Pistols Appear, Part 1
  • GW Episode 8: Sex Pistols Appear, Part 2
  • GW Episode 9: The First Order from the Boss
  • GW Episode 10: The Hitman Team
  • GW Episode 11: Narancia’s Aerosmith
  • GW Episode 12: The Second Order from the Boss
  • GW Episode 13: Man in the Mirror and Purple Haze
  • GW Episode 13.5: Inizio del vento aureo
  • GW Episode 14: Express Train to Florence
  • GW Episode 15: The Grateful Dead, Part 1
  • GW Episode 16: The Grateful Dead, Part 2
  • GW Episode 17: Baby Face
  • GW Episode 18: Head to Venice!
  • GW Episode 19: White Album
  • GW Episode 20: The Boss’s Last Orders
  • GW Episode 21: The Mystery of King Crimson
  • GW Episode 21.5: determinazione
  • GW Episode 22: The «G» in Guts
  • GW Episode 23: Clash and Talking Head
  • GW Episode 24: Notorious B.I.G
  • GW Episode 25: Spice Girl
  • GW Episode 26: A Little Story From the Past ~My Name Is Doppio~ (Eyecatch only)
  • GW Episode 28: Beneath a Sky on the Verge of Falling
  • GW Episode 28.5: destino
  • GW Episode 29: Destination: Rome! The Colosseum
  • GW Episode 30: Green Day and Oasis, Part 1
  • GW Episode 31: Green Day and Oasis, Part 2
  • GW Episode 32: Green Day and Oasis, Part 3 (Mentioned only)
  • GW Episode 33: His Name Is Diavolo
  • GW Episode 34: The Requiem Quietly Plays, Part 1
  • GW Episode 35: The Requiem Quietly Plays, Part 2
  • GW Episode 36: Diavolo Surfaces
  • GW Episode 37: King of Kings
  • GW Episode 38: Gold Experience Requiem
  • GW Episode 39: Sleeping Slaves

Book Icon.png Novel Appearances

Chapters in order of appearance

  • GioGio’s Bizarre Adventure II: Golden Heart, Golden Ring
  • Purple Haze Feedback Chapter 1: vitti ‘na crozza (Mentioned only)
  • Purple Haze Feedback Chapter 2: me voglio fà ‘na casa (Mentioned only)
  • Purple Haze Feedback Chapter 3: ‘a vucchella (Flashback)
  • Purple Haze Feedback Chapter 4: tu ca nun chiagne (Mentioned only)
  • Purple Haze Feedback Chapter 5: mi votu e mi rivotu
  • Purple Haze Feedback Chapter 6: fantasia siciliana (Mentioned only)
  • Purple Haze Feedback Chapter 7: luna nova (Mentioned only)
  • Purple Haze Feedback Chapter 8: ‘o surdato ‘nnammurato
  • Purple Haze Feedback Bonus Chapter: The Mourning (Flashback)
  • JORGE JOESTAR Chapter 8: Nero Nero Island
  • JORGE JOESTAR Chapter 10: H.G. Wells (Mentioned only)
  • JORGE JOESTAR Chapter 12: Rhinoceros Beetle (Voice only)
  • JORGE JOESTAR Chapter 14: Desolation Row (Mentioned only)
  • JORGE JOESTAR Chapter 15: Beyond (Death)
  • JORGE JOESTAR Chapter 16: Beyond II (Mentioned only)

Quotes

Quote.png Quotes

  • Of course, I’ll go straight to the hotel!… However, only with your empty luggage.

  • Luca… please, don’t make me say the same thing twice. When I have to repeat something that only needs to be said once, it means that the listener is unintelligent.

  • I told you to stop… this frog isn’t necessarily obedient towards me… It’s only trying to protect itself. It has its own life to protect… Any attack directed towards it will be reflected back, resulting in death.

  • Making me repeat myself… it’s useless. It hate it because it’s useless, useless, useless…

  • You’re someone who’s prepared himself for conflict. If you are prepared to kill someone, then that must mean that in turn, you’re prepared for the danger and possibility of being killed yourself…

  • I had just announced that I wouldn’t allow civilians to get involved… I apologize, that was a lie.

  • No. You won’t try to kill me anymore. Because you’ll become my ally. I’m planning on defeating your Boss and taking over this city. In order to get rid of gangsters who sell drugs to children… you have to become a gang member yourself.

  • Yes…! To take control of this city, I have to enter into the organization that is currently in control and work my way up…! I’m going to become a Gang-star!

  • I, Giorno Giovanna, have a dream! (このジョルノ・ジョバァーナには夢がある。Kono Joruno Jobāna ni wa yume ga aru.)

  • Even if Polpo is a capo in the organization that I’m intending to join, if he intends to get in the way of my dream… and if he’s someone who kills innocent bystanders like that old man, as if his life was just trash to be tossed… I have to defeat him!

  • I, Giorno Giovanna, have a dream that I know is just.

  • You said that there are two paths that I could follow… but for you to have that many choices? Impossible! Mudamudamudamudamudamudamuda !!! Take your time and enjoy sunbathing! That’s the singular path that you can follow.

  • So. You asserted that when someone is insulted, murder is permitted, correct? I see, that is in fact a very important distinction. Because you insulted that innocent old man’s life. And that’s why I turned one of your pistols into a banana. It’s your last meal, take your time… enjoy it.

  • Did I [drink Abbacchio’s piss]…? Well, you all keep your abilities a secret, don’t you?

  • [Illuso] is already destined for defeat regardless! His exit gives me a better chance of survival.

  • They will catch us in no time if we steal a single car. But, if we steal a hundred cars, then thy might have a harder time figuring out which one we’re on.

  • We have similarities. You and my Gold Experience. They both have the ability to create. You gave me a hint and pushed me within an inch of my life… And that’s helped me grow a little!

  • This sensation! I don’t exactly get it, but… My Gold Experience… I feel the birth of something new! I sense the birth of something newer and greater than before!!

  • I learned something… from your ability to turn humans into objects. Was it fate or some force that attracts similar Stands to each other…? People often learn more from their failures than from their successes and victories… Your ability to make people into objects… has allowed my Gold Experience to grow.

  • You did things your own style, but it was useless either way…

  • Only those with resolve can clear a path through the darkness… things are getting exciting… If the worst comes to the worst, at least one of us will die in the process… but it is you responsibility, and our resolve shall clear the path!

  • This is what resolve is! It is to carve out your destined path through the darkened wastes!

  • Mista… your resolve shines with a radiance that eclipses even the sun rising at our backs and sheds light upon our path… and it illuminates the righteous fated path that we shall walk together hereafter, as well! Mudamudamudamudamudamudamudamuda!!!!

  • The unconscious… Stand abilities are, in a sense, the unconscious talents of their Users. If any sense of guilt exists in your heart, then that will unconsciously put a brake on your ability. But this man delights in cruelty. It is his reason for living… that’s why he has this ability. If he can do this, that means he has no brakes! There is no limit to his evil.

  • One more thing. About that theory of happiness you spewed… even as I look at you now, I feel no happiness at all, because victory was mine from the very beginning.

  • Know your place. A deal like this is too good to be true for a man like you.

  • We’re leaving you here… I won’t let anyone… hurt you anymore, I promise… but, I swear that I will bring you home.

  • All that will survive is the reality of this world. Righteous actions born from reality will never be annihilated. Bucciarati is dead, and so are Abbacchio and Narancia. But, their actions and their wills have not been annihilated. They are the ones who gave me this Arrow. Now, are your actions born of reality? Or are they born of superficial evil? We’re about to find out. In the end, will you be able to escape annihilation? Boss?

  • The ending is something which has no ending. That is Gold Experience Requiem.

  • That which we have inherited from the departed must be taken onwards! I will not destroy this Arrow!

  • It’s not possible to save everyone. The choices you can make are infinite, and the world is too complex. Neither you nor I can know which choice is right and which is wrong. Whatever might be the terrible consequence that you gace, the fact of choosing something and accepting its consequences is the most important thing. Maybe I’m the one being mistaken, but… We did choose the path of fight, and I’m not ashamed of it. I hope it’s the same for you. I truly hope so.

  • ‘You haven’t betrayed anyone. Nobody ever let you. You don’t trust anyone, so nobody ever trusted you. Your invincibility is useless. You may be strong, but there is no future in which you find yourself a purpose. Useless. Useless.

  • What do you say, Pannacotta Fugo? Will you lend me your talents again? I have a dream. And I need friends to help me with that dream.»

Creation and Development

Wj-1996-5 6-p161.jpg

Fugo… So you’ve come on orders of the boss, huh?

Araki initially played around with the idea of making the protagonist of Part 5 a woman. However, after discussing with his editor at the time, Hiroshi Sekiya, who thought that a female lead would be a tough sell for the Weekly Shonen Jump’s readers, he eventually decided on making the protagonist a young man. Sekiya also noted that Giorno’s Japanese name, «Haruno Shiobana» (汐華 初流乃 Shiobana Haruno), is feminine and that Gold Experience’s power to create life is reminiscent of a woman’s own ability to give birth. Because Araki jokingly wondered about the possibility of revealing that Giorno was a woman who looked like a man all along, Sekiya theorized that Araki could’ve entertained the idea of a female Giorno.[26]

Araki explains that Giorno’s androgynous nature was the result wanting to mix «Gangster Styles» and «bishonen.» His attire was also influenced by «gay fashion.»[27] Although Giorno is mostly voiced by male voice actors in media, in the game GioGio’s Bizarre Adventure, he is voiced by the female voice actress, Romi Park. The sound designer for Capcom, Hiroshi Ohno, explained that this was because the team wanted to give Giorno a more androgynous image for the game.[28] Giorno’s voice actor in the Bandai Namco video games, Daisuke Namikawa, later went on to voice Narciso Anasui in the TV anime adaptation of Stone Ocean.

While writing Part 5, Araki originally planned on having one of the members of Bucciarati’s team, out of Mista, Narancia, Fugo and Abbacchio, be a spy working undercover for the Boss. This spy would then at some point betray Giorno and Bucciarati, similar to the story of Judas.[29][30] Araki initially settled on making Fugo the traitor, stating that it possibly would’ve been up to Giorno to dispatch of him. However, Araki decided against this, as he thought that Giorno killing his former friend would make the story too dark and would leave a bad impression on his younger readers. In All-Star Battle, the game includes various hypothetical pre-fight dialogue alluding to Fugo as a traitor when he is pitted against Giorno, Bucciarati, Mista, or Diavolo.

According to Kensho Ono, Giorno Giovanna’s voice actor for the anime, it was a difficult task for him to adhere to the exact number of «muda muda» exclamations as the manga. Anime producer Hiroyuki Omori said the production team went back and forth about this because sometimes the cuts wouldn’t fit the length of the battle cries. Takehito Koyasu seems to have been an exception, as Kensho Ono stated that Koyasu told him that he never thought of doing that and matched his battle cries to the length of the cut directly.[31] Ono found it challenging to say «muda muda» rapidly and had to train while driving to get it right. He mentions that scrunching up the face helped him say the battle cry more rapidly. Ono also says that during his audition, he was unsatisfied with his performance on Giorno’s battle cry and asked for a redo even though the casting director had greenlit his performance. He theorizes that it helped him get the role since it showed his commitment.[31]

In Araki’s top Ten Favorite Characters in 2000, Giorno ranked fifth, Araki’s second favorite JoJo and third favorite Part 5 character; Mista ranked seventh, Diavolo at fourth, & Bucciarati in third place.

Notes

  1. «Primo mafioso» in the English dub

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Chapter 593: Sleeping Slaves, Part 4
  2. Golden Wind Model Sheet No.CR200-20
  3. 3.0 3.1 Chapter 443: Bucciarati Is Coming, Part 1, Page 2
  4. 4.0 4.1 Chapter 443: Bucciarati Is Coming, Part 1
  5. Araki Sensei Talks Golden Wind (10/24/2020)
  6. 6.0 6.1 Chapter 444: Bucciarati Is Coming, Part 2
  7. Chapter 516: The Boss’s Last Orders
  8. Chapter 534: Notorious B.I.G, Part 2
  9. 9.0 9.1 Chapter 440: Gold Experience, Part 1
  10. Chapter 459: The Mystery of Soft Machine, Part 2
  11. Chapter 484: Man in the Mirror and Purple Haze, Part 6
  12. 12.0 12.1 Chapter 447: Bucciarati Is Coming, Part 5
  13. Chapter 455: Joining the Gang, Part 6
  14. Chapter 506: Baby Face, Part 7
  15. Chapter 515: White Album, Part 7
  16. Chapter 563: «Green Day» and «Oasis», Part 10
  17. Chapter 456: 5 Plus 1
  18. Chapter 586: Gold Experience Requiem, Part 1
  19. Chapter 481: Man in the Mirror and Purple Haze, Part 3
  20. Chapter 512: White Album, Part 4
  21. Chapter 489: The Grateful Dead, Part 2
  22. Chapter 514: White Album, Part 6
  23. Chapter 530: Clash and Talking Head, Part 6
  24. Chapter 441: Gold Experience, Part 2
  25. Chapter 442: Gold Experience, Part 3
  26. JOJOVELLER History book
  27. Continued — Hirohiko Araki’s Manga Techniques
  28. GioGio’s Bizarre Adventure OST
  29. Vento Aureo Bunko Vol. 10 (August 2005)
  30. GioGio’s Bizarre Adventure Strategy Guide (September 2002)
  31. 31.0 31.1 https://www.youtube.com/watch?v=70rec2DIpMI

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I, Giorno Giovanna, have a dream that I know is just. (このジョルノ・ジョバァーナには正しいと信じる夢がある。Kono Joruno Jobāna ni wa tadashī to shinjiru yume ga aru.)

SPOILER WARNING: Part 5 spoiler details may follow.

Giorno Giovanna (ジョルノ・ジョバァーナ Joruno Jobāna) is the main protagonist of the fifth part of the JoJo’s Bizarre Adventure series, Vento Aureo, and the fifth JoJo of the series.

Giorno is the illegitimate son of DIO, conceived with Jonathan Joestar’s stolen body. He is introduced as Haruno Shiobana (汐華 初流乃 Shiobana Haruno), a half-Japanese teenager living in Italy. Giorno speaks of his intention to join the powerful gang Passione and his dream of becoming a «Gang-Star» (combining «Gangster» and «Superstar»)[a] to restore virtue to the corrupt Italian mafia.

Giorno is a Stand User wielding the life-giving Stand Gold Experience in battle.

Appearance

GiornoFullbody.png

Giorno is a teenage boy of average height, a slim yet muscular build, and is far smaller in stature than previous JoJos. He has golden[4] hair of moderate length tied back in a short, braided tail, with three distinctive oversized curls arranged in a row over his forehead. His hair was originally black and unkempt, barely past his neck. But transformed upon awakening his Stand.[4] His eyes, especially present in earlier depictions, sharpen at the end similar to his father’s.

Giorno wears a two-piece suit with a checkered coat tail and several ornate features, including wing-shaped emblems on the collar and a heart-shaped opening in the chest area. The most distinctive feature on his suit are the three ladybug emblems located on either side of his chest and directly below his zipper, matching the appearance of his Stand. Later on, his shoes also have the same ladybug emblem on them. He wears a small stud in each ear.

Giorno’s hair curls were patterned after Michelangelo‘s David statue, Araki got the idea from the curls around the statue’s forehead.[5]

Color Schemes

The series is known for alternating colors between media, the information presented below may or may not be canon.

Hair(Blond, formerly black)

Outfit

(Golden-trimmed navy suit with maroon ladybug brooches & green shoes)

Outfit

(White and golden-trimmed navy suit with red/white ladybug brooches & yellow shoes)

Outfit

(Golden-trimmed indigo suit with red ladybug brooches & light green shoes)

Outfit

(Golden-trimmed dark blue suit with red ladybug brooches & olive green shoes)

Hair(Blond, formerly black)

Main Outfit

(Golden-trimmed pink suit with blue ladybug brooches & dark blue shoes)

Epilogue Outfit

(Bronze-trimmed black suit with green ladybug brooches & light brown shoes)

Personality

This is resolve! It is to carve out your destined path through the darkened wastes!

Giorno’s childhood was filled with unhappiness and loneliness due to bullying and the abuse by his stepfather. As a result, he was initially cold and uncaring towards everyone and believed himself to be scum just for the way people treated him. Those that knew him would easily think he’d grow up to become a twisted individual. This changed when he befriended an injured gangster he saved. As the man protected Giorno from those that did him wrong in return for his aid, he learned that he could trust people. Since then, he has become a more confident and solicitous person.[6]

Giorno dreams of becoming a «Gang-Star»

A defining characteristic of Giorno, shared among his peers through him, is his resolve (覚悟 kakugo); something that can be described as his ability to make important decisions without hesitation and seeing them through to the very end, even in the face of pain, sorrow, and tragedy. Throughout Part 5, Giorno’s resolve is such that in the heat of battle, he is frequently willing to allow himself to be injured if it leads to an advantageous situation. An ambitious individual, he readily takes any opportunity to achieve his final goal of becoming a «Gang-Star». Upon beginning to cooperate with Passione gangster Bruno Bucciarati, Giorno wastes no time in infiltrating the gang to steadily work his way up the ranks. His assassination of Polpo was partially a way to get a promotion for Bucciarati. Later, Giorno also tried to personally approach the Boss of Passione, and planned to plant a tracking device on him.[7]

Being a very serious teenager, Giorno’s mind doesn’t stray off the path from his mission and the goals he’s set for himself. However, Giorno has occasionally thought about more mundane subjects such as the delicious margherita pizza from Naples, right before being attacked by Notorious B.I.G..[8] Giorno tends to approach many things with a calm demeanor, and demonstrates immense composure even when confronted by dangers he might not understand completely, with Koichi describing him as having a ‘shining serenity’ in place of where most apprehension should be.[9] However, he can still become anxious when things go south. Giorno rarely allows his anger to get the best of him, but shows moments of tranquil, if not oppressive fury against certain enemies. At his worst, Giorno becomes desperate for solutions to problems and can be seen yelling and breaking out in a sweat when emotionally distressed, though he never reaches a level of panic to become reckless or impetuous.

With others, Giorno treats people with the amount of respect he believes they deserve based on his observations of their beliefs and actions. He seems to have inherited both of Jonathan Joestar and Dio Brando’s traits, with the former’s being present towards peers and allies, and the latter’s towards enemies. He has a good heart and wants to help out anybody who has demonstrated kindness to him or others, but casually disregards the law. He was a petty thief when he first encountered Koichi and bribed the airport security guards before stealing Koichi’s luggage.[9] Overall, he follows his own morality without compromise. However, Giorno values life greatly and always seeks to never leave someone to die if he himself is able to help it, even putting himself in danger if another can stay unharmed. He believes that a «will of self-sacrifice», or giving one’s own life for the sake of others, is not a part of what he believes resolve is, revealed during his and Mista’s battle with Ghiaccio. In many cases, he will put his own life at risk and make himself the target of injury if those actions are able to assist his allies.[10][11] In reality, he carefully plans out those courses of action to ensure that he will always come out of those situations alive. Within the same vein, Giorno’s dreams are rooted in his desire to put a stop to the drug trafficking ruining countless innocent lives in Italy.[12]

Giorno is merciless against villains such as Cioccolata

On the other hand, Giorno will punish without hesitation those that needlessly and intentionally hurt other people, as shown when he engineers Polpo’s death to avenge an innocent janitor that Black Sabbath killed,[13] and in fact, he will be particularly vicious when doing so. Except for Bucciarati, whom he spared because he recognized that the former was a righteous person, Giorno has killed everyone he’s fought against without hesitation, and all have died gruesome deaths. For instance, he had Melone bitten by a venomous snake made of his own Stand[14] and rapidly kicked Ghiaccio until his neck, stuck on a splintered lamppost, was completely impaled.[15] In the middle of battle, he is not even above lying: he first lied to Bucciarati about not allowing civilians to get involved with their fight, before letting a bystander that Bucciarati was hiding in to get hurt, in order to force him out into the open.[12] Much later, Giorno would deceive Cioccolata into believing that his life would be spared, when in reality he was merely lowering Cioccolata’s guard and buying time for a bullet lodged in his head to transform into a scarab which would devour the scientist’s brain before Gold Experience finished him off with a brutally lengthy attack; Giorno remained completely unfazed through the display.[16]

Giorno giving the impression of confidence and wit

Usually introverted, Giorno regularly maintains a facade of confident boldness, backed up by his intelligence and his natural charisma, to make him look like a flawless person by his peers. This is especially visible upon his first meeting with Bucciarati’s team. He switches from a passive and polite demeanor to a self-assured persona when they try to bully him, and impresses the whole team.[17] When alone, Giorno is shown to be more humorous and only in these moments does he allow himself to think about something else than his goal or act seriously. His parents’ abuse encouraged his introverted nature and his habit of observing others, resulting in his deductive skills but also making him a silent person until something of importance needs to be said.[6] On the contrary, when Giorno has an enemy at his mercy, he is prone to chitchat and speaking at length, either exposing his way of life or analyzing their thoughts in order to make them see their errors as well as the futility of their situation. Thus, he is much like his father DIO, and even spitefully taunted Diavolo during their climactic battle.[18] Giorno is polite in his interactions with figures of authority or his superiors, and in fact doesn’t swear at all, possessing consistently well-mannered speech patterns for the entirety of his journey. He nonetheless doesn’t shy from expressing his opinions even if they contradict those of his interlocutor, as seen when he argues against Abbacchio about abandoning Fugo to the enemy for the sake of their objective.[19]

«Don’t make me repeat myself.»

Giorno also has the habit of assuming the responsibility of his actions alone, leading to a temporary state of panic when his plans fail. Giorno is very upset when he cannot do anything about his situation, going as far as to deeply apologize to Mista for being unable to use his Gold Experience effectively against Ghiaccio’s White Album.[20] Over the course of Vento Aureo, however, he slowly learns to trust his teammates and make use of their individual abilities. Instead of assuming control or acting by his lonesome, Giorno eventually fully cooperates with them, creating an effective, synergistic teamwork dynamic among the whole group. Even when Giorno cannot take action by himself, he often takes steps to guide his more capable teammates into advantageous situations.[21][22][23]

Making Giorno repeat himself greatly annoys him, as he believes it means his conversational partner is stupid. This is especially ironic since his own battle-cry consists of angrily repeating «Muda!«.[24] He also lets out a «WRYYYYYY!» during his climactic pummeling of Cioccolata. In addition, much like Jotaro, Giorno is shown to be annoyed by the numerous girls flirting with him and bluntly dismisses them.[25]

Abilities

Stand

Gold Experience

Gold Experience is one of the most versatile Stands in the series. It has the ability to create and manipulate life, which Giorno most often uses to produce plants and small animals. Both can be used for a variety of purposes ranging from disguise to tracking origins. As a Power-type Close-Range, it is also capable of unleashing a rapid barrage of punches, which Giorno uses almost exclusively with lethal intent.

GoldExperienceAv.png

Gold Experience Requiem

Gold Experience Requiem is obtained after Giorno pierces Gold Experience with the Stand-creating Arrow. It has the ability to turn the opponent’s willpower and actions to zero and will protect Giorno without him being aware. Whoever is killed by Requiem will also «have their death turned to zero», forcing them into a death loop for all eternity. As part of its evolution, Requiem retains the ability to create life but to a much more lethal degree and can also seemingly levitate alongside its user.

GoldExperienceRequiemAv.png

Ability

Return to «Zero», Life Creation

Mastery

Giorno proves to be a creative and proficient Stand User, if not passive in his progress. Thanks to his encyclopedic knowledge about biology, fauna, and flora, Giorno can efficiently use Gold Experience’s power to give life by thinking about the best life form to create and expecting what they are most likely to do, which gives him a semblance of control over the life forms it creates. For instance, he specifically created a snake against Illuso who was hiding in his mirror world, using its supposed tendency to seek sources of heat to find the enemy. Giorno has also proven to be imaginative by exploiting the properties of his powers to his advantages, for instance exploiting Gold Experience’s ability to rapidly grow trees as an area of effect impaling attack, or making a tree wither to trick Black Sabbath into daylight.

However, Giorno hasn’t sought out his Stand’s full potential, unlike his father. For instance, having no need to use Gold Experience in a fight until he confronted Passione’s members, he only discovered Gold Experience’s offensive ability to infuse people with life during his scuffle with Bucciarati and likewise had to observe Baby Face’s power to be inspired into creating specific body parts and organs.

Giorno works well in conjunction with partners. He is essentially the party’s healer and is often partnered with members of the team like Guido Mista whose bullets are perfect projectiles that can be turned into life forms from a distance. In one instance, Giorno transformed the bullets into a tree and managed to trap a helicopter that would otherwise be untouchable for both of them.

Personal Skills

Giorno’s arm, which has been turned into a piranha, bursts out of Baby Face’s back

Intelligence: Giorno is a very competent tactician. An observer by nature, Giorno likes to assert his opponents’ abilities and plans before acting. He then uses his observations to probe for any weakness of their part and predict what they will do, often returning their moves against them. Using his Stand with remarkable imagination, Giorno gives himself a wide range of possibilities, the exploitation of Gold Experience’s power and the characteristic of animals he transforms objects into allows Giorno to, among others, reposition himself quickly or track his opponents. Moreover, he is good at using his environment to his advantage. Giorno is quick on his feet and is able to formulate plans on the spot.

Giorno has shown himself adept at cooperating with other Stand users with maximum effectiveness, particularly Guido Mista with whom he is close with. Giorno is able to exploit his partner’s power almost as effectively as his own, taking account of their precise abilities and using them in his tactics. Most basic of all is transforming Mista’s bullets into other life forms to take his enemies by surprise and multiply Giorno’s effective range.

Despite seeming to have a reckless side, notably infecting himself with Purple Haze’s virus, Giorno is a very careful person, constantly warning his partners of their impatience. He always has backup plans and makes sure his enemies are eliminated. While appearing as heedless, Giorno actually takes calculated risks.

Knowledge: Giorno is very knowledgeable in biology. His encyclopedic knowledge of fauna and flora allows him to transform objects into the life forms most suitable to his goal, as well as deducing his enemies’ powers.

Charisma: Giorno is a charismatic individual, able to sway people to his side easily, either through speech or key actions. His habits of observing his peers allow him to then deduce the best way to impress them and make them an ally, granting them resolve and confidence when they work with him. Arguably, this trait is likely inherited from his father.

Stealth Thievery: As he himself admitted, Giorno is an accomplished pickpocketer. Although demonstrated only once, his skill is undeniable as he was able to steal a prison guard’s wallet in the middle of his body search. In the anime, Giorno was able to grab a wallet back from a pickpocketer who had snatched it from a woman. After he returned it to her, he used his Stand ability to transform the money in the wallet into butterflies, which then flew back to him.

Ear Trick: Giorno has shown the ability to stuff his entire ear into his head, and that was, in fact, the very first ability he displayed when he was introduced. However, although it is quite entertaining as a parlor trick, it has no practical use. Giorno used his trick to help smooth talk two security guards into letting him scam tourists at Naples’ airport.

Relationships

Making me repeat myself… it’s useless. I hate it because it’s useless, useless, useless…

Family

DIO’s picture in Giorno’s wallet

  • Dio Brando/DIO: While Giorno has never been shown interacting with his birth father, he has been shown to value his birth father to some degree as his wallet was revealed to contain a photograph of DIO. Giorno does inherit some of DIO’s ruthless and brutal nature, as well as his ambition and charisma. However, he does not use it for evil ends. Giorno even uses the «WRYYY!» scream at one point, and also uses his «Useless!» Stand cry.
  • Jonathan Joestar: Unknown to even Giorno, his biological ancestry comes from Jonathan’s DNA. As DIO conceived him using Jonathan’s body, this allows Giorno to gain the Joestar Birthmark. From Jonathan, Giorno appears to have inherited his noble, polite, and overall kind nature toward good people, observed by Koichi to a degree. Even though DIO is the one who conceived Giorno, Koichi noted that the Joestar bloodline’s influence is visible.
  • Mother (maiden surname Shiobana): Giorno’s mother had rarely cared for him when he was a child, viewing him as a hindrance to her party life and often left him in the dark whenever she went out, where he was too scared to even cry.
  • Stepfather: Initially, Giorno’s stepfather would often beat Giorno when his mother was away, angered at his habit of always trying to read people (although it was his abuse that inspired this behavior). This changes after Giorno meets the gangster, after which the stepfather was likely intimidated out of trying to beat Giorno again.
  • Donatello, Rikiel, and Ungalo: The three are Giorno’s half-brothers. It is unknown if he was aware of their existence.
  • Jotaro Kujo: While they have never formally met, Jotaro investigated Giorno due to his connections to both DIO and the Joestar family. Having found out Giorno’s relation with DIO, Jotaro avoided meeting him in person and trusted Koichi to judge him in his stead. It is assumed Jotaro has no ill will towards him following Koichi’s report of him being a reasonable and Joestar-like person.

Allies

Mista… your resolve shines with a radiance that eclipses even the sun rising at our backs and sheds light upon our path… and it illuminates the righteous fated path that we shall walk together hereafter, as well!

Giorno being licked in the face by Bruno

  • Bruno Bucciarati: Giorno and Bucciarati met as enemies, but Giorno was able to deduce from the flaws in Bucciarati’s tactics against him that Bucciarati was a good person, and decided to work with him in the conclusion of their fight. From that point on, the two have formed a relationship of mutual trust, even with Giorno unconditionally accepting that Bucciarati will not help him if he is found out as an enemy of Passione, while Bucciarati assists him in rising in the ranks. Giorno is able to save Bucciarati from complete and utter defeat at the hands of the Boss using one of his ladybug brooches, causing him to mentally note how Giorno always fills him with courage. After Bucciarati’s soul is finally put to rest, Giorno immediately fights Diavolo, revealing his emotions towards his friend’s death.

Giorno helping Mista shoot an enemy Stand user

  • Guido Mista: Mista is one of the initially nicer people to Giorno in the gang when he first joins and is quick to grow to him after seeing him in action. Mista is the second to realize Giorno’s ability to guide others without their knowledge, viewing him as a source of hope. The two frequently team up together and place a lot of faith in each other’s abilities, at one point combining their Stand powers in a moment of doubt to capture a helicopter. By the end of the story, Mista and Giorno are the surviving members of the team, and perhaps closer friends than the rest, continuing to work together in the gang when Giorno takes over as boss with Mista as his subordinate.
  • Narancia Ghirga: Initially, Narancia only interacts with Giorno by jokingly reminding him that he is his superior due to age. However, Narancia later begins to trust Giorno who repeatedly impresses him with his supportive attitude and quick thinking. Against Squalo and Tizzano, Narancia is happy to have Giorno assist him and even believing that the gang stands a chance against the Boss if they have him. After Narancia’s sudden death, Giorno places a grave for him and mourns, promising to take his body back home.
  • Pannacotta Fugo: Fugo initially doesn’t have time to think much of Giorno. During the struggle with La Squadra Esecuzioni member Illuso, he sees Giorno temporarily sacrifices his hand to trick Illuso into being killed by Purple Haze, earning Fugo’s respect, and making him the first next to Bucciarati to see Giorno’s valor and wits.
  • Leone Abbacchio: Abbacchio is highly suspicious toward Giorno’s presence in the gang and constantly belittles him, notably refusing to reveal his Moody Blues to him even if the group is in danger; nonetheless, Giorno’s actions still impress him. For his part, Giorno passively takes the abuse and tries to act in cooperation. During the battle with Illuso however, Abbacchio tries to sacrifice himself to allow Giorno to retrieve Mr.President’s Key and get it to the rest, and later shows a begrudging respect for him when he defies this and stays to save the lives of all the members involved in the battle. Never shown warming up to Giorno completely as the rest of the team has, Abbacchio nonetheless loses all suspicion toward him at the time of his death.
  • Koichi Hirose: Koichi was sent by Jotaro to investigate Giorno. Despite the fact Giorno cunningly stole his luggage, Koichi becomes an ally to Giorno after he sees his inner virtue, comparing it to that of the Joestar bloodline. He ends up trusting Koichi enough to tell him and only him about everything. They go their own separate ways on good terms.
  • Trish Una: When Giorno is first introduced to Trish, he saw her escort mission as a prime opportunity to get closer to Passione’s Boss than he had originally imagined. The two don’t interact as much, but Trish is seen to believe in Giorno. As Vento Aureo progresses, Giorno demonstrates a degree of care for Trish, willing to sacrifice his chance to confront the Boss in order to tend to her and ensure her well-being. During the battle with Notorious B.I.G., Spice Girl openly admits that Giorno’s actions have allowed her spirit to mature. Trish, like the rest of Bucciarati’s team, has put her faith and trust in Giorno by the end, awed at Giorno’s victory over her father.
  • Jean Pierre Polnareff: Polnareff and Giorno become allies during the fight against Diavolo, and Giorno is the most willing to listen to his advice. After his body switch, Polnareff becomes a guardian for the Stand Arrow and stays with Giorno and the newly-led Passione. It is unknown if he knows Giorno’s connections with the Joestars and DIO himself.

Purple Haze Feedback

  • Sheila E: After Giorno became the boss of Passione, Sheila was placed as his bodyguard. When Sheila learned Giorno killed Illuso, she was content with the way he died.

Enemies

One more thing. About that theory of happiness you spewed… even as I look at you now, I feel no happiness at all, because victory was mine from the very beginning.

  • Diavolo: As the Boss of Passione, which was selling drugs in the streets, Diavolo was de facto Giorno’s archenemy and target. However, both didn’t know or even personally meet each other until very late in the narrative. Knowing nothing about Diavolo, Giorno sought to climb the ranks and approach him in order to take over Passione, with his daughter’s escort mission being a chance that Giorno would readily take to get close to him. However, Bucciarati’s open rebellion hasted his plan and allowed him to take more initiative against Diavolo and Passione as a whole. While Diavolo learned very quickly how resourceful Giorno was and treaded carefully around him, he still treated him as inferior, calling him a «brat» and «hindrance», even when he viewed Giorno as his greatest threat during the final battle. On the other hand, Giorno only got to interact with Diavolo when he acquired Gold Experience Requiem and used the one moment to taunt the boss, especially challenging his philosophy rooted in ‘results’.
  • Polpo: Giorno met Polpo to pass the test to enter Passione. Giorno and Polpo were civil toward each other, but Polpo only saw Giorno as a potential tool and used his position of power to grimly warn the teenager about misconducting oneself. On the other hand, Giorno despised him as soon as his Black Sabbath killed a helpless civilian, prompting him to kill Polpo as soon as he could.

Giorno beating up Cioccolata with Gold Experience

  • Baby Face: Giorno and Baby Face were enemies, and the Stand Baby Face tried to assassinate Giorno to make a getaway after capturing Trish and Bucciarati. Baby Face grew increasingly frustrated at Giorno’s determination to the point it forewent any precaution and tried to fight him openly. Ironically, Giorno thanked Baby Face for giving him enough trouble to be pushed into a wall and progress. It didn’t prevent Giorno from summarily killing it and sending a venomous snake after its user, Melone.
  • Cioccolata: While Cioccolata didn’t think much of Giorno, only noticing that he discovered Green Day’s ability rather quickly, Giorno witnessed the ruin Cioccolata’s Stand brought to Rome, and greatly execrated the psychopath. When Giorno defeated Cioccolata, he reminded the mad doctor that those like him didn’t deserve to live and vented his scorn with a lengthy and mortal pummeling before throwing Cioccolata’s mutilated body into a garbage truck.

Other

  • Man X: When he was little, Giorno saved a wounded gangster by lying to his pursuers about where he was. Incidentally, Gold Experience subconsciously intervened by making the grass and other flora around the gangster grow. The man was grateful and ensured that Giorno would never suffer in his life, making Giorno’s stepfather stop beating him, and stopping anyone from bullying him. He taught Giorno that there was good in humanity, and although he objected to Giorno joining a gang, Giorno dreamed of becoming a «gang-star».

Chapters / Episodes

Book Icon.png Manga Appearances

Chapters in order of appearance

  • Chapter 440: Gold Experience, Part 1
  • Chapter 441: Gold Experience, Part 2
  • Chapter 442: Gold Experience, Part 3
  • Chapter 443: Bucciarati Is Coming, Part 1
  • Chapter 444: Bucciarati Is Coming, Part 2
  • Chapter 445: Bucciarati Is Coming, Part 3
  • Chapter 446: Bucciarati Is Coming, Part 4
  • Chapter 447: Bucciarati Is Coming, Part 5
  • Chapter 448: Meet the Gangster Behind the Wall, Part 1
  • Chapter 449: Meet the Gangster Behind the Wall, Part 2
  • Chapter 450: Joining the Gang, Part 1
  • Chapter 451: Joining the Gang, Part 2
  • Chapter 452: Joining the Gang, Part 3
  • Chapter 453: Joining the Gang, Part 4
  • Chapter 454: Joining the Gang, Part 5
  • Chapter 455: Joining the Gang, Part 6
  • Chapter 456: 5 Plus 1
  • Chapter 457: Find Polpo’s Fortune!
  • Chapter 458: The Mystery of Soft Machine, Part 1
  • Chapter 459: The Mystery of Soft Machine, Part 2
  • Chapter 460: Moody Blues Strikes Back, Part 1 (Mentioned only)
  • Chapter 461: Moody Blues Strikes Back, Part 2 (Mentioned only)
  • Chapter 462: Sex Pistols Appears, Part 1
  • Chapter 463: Sex Pistols Appears, Part 2
  • Chapter 464: Sex Pistols Appears, Part 3
  • Chapter 465: Sex Pistols Appears, Part 4 (Mentioned only)
  • Chapter 466: Sex Pistols Appears, Part 5 (Cover only)
  • Chapter 467: Sex Pistols Appears, Part 6
  • Chapter 468: The Hidden Six-Hundred Million Yen Stash
  • Chapter 469: Capo Bucciarati; The First Order from the Boss
  • Chapter 470: Narancia’s Aerosmith, Part 1 (Flashback)
  • Chapter 475: Narancia’s Aerosmith, Part 6 (Cover only)
  • Chapter 478: The Second Order from the Boss: «Retrieve the Key!»
  • Chapter 479: Man in the Mirror and Purple Haze, Part 1
  • Chapter 480: Man in the Mirror and Purple Haze, Part 2
  • Chapter 481: Man in the Mirror and Purple Haze, Part 3
  • Chapter 482: Man in the Mirror and Purple Haze, Part 4 (Flashback)
  • Chapter 483: Man in the Mirror and Purple Haze, Part 5
  • Chapter 484: Man in the Mirror and Purple Haze, Part 6
  • Chapter 485: Man in the Mirror and Purple Haze, Part 7
  • Chapter 486: Express Train to Florence, Part 1
  • Chapter 487: Express Train to Florence, Part 2
  • Chapter 488: The Grateful Dead, Part 1
  • Chapter 489: The Grateful Dead, Part 2
  • Chapter 492: The Grateful Dead, Part 5
  • Chapter 496: The Grateful Dead, Part 9
  • Chapter 499: The Grateful Dead, Part 12
  • Chapter 500: Baby Face, Part 1
  • Chapter 501: Baby Face, Part 2
  • Chapter 502: Baby Face, Part 3
  • Chapter 503: Baby Face, Part 4
  • Chapter 504: Baby Face, Part 5
  • Chapter 505: Baby Face, Part 6
  • Chapter 506: Baby Face, Part 7
  • Chapter 507: Head to Venice!
  • Chapter 508: Venice’s Santa Lucia Station — Get the «OA-Disc»!
  • Chapter 509: White Album, Part 1
  • Chapter 510: White Album, Part 2
  • Chapter 511: White Album, Part 3
  • Chapter 512: White Album, Part 4
  • Chapter 513: White Album, Part 5
  • Chapter 514: White Album, Part 6
  • Chapter 515: White Album, Part 7
  • Chapter 516: The Boss’s Last Orders
  • Chapter 518: The Mystery of King Crimson, Part 1 (Voice only)
  • Chapter 519: The Mystery of King Crimson, Part 2
  • Chapter 520: The Mystery of King Crimson, Part 3
  • Chapter 521: The Mystery of King Crimson, Part 4
  • Chapter 522: The Mystery of King Crimson, Part 5
  • Chapter 523: The Mystery of King Crimson, Part 6
  • Chapter 524: The «G» in Guts
  • Chapter 525: Clash and Talking Head, Part 1
  • Chapter 526: Clash and Talking Head, Part 2
  • Chapter 527: Clash and Talking Head, Part 3
  • Chapter 528: Clash and Talking Head, Part 4
  • Chapter 529: Clash and Talking Head, Part 5
  • Chapter 530: Clash and Talking Head, Part 6
  • Chapter 531: Clash and Talking Head, Part 7
  • Chapter 532: No Flightcode! Headed for Sardinia
  • Chapter 533: Notorious B.I.G, Part 1
  • Chapter 534: Notorious B.I.G, Part 2
  • Chapter 535: Notorious B.I.G, Part 3
  • Chapter 536: Notorious B.I.G, Part 4
  • Chapter 537: Notorious B.I.G, Part 5 (Cover only)
  • Chapter 538: Notorious B.I.G, Part 6 (Hand only)
  • Chapter 540: Spice Girl, Part 2
  • Chapter 544: King Crimson vs. Metallica, Part 1 (Cover only)
  • Chapter 549: King Crimson vs. Metallica, Part 6
  • Chapter 550: Beneath a Sky on the Verge of Falling
  • Chapter 551: Pronto! On the Line, Part 1
  • Chapter 552: Pronto! On the Line, Part 2
  • Chapter 553: Destination: Rome! The Colosseum
  • Chapter 554: «Green Day» and «Oasis», Part 1
  • Chapter 555: «Green Day» and «Oasis», Part 2 (Cover only)
  • Chapter 557: «Green Day» and «Oasis», Part 4
  • Chapter 558: «Green Day» and «Oasis», Part 5
  • Chapter 559: «Green Day» and «Oasis», Part 6
  • Chapter 560: «Green Day» and «Oasis», Part 7
  • Chapter 561: «Green Day» and «Oasis», Part 8
  • Chapter 562: «Green Day» and «Oasis», Part 9
  • Chapter 563: «Green Day» and «Oasis», Part 10
  • Chapter 565: «Green Day» and «Oasis», Part 12 (Photo only)
  • Chapter 566: «Green Day» and «Oasis», Part 13 (Photo only)
  • Chapter 568: His Name Is Diavolo, Part 1
  • Chapter 570: His Name Is Diavolo, Part 2
  • Chapter 571: What Lies Beyond the Arrow
  • Chapter 572: The Requiem Quietly Plays, Part 1 (In Narancia Ghirga’s body)
  • Chapter 573: The Requiem Quietly Plays, Part 2 (In Narancia Ghirga’s body)
  • Chapter 574: The Requiem Quietly Plays, Part 3 (In Narancia Ghirga’s body)
  • Chapter 575: The Requiem Quietly Plays, Part 4 (In Narancia Ghirga’s body)
  • Chapter 576: The Requiem Quietly Plays, Part 5 (In Narancia Ghirga’s body)
  • Chapter 577: The Requiem Quietly Plays, Part 6
  • Chapter 578: The Requiem Quietly Plays, Part 7
  • Chapter 579: The Requiem Quietly Plays, Part 8
  • Chapter 580: Diavolo Surfaces, Part 1
  • Chapter 581: Diavolo Surfaces, Part 2
  • Chapter 582: Diavolo Surfaces, Part 3
  • Chapter 583: Diavolo Surfaces, Part 4
  • Chapter 584: Diavolo Surfaces, Part 5
  • Chapter 585: King of Kings
  • Chapter 586: Gold Experience Requiem, Part 1
  • Chapter 587: Gold Experience Requiem, Part 2
  • Chapter 588: Gold Experience Requiem, Part 3
  • Chapter 589: Gold Experience Requiem, Part 4
  • Chapter 594: Sleeping Slaves, Part 5
  • SO Chapter 115: Sky High, Part 4 (Mentioned only)
  • SBR Extra Chapter 3: Untitled Stand Chapter (Mentioned only)

TV Icon.png Anime Appearances

Episodes in order of appearance

  • GW Episode 1: Gold Experience
  • GW Episode 2: Bucciarati Is Coming
  • GW Episode 3: Meet the Gangster Behind the Wall
  • GW Episode 4: Joining the Gang
  • GW Episode 5: Find Polpo’s Fortune!
  • GW Episode 6: Moody Blues Strikes Back
  • GW Episode 7: Sex Pistols Appear, Part 1
  • GW Episode 8: Sex Pistols Appear, Part 2
  • GW Episode 9: The First Order from the Boss
  • GW Episode 10: The Hitman Team
  • GW Episode 11: Narancia’s Aerosmith
  • GW Episode 12: The Second Order from the Boss
  • GW Episode 13: Man in the Mirror and Purple Haze
  • GW Episode 13.5: Inizio del vento aureo
  • GW Episode 14: Express Train to Florence
  • GW Episode 15: The Grateful Dead, Part 1
  • GW Episode 16: The Grateful Dead, Part 2
  • GW Episode 17: Baby Face
  • GW Episode 18: Head to Venice!
  • GW Episode 19: White Album
  • GW Episode 20: The Boss’s Last Orders
  • GW Episode 21: The Mystery of King Crimson
  • GW Episode 21.5: determinazione
  • GW Episode 22: The «G» in Guts
  • GW Episode 23: Clash and Talking Head
  • GW Episode 24: Notorious B.I.G
  • GW Episode 25: Spice Girl
  • GW Episode 26: A Little Story From the Past ~My Name Is Doppio~ (Eyecatch only)
  • GW Episode 28: Beneath a Sky on the Verge of Falling
  • GW Episode 28.5: destino
  • GW Episode 29: Destination: Rome! The Colosseum
  • GW Episode 30: Green Day and Oasis, Part 1
  • GW Episode 31: Green Day and Oasis, Part 2
  • GW Episode 32: Green Day and Oasis, Part 3 (Mentioned only)
  • GW Episode 33: His Name Is Diavolo
  • GW Episode 34: The Requiem Quietly Plays, Part 1
  • GW Episode 35: The Requiem Quietly Plays, Part 2
  • GW Episode 36: Diavolo Surfaces
  • GW Episode 37: King of Kings
  • GW Episode 38: Gold Experience Requiem
  • GW Episode 39: Sleeping Slaves

Book Icon.png Novel Appearances

Chapters in order of appearance

  • GioGio’s Bizarre Adventure II: Golden Heart, Golden Ring
  • Purple Haze Feedback Chapter 1: vitti ‘na crozza (Mentioned only)
  • Purple Haze Feedback Chapter 2: me voglio fà ‘na casa (Mentioned only)
  • Purple Haze Feedback Chapter 3: ‘a vucchella (Flashback)
  • Purple Haze Feedback Chapter 4: tu ca nun chiagne (Mentioned only)
  • Purple Haze Feedback Chapter 5: mi votu e mi rivotu
  • Purple Haze Feedback Chapter 6: fantasia siciliana (Mentioned only)
  • Purple Haze Feedback Chapter 7: luna nova (Mentioned only)
  • Purple Haze Feedback Chapter 8: ‘o surdato ‘nnammurato
  • Purple Haze Feedback Bonus Chapter: The Mourning (Flashback)
  • JORGE JOESTAR Chapter 8: Nero Nero Island
  • JORGE JOESTAR Chapter 10: H.G. Wells (Mentioned only)
  • JORGE JOESTAR Chapter 12: Rhinoceros Beetle (Voice only)
  • JORGE JOESTAR Chapter 14: Desolation Row (Mentioned only)
  • JORGE JOESTAR Chapter 15: Beyond (Death)
  • JORGE JOESTAR Chapter 16: Beyond II (Mentioned only)

Quotes

Quote.png Quotes

  • Of course, I’ll go straight to the hotel!… However, only with your empty luggage.

  • Luca… please, don’t make me say the same thing twice. When I have to repeat something that only needs to be said once, it means that the listener is unintelligent.

  • I told you to stop… this frog isn’t necessarily obedient towards me… It’s only trying to protect itself. It has its own life to protect… Any attack directed towards it will be reflected back, resulting in death.

  • Making me repeat myself… it’s useless. It hate it because it’s useless, useless, useless…

  • You’re someone who’s prepared himself for conflict. If you are prepared to kill someone, then that must mean that in turn, you’re prepared for the danger and possibility of being killed yourself…

  • I had just announced that I wouldn’t allow civilians to get involved… I apologize, that was a lie.

  • No. You won’t try to kill me anymore. Because you’ll become my ally. I’m planning on defeating your Boss and taking over this city. In order to get rid of gangsters who sell drugs to children… you have to become a gang member yourself.

  • Yes…! To take control of this city, I have to enter into the organization that is currently in control and work my way up…! I’m going to become a Gang-star!

  • I, Giorno Giovanna, have a dream! (このジョルノ・ジョバァーナには夢がある。Kono Joruno Jobāna ni wa yume ga aru.)

  • Even if Polpo is a capo in the organization that I’m intending to join, if he intends to get in the way of my dream… and if he’s someone who kills innocent bystanders like that old man, as if his life was just trash to be tossed… I have to defeat him!

  • I, Giorno Giovanna, have a dream that I know is just.

  • You said that there are two paths that I could follow… but for you to have that many choices? Impossible! Mudamudamudamudamudamudamuda !!! Take your time and enjoy sunbathing! That’s the singular path that you can follow.

  • So. You asserted that when someone is insulted, murder is permitted, correct? I see, that is in fact a very important distinction. Because you insulted that innocent old man’s life. And that’s why I turned one of your pistols into a banana. It’s your last meal, take your time… enjoy it.

  • Did I [drink Abbacchio’s piss]…? Well, you all keep your abilities a secret, don’t you?

  • [Illuso] is already destined for defeat regardless! His exit gives me a better chance of survival.

  • They will catch us in no time if we steal a single car. But, if we steal a hundred cars, then thy might have a harder time figuring out which one we’re on.

  • We have similarities. You and my Gold Experience. They both have the ability to create. You gave me a hint and pushed me within an inch of my life… And that’s helped me grow a little!

  • This sensation! I don’t exactly get it, but… My Gold Experience… I feel the birth of something new! I sense the birth of something newer and greater than before!!

  • I learned something… from your ability to turn humans into objects. Was it fate or some force that attracts similar Stands to each other…? People often learn more from their failures than from their successes and victories… Your ability to make people into objects… has allowed my Gold Experience to grow.

  • You did things your own style, but it was useless either way…

  • Only those with resolve can clear a path through the darkness… things are getting exciting… If the worst comes to the worst, at least one of us will die in the process… but it is you responsibility, and our resolve shall clear the path!

  • This is what resolve is! It is to carve out your destined path through the darkened wastes!

  • Mista… your resolve shines with a radiance that eclipses even the sun rising at our backs and sheds light upon our path… and it illuminates the righteous fated path that we shall walk together hereafter, as well! Mudamudamudamudamudamudamudamuda!!!!

  • The unconscious… Stand abilities are, in a sense, the unconscious talents of their Users. If any sense of guilt exists in your heart, then that will unconsciously put a brake on your ability. But this man delights in cruelty. It is his reason for living… that’s why he has this ability. If he can do this, that means he has no brakes! There is no limit to his evil.

  • One more thing. About that theory of happiness you spewed… even as I look at you now, I feel no happiness at all, because victory was mine from the very beginning.

  • Know your place. A deal like this is too good to be true for a man like you.

  • We’re leaving you here… I won’t let anyone… hurt you anymore, I promise… but, I swear that I will bring you home.

  • All that will survive is the reality of this world. Righteous actions born from reality will never be annihilated. Bucciarati is dead, and so are Abbacchio and Narancia. But, their actions and their wills have not been annihilated. They are the ones who gave me this Arrow. Now, are your actions born of reality? Or are they born of superficial evil? We’re about to find out. In the end, will you be able to escape annihilation? Boss?

  • The ending is something which has no ending. That is Gold Experience Requiem.

  • That which we have inherited from the departed must be taken onwards! I will not destroy this Arrow!

  • It’s not possible to save everyone. The choices you can make are infinite, and the world is too complex. Neither you nor I can know which choice is right and which is wrong. Whatever might be the terrible consequence that you gace, the fact of choosing something and accepting its consequences is the most important thing. Maybe I’m the one being mistaken, but… We did choose the path of fight, and I’m not ashamed of it. I hope it’s the same for you. I truly hope so.

  • ‘You haven’t betrayed anyone. Nobody ever let you. You don’t trust anyone, so nobody ever trusted you. Your invincibility is useless. You may be strong, but there is no future in which you find yourself a purpose. Useless. Useless.

  • What do you say, Pannacotta Fugo? Will you lend me your talents again? I have a dream. And I need friends to help me with that dream.»

Creation and Development

Wj-1996-5 6-p161.jpg

Fugo… So you’ve come on orders of the boss, huh?

Araki initially played around with the idea of making the protagonist of Part 5 a woman. However, after discussing with his editor at the time, Hiroshi Sekiya, who thought that a female lead would be a tough sell for the Weekly Shonen Jump’s readers, he eventually decided on making the protagonist a young man. Sekiya also noted that Giorno’s Japanese name, «Haruno Shiobana» (汐華 初流乃 Shiobana Haruno), is feminine and that Gold Experience’s power to create life is reminiscent of a woman’s own ability to give birth. Because Araki jokingly wondered about the possibility of revealing that Giorno was a woman who looked like a man all along, Sekiya theorized that Araki could’ve entertained the idea of a female Giorno.[26]

Araki explains that Giorno’s androgynous nature was the result wanting to mix «Gangster Styles» and «bishonen.» His attire was also influenced by «gay fashion.»[27] Although Giorno is mostly voiced by male voice actors in media, in the game GioGio’s Bizarre Adventure, he is voiced by the female voice actress, Romi Park. The sound designer for Capcom, Hiroshi Ohno, explained that this was because the team wanted to give Giorno a more androgynous image for the game.[28] Giorno’s voice actor in the Bandai Namco video games, Daisuke Namikawa, later went on to voice Narciso Anasui in the TV anime adaptation of Stone Ocean.

While writing Part 5, Araki originally planned on having one of the members of Bucciarati’s team, out of Mista, Narancia, Fugo and Abbacchio, be a spy working undercover for the Boss. This spy would then at some point betray Giorno and Bucciarati, similar to the story of Judas.[29][30] Araki initially settled on making Fugo the traitor, stating that it possibly would’ve been up to Giorno to dispatch of him. However, Araki decided against this, as he thought that Giorno killing his former friend would make the story too dark and would leave a bad impression on his younger readers. In All-Star Battle, the game includes various hypothetical pre-fight dialogue alluding to Fugo as a traitor when he is pitted against Giorno, Bucciarati, Mista, or Diavolo.

According to Kensho Ono, Giorno Giovanna’s voice actor for the anime, it was a difficult task for him to adhere to the exact number of «muda muda» exclamations as the manga. Anime producer Hiroyuki Omori said the production team went back and forth about this because sometimes the cuts wouldn’t fit the length of the battle cries. Takehito Koyasu seems to have been an exception, as Kensho Ono stated that Koyasu told him that he never thought of doing that and matched his battle cries to the length of the cut directly.[31] Ono found it challenging to say «muda muda» rapidly and had to train while driving to get it right. He mentions that scrunching up the face helped him say the battle cry more rapidly. Ono also says that during his audition, he was unsatisfied with his performance on Giorno’s battle cry and asked for a redo even though the casting director had greenlit his performance. He theorizes that it helped him get the role since it showed his commitment.[31]

In Araki’s top Ten Favorite Characters in 2000, Giorno ranked fifth, Araki’s second favorite JoJo and third favorite Part 5 character; Mista ranked seventh, Diavolo at fourth, & Bucciarati in third place.

Notes

  1. «Primo mafioso» in the English dub

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Chapter 593: Sleeping Slaves, Part 4
  2. Golden Wind Model Sheet No.CR200-20
  3. 3.0 3.1 Chapter 443: Bucciarati Is Coming, Part 1, Page 2
  4. 4.0 4.1 Chapter 443: Bucciarati Is Coming, Part 1
  5. Araki Sensei Talks Golden Wind (10/24/2020)
  6. 6.0 6.1 Chapter 444: Bucciarati Is Coming, Part 2
  7. Chapter 516: The Boss’s Last Orders
  8. Chapter 534: Notorious B.I.G, Part 2
  9. 9.0 9.1 Chapter 440: Gold Experience, Part 1
  10. Chapter 459: The Mystery of Soft Machine, Part 2
  11. Chapter 484: Man in the Mirror and Purple Haze, Part 6
  12. 12.0 12.1 Chapter 447: Bucciarati Is Coming, Part 5
  13. Chapter 455: Joining the Gang, Part 6
  14. Chapter 506: Baby Face, Part 7
  15. Chapter 515: White Album, Part 7
  16. Chapter 563: «Green Day» and «Oasis», Part 10
  17. Chapter 456: 5 Plus 1
  18. Chapter 586: Gold Experience Requiem, Part 1
  19. Chapter 481: Man in the Mirror and Purple Haze, Part 3
  20. Chapter 512: White Album, Part 4
  21. Chapter 489: The Grateful Dead, Part 2
  22. Chapter 514: White Album, Part 6
  23. Chapter 530: Clash and Talking Head, Part 6
  24. Chapter 441: Gold Experience, Part 2
  25. Chapter 442: Gold Experience, Part 3
  26. JOJOVELLER History book
  27. Continued — Hirohiko Araki’s Manga Techniques
  28. GioGio’s Bizarre Adventure OST
  29. Vento Aureo Bunko Vol. 10 (August 2005)
  30. GioGio’s Bizarre Adventure Strategy Guide (September 2002)
  31. 31.0 31.1 https://www.youtube.com/watch?v=70rec2DIpMI

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Не заставляй меня повторяться, это меня бесит. Пустая и бесполезная трата времени.
Бесполезная… бесполезная… бесполезная… Muda, muda, muda…

Джорно Джованна (англ. Giorno Giovanna) — вымышленный персонаж из вселенной JoJo’s Blizarre Adventure. Внебрачный сын вампира Дио, зачатый им с помощью тела Джонатана Джостара, что по сути означает что у него два отца — биологический (использованное тело) и основной. Джорно не раз говорит о том, что мечтает вступить в мафию и стать Gang-Star (на английском это игра слов. Если совместить «Gangster» (гангстер) и «Superstar» (суперзвезда), получается Gangstar) В возрасте 15 лет от пересекается с гангстером Бруно Бучелатти, который вводит его в банду. Там Джорно находит верных друзей и сподвижников, для того чтобы осуществить свою мечту, свергнув главного Босса всей итальянской мафии…

Силы и способности[править]

  • Несмотря на то что Джорно всего 15 лет от роду, все его основные показатели находятся на человеческом пике. Скорость реакции намного выше пика, и позволяет наблюдать и реагировать на гиперзвуковые (и выше) станды. 
  • Сверхчеловеческий уровень живучести и выносливости: получив серьёзную травму плеча, сломанную ключицу, вывихнутое левое запястье и сильнейшее повреждение правой руки находился в сознании, продолжал бой, и даже относительно легко разделался со своим противником. Когда ему перерезали глотку, он несколько минут истекал кровью прежде чем вылечить себя, и всё равно остался жив. Легко переносит боль.
  • Рукопашный бой явно не самая лучшая черта ДжоДжо, однако он обладает вполне внушительными навыками. 
  • Великолепный боец на стандах.
  • От своего биологического отца Джонатана, Джорно унаследовал фамильный черты рода Джостаров: несломимую волю и острейший ум. Джорно всегда готов биться до конца, спокойно идёт на любой риск. Не пожалел собственной руки для победы (а это было до того как он научился лечить раны). Рискуя жизнью, Джорно перенёс на врага опаснейший вирус, и выжил только благодаря своей изворотливости. 
  • Острейший ум Джорно позволяет ему выходить победителем из самых невероятных ситуаций. Является самым смекалистым в группировке Бучелатти, уровень интеллекта в которой и так колоссально высок. Джорно использует свою, казалось бы небоевую, способность самыми удивительными методами, и всегда имеет план действий. Переиграть его в тактике не вышло ни у кого из его врагов.
  • Обладает колоссальным боевым опытом против различных стандо-юзеров, что означает что он имел дело с самыми различными, несхожими, и странными способностями. Научился быстро подстраиваться под обстановку, и в кратчайшие сроки определять сильные и слабые стороны врага.

Стенды[править]

  • Станд: Gold Experience (Боевой крик при атаке — часто повторяющееся «MUDAMUDAMUDA», что в переводе с японского означает «Бесполезно») — станд представляет собой что-то вроде персонифицировано олицетворения сущности/духа пользователя в виде человекоподобного призрачного существа, способного летать, проходить сквозь материю (при необходимости) и невидимого для обычных людей. Станд и пользователь — едины, пользователю предаются все ощущения и повреждения станда. Станд подчиняется пользователю, но может действовать сам в случае угрозы жизни носителя. Gold Experience имеет следующие показатели:

  • +Сила: C (способен крушить бетонные стены).
  • +Скорость: A (точные показатели не известны. Примерно — в районе релятива реакции и скорости атаки).
  • +Радиус: 2 метра от пользователя. 
  • +Прочность: D (тело устойчиво к ударам, способным легко сломать кость. Благодаря этому даже не смотря на связанность повреждений, станд всё ещё подходит для защиты).
  • +Точность: C.
  • +Потенциал: A. 
  • Уникальная способность Gold Experience — даровать Жизнь предметам, превращая неорганику в органику, например в животное или растение. Может превратить пули в ствол дерева, и остановить своё падение с огромной высоты. Может превратить зубы в медуз что бы фильтровать мочу. Может подготавливать ловушки, вроде превращения пистолета в банан, и его внезапного выстрела при попытке съесть его. Превратил капсулу с вирусом в змею, и она автоматически выработала антидот, который Джорно и использовал. 
  • Если превратить в животное предмет, принадлежащий человеку, (например ботинок), то это животное будет стараться вернуться к своему владельцу, что позволяет найти его. При попытке нанести урон ожившим предметам, он вернётся к атаковавшему в том же виде (удар вернётся как удар, порез как порез. Не распространяется на залеченные раны).
  • Чувствует присутствие всех источников жизни в округе.
  • Так же способен лечить абсолютно любые раны, как чужие так и собственные путём превращения не-органики в органику, например, превратив пулю в кусок органа и сосуды, которые она разорвала. Способен приращивать целые конечности, заменять кости. 
  • При нанесении удара живому существу Gold Experience создаст у него сбой в работе нервной системы: сам он будет ощущать свои движения как супер быстрые, в реальности же двигаясь как черепаха. Так же его чувство боли будет оооооооочень растянутым, превращая каждый удар в длительную пытку.

Во время финального боя, Джорно пронзил свой станд Стрелой, которая обычно даёт человеку силу станда. При подобном же использовании, Стрела вызвала перерождение станда в новую форму, вселенского уровня сил — Gold Experience Requiem. Новый станд обладает своей волей и разумом, но продолжает подчинятся и защищать ДжоДжо. Показатели:

+Сила: Не имеет значения. 

+Скорость: Не имеет значения. 

+Радиус: Не имеет значения. 

+Прочность: Не имеет значения. 

+Точность: Не имеет значения.

+Потенциал: Не имеет значения. 

Способности: 

— Обладает всеми старыми силами, но к ним добавляются: 

+Обнуление: станд имеет способность обнулять абсолютно любое явление или действие, приводить его к нулевой точке, проще говоря — отменять, делая так, что его и не происходило. Т.к. он обладает собственным разумом, он может сам автоматически обнулить то, что представляет угрозу для Джорно. При помощи этой способности можно было обнулить вырезание временного отрезка в масштабах вселенной.

+Бесконечная смерть: При воздействии способности к обнулению через удар на живое существо, «его смерть будет обнулена», и оно будет вечно переживать бесконечные смерти в альтернативных возможностях.

+Акаузальность: Судя по всему, Gold Experience Requiem cуществует вне времени, так как он может двигаться и мыслить даже в отрезке, в котором времени не существует, а его действия не возможно предсказать способностью, видящей будущее. 

+GER показал способность выстреливать чем-то вроде концентрированного лазера из духовной энергии, наносящего урон врагу и обладающего свойствами оригинального Gold Experience оживлять неодушевлённые предметы. 

+Левитация: После пробуждения станд также показал способность левитировать себя и Джорно.

Настоящее имя: Харуно Шиобана (яп. 汐華 初 流乃)
Значение имени: Джорно (итал. giorno — «день»), Джованна (женская версия имени Джованни)
Фракция: Пассионе
Возраст: 15 лет
Дата рождения: 16 апреля 1985 года
Рост: 172 см
Группа крови: IV
Национальность: японец, британец
Цвет волос: чёрный (до V части), золотой ()
Цвет глаз: голубой
Стенд: Gold [img]http://vignette4.wikia.nocookie.net/jjba/images/4/44/GoldExperience_ASB.jpg/revision/latest?cb=20120912225637[/img] (назван в честь альбома The Gold Experience американского певца http://ru.wikipedia.org/wiki/Принс), Gold [img]http://vignette.wikia.nocookie.net/jjba/images/a/a7/GER_Profile.png/revision/latest/scale-to-width-down/350?cb=20160414114347[/img] Способности стенда: создание живых существ из неодушевлённых предметов и их обратное превращение в неживое, обнуление атак противника («Gold Experience Requiem»)

Главный герой «». Сын японки и Дио Брандо, но биологически считается сыном Джонатана, так как Дио на тот момент был носителем тела Джонатана. В раннем детстве его мать повторно вышла замуж за итальянского мужчину, и они переехали в Италию. Мечтает стать главой мафии «Ганг Стар» и присоединяется к команде «Пассионе», будучи самым молодым членом, становился де-факто новым лидером группы. Внешне выглядит как субтильный паренёк в противовес остальным ДжоДжо, которые имели богатырское телосложение. Однако у него есть главное оружие Джостаров — острый ум и способность быстро ориентироваться в ситуации. Хладнокровие, расчётливость, а также коронный вопль «MUDA-DA» Джорно унаследовал от своего отца Дио.
Часть Воссоздание жизни помогло Джорно изучить ещё одну способность — залечивание ран и восстановление оторванных конечностей. «Gold Experience Requiem» Джорно смог пробудить, воткнув обломок Стрелы в грудь своего «Gold Experience». Эффект превзошёл все ожидания — «Gold Experience» фактически получил неуязвимость против атак противника, а сам эффект обнуления атак оказался действенным оружием против «стирания времени» Дьяволо и его «King Crimson».

http://tvtropes.org/pmwiki/pmwiki.php/Characters/JojosBizarreAdventureGiornoGiovanna

JoJo’s Bizarre Adventure Main Character Index
Phantom Blood: DIO
Battle Tendency: Joseph Joestar | Kars
Stardust Crusaders: The Joestar Group (Jotaro Kujo | Jean-Pierre Polnareff) | Egypt 9 Glory Gods
Diamond is Unbreakable: Heroes | Yoshikage Kira
Golden Wind: Team Bucciarati (Giorno Giovanna) | The Boss
Stone Ocean: Heroes | Enrico Pucci
Steel Ball Run
JoJolion: The Higashikata Family
One-Shot Characters | Spinoff Characters

Character subpage for Giorno Giovanna, the protagonist of Golden Wind.

Beware of spoilers.


Giorno Giovanna / Birth Name: Haruno Shiobana (Stand: Gold Experience)

Voiced by: Kensho Ono (TV anime, JP, Last Survivor, and All-Star Battle R), Natsumi Fujiwara (young, JP), Phillip Reich (TV anime, EN) Janice Kawaye (young, EN), Daisuke Namikawa (All-Star Battle and Eyes of Heaven), Romi Park (Vento Aureo video game)
Gold Experience voiced by: Kensho Ono (TV anime, JP, Last Survivor, and All-Star Battle R), Phillip Reich (TV anime, EN), Daisuke Namikawa (normal) and Misa Watanabe (Requiem) (All-Star Battle and Eyes of Heaven), Romi Park (Vento Aureo video game)

https://static.tvtropes.org/pmwiki/pub/images/giorno_giovanni_gw.png

«Come what may, I refuse to give up my dream.»

«This is what it means—to have determination! To forge your path through the darkest of light!»

Son of DIO Brando and conceived after DIO had transferred his head to Jonathan Joestar’s body, Giorno Giovanna, birth name Haruno Shiobana, is a part of both the Joestar and Brando bloodlines. His goal was to join up with the most powerful gang in the Italian mob and set things right from within. As soon as he joins, he gets roped into travelling with Bucciarati’s gang of Stand users, eventually protecting their boss’ daughter. Giorno is calm and cold under almost any circumstance like his father, but much like his other bloodline carries a fierce and noble goal, and has an unbelievably deep amount of rage boiling inside him. Unlike everyone else in his line, who are all hammy, Giorno prefers a mute, calm rage, though is capable of blowing his top when the need arises.

Note that for the Theme Naming of JoJo, his name is romanized as Joruno Jobana, though during Part 5, Araki would romanize it as GioGio. It’s still pronounced the same. Also apropos to the Italian setting, the fans refer to this part by its Italian title Le Bizzarre Avventure di GioGio.


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    A-I 

  • Abusive Parents: His mother was neglectful and his stepfather beat him (until he was forced to stop by a gangster he saved), which made him an Extreme Doormat as a child.
  • Adaptation Dye-Job: Zig-zagged. In the games, his suit is dark blue with red ladybug pins and green shoes. Official manga colorings follow the same color palette, but they are not colored by Araki himself. The color picked for the anime is based on Araki’s preferred color scheme figurines and some of his official artwork; his suit is hot pink with teal blue ladybug pins and dark blue shoes. His hair and zippers remain gold, though.
  • Alliterative Name: Played with; his original name, Haruno Shiobana, isn’t alliterative, but the new name he chose for himself is.
  • Animal Motif: Ladybugs, which are a sign of good luck.
  • Anime Hair: He has what can only be described as hair tubes, cornets, or donuts.
  • Antagonistic Offspring: Some of his dialogue in Eyes of Heaven implies that this would be the case if he ever met DIO.

    Giorno: I am prepared to use you for my dreams if the need arises, Father.

  • Anti-Hero: A pragmatic type. His introduction to the story was stealing Koichi’s luggage. Hilarity aside, while he’s undeniably heroic, he’s also the most ruthless JoJo barring Johnny or Josuke (part 8). His predecessors’ confirmed kills were immortal vampires who couldn’t be allowed to roam the earth, while human opponents generally just got a well-deserved beatdown. All of Giorno’s fights barring Bucciarati end with his opponents dying in brutal fashion. Due to the way he kills Diavolo as well (killing him for infinity), he also has the highest kill count in the entire series, at only 15 years old.
  • Author Appeal: His primary associations with pink and blue stem from Araki’s belief that the two of them are «golden colours» akin to clear skies and cherry flowers that Japanese people of all ages adore.
  • Awesome by Analysis: He was often mistaken for a Creepy Child when he was young due to how he spent more time observing people than interacting with them. By the time he reaches his teenage years, his social skills have vastly improved while his ability to read people has only gotten sharper.
  • Awesome Moment of Crowning: The last scene of Golden Wind is literally this for him, as he becomes The Don of the Passione Mafia in a tribute to the final scene of The Godfather.
  • Badass Baritone: Inverted; he’s definitely a badass, but his voice is more of a husky tenor.
  • Badass Family: Considering he’s the son of a Big Bad using the body of one of the most badass Joestars.
  • Badass in Distress: Giorno in several arcs (most notably Clash/Talking Head and Notorious B.I.G.) is taken out early into the battle, leading to his allies scrambling to finish the fight soon so he can heal from otherwise debilitating injuries.
  • Batman Gambit: His victory (and optional survival) at the end of the Man in the Mirror battle involved hoping that Illuso would escape into the real world to rid himself of Purple Haze’s virus where Gold Experience and Purple Haze could engage him instead of staying in the mirror world to finish him, Fugo, and Abbacchio off where he’d be much harder to defeat by virtue of being the only one there with a usable Stand.
  • Battle Cry: MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA! MUDA!
  • Beware the Quiet Ones: Is most definitely the most subdued of all the JoJos to date. He’s also responsible for arguably the most brutal No-Holds-Barred Beatdown of the series and is known as one of the more ruthless Joestars for a damn good reason.
  • Big, Screwed-Up Family: He was conceived by DIO, who had Jonathan Joestar’s body neck-down, making him technically a great-great-great uncle for Jotaro.
  • Birthmark of Destiny: As with all Joestar family members, he has a star on his left shoulder-neck area.
  • Bishōnen: The first JoJo to be this trope, given that his part is when the series’ Art Evolution was solidified.
  • Bizarre Human Biology: Early in Part 5, he’s shown able to stuff his whole ear in his head.
  • Black Sheep: For the Joestars. Giorno’s only connection to the family is thanks to DIO using Jonathan’s body when he fathered Giorno and his similarities to other JoJos are flimsy at best. While — as noted by Koichi — he most certainly carries the spirit of Joestars, he’s by far the most brutal, ruthless, and cunning protagonist of the main universe and his ties to mafia make his heroism very questionable. His visual design is also distinct, he wears a bright pink suit while other JoJos have worn rather dark outfits, and he’s the only blonde JoJo of the pre-reboot storylines. And on top of that, he never gets addressed as JoJo in his own part, his story line is tagged under GioGio; a mix of Italian pronunciation of JoJo and a nod to his father’s name.
  • Blue Is Heroic: In the colored manga, Giorno’s suit is a dark blue that is a shade similar to what the other Joestars wear. Even in the anime where his suit is pink, his ladybug brooches are bright blue.
  • Break the Badass: Downplayed. While Giorno is by no means a naive wide-eyed person with no idea what he’s getting into, he’s much much softer and humbler near the beginning of the series and becomes more cold and pragmatic as the series wears on. By the end of the series, he still has his heart of gold, but losing so many of his newfound friends over the course of just one week to horrible violent deaths has hardened it and he has a cold stoic scowl that wouldn’t look out of place on Jotaro during his final scene, reflecting just how much of a toll his journey took on him.
  • Brought Down to Badass: After having one last conversation with Bucciarati, the arrowhead drops out of Giorno, implying he loses Gold Experience Requiem.
    • The anime implies something different: Trish says the arrow is Giorno’s forever. And even if the arrow does separate from Gold Experience, there’s no reason to believe it won’t stay in Giorno’s possession to be used by him again.
    • Yet given than Silver Chariot could hold on its Requiem form without having the arrow inserted inside itself as long as it lasted, it’s uncertain whether Giorno losing the arrow means he lost his Requiem.
    • Ultimately it may be said this is the case after all given that in the Joestar Family Tree from Stone Ocean every member of the family is introduced along their abilities and stands: Giorno’s stand at the time is said to be only Gold Experience. Whether this means anything or not, however, is unknown.
  • But Not Too Foreign: Like Josuke, he’s part-British and part-Japanese. He grew up in Italy with his Japanese mother and Italian stepfather, changing his name from Haruno Shiobana to Giorno Giovanna.
  • Bully Hunter: More subtle than most, but Giorno’s dream to become the Don of Italy is so that the Mafia will once again protect the weak and innocent as they once did, rather than prey on and victimize them. Point in fact, witness his terrifying Tranquil Fury as he tricks Polpo into swallowing a gun he turned into a banana for casually murdering a helpless old janitor who worked at his school.
  • Bully Magnet: When Giorno was little, he was bullied by other children for being quiet, timid and never sticking up for himself.
  • Call-Back: His entire character arc and design have several call backs to his father DIO Brando. See Like Father, Like Son below.
  • The Cameo: He is referenced in Stone Ocean during a flashback explaining why he didn’t travel to America like the other Sons of DIO.
  • Chick Magnet: Early on in Golden Wind, he’s shown in a café with a bunch of girls positively swarming over him.
  • Cleavage Window: His most iconic outfit sports a heart-shaped one.
  • Cold Ham: He’s one of the more reserved JoJos, but shares their penchant for posing and dressing flamboyantly.
  • The Comically Serious: He carries himself like a dignified cocksure anti-hero version of both of his fathers, but the weirdness of the criminal underworld he enters forces him into some truly inexplicable scenarios that cause him to lose his composure and look somewhat foolish. Such as boldly volunteering to confront Sale at Capri only to wind up playing second fiddle to Mista or investigating Fugo’s abduction in Pompeii by putting his head between Illuso’s mirror and the wall it was hanging from.
  • Contrasting Sequel Main Character: Josuke and Giorno both became the people they are today after a chance meeting with two unnamed men, but the way they turned out could not be any more different. Josuke is an easygoing but incredibly passionate person whose only goal is to spend his days with his friends and family in the hometown he loves so much. Giorno is an extremely cool-headed person with a ruthless and driven personality whose goal is to impose his own Robin Hood type of ideology upon the biggest mob in Italy. This even extends to their role in the story, with Josuke often standing front and center alongside his allies, and Giorno preferring to provide assistance and advice unless specifically provoked.
    • In addition, Josuke is the JoJo that acts the most like his age (16, somewhat goofy and immature, involved in petty and grounded issues like school and money), whereas Giorno is a contender for acting the least like his age of all JoJos (15, extremely cool and collected in near-death situations, far-reaching vision to take over and reform the mafia, no qualms about murdering others, utterly ruthless to pursue his goals).
    • Both are illegitimate children, but were completely different in how they were raised. Josuke had a loving family, while Giorno lived under an abusive household.
    • Stand-wise, both involve rearranging and the manipulation of matter and can act as medics, but Giorno’s stand imbue life from inorganic objects.
    • Design wise, dark-haired Josuke dressed like a Japanese Delinquent in equally dark colors as a case of Dark Is Not Evil, but was otherwise a normal kid in his school. Blond Giorno dresses in bright colors as a case of Light Is Good and actually is in the Mafia, but is otherwise still a hero.
  • Crazy Enough to Work: More often than not, Giorno has willingly put himself at mortal risk to give himself or someone else a chance to defeat their opponent.
  • Curb-Stomp Battle: Gives one to Diavolo after Gold Experience evolves.
  • Dark Is Not Evil:
    • He is the son of the vampire DIO Brando and wears a dark blue suit (pink in the anime), but he has benevolent reasons for becoming a Gang-Star, as he wants to fix the organization from within and rid it of corruption.
    • In the epilogue, when he takes over as leader of Passione and plans to turn it into a more benevolent organization, he dons on a new pitch black and dark green suit with floral decorations to replace his previous pink and blue one.
  • Death Glare: One of the few signs outside his calm demeanor that tells you that he’s pissed. The anime sometimes changes his eye color from his natural turquoise to his father’s orange to further emphasize this.
    • Bucciarati could immediately tell from his glaring that he was serious about killing him in retaliation for his interrogation attempt.
    • In the anime, he shoots a glare and a disgusted scowl over his shoulder towards the direction of the prison holding Polpo, just as Polpo was about to die.
    • His infamous beatdown of Cioccolata started off with him glaring. And the scenes cutting to Giorno during the beating show that he was still furiously staring down the mad doctor while pummeling him to death.
  • Determinator: He infected himself with a then-incurable virus that melts flesh in order to defeat an enemy, among a number of other times he threw himself into Death’s open mouth so his teammates could figure out how to beat their foes.
    • While battling Cioccolata, Giorno gained multiple injuries (including in his lungs), but still he’s so pissed while watching Cioccolata’s massacre of Rome and him trying to use Mista as a hostage and kill him that he administers a No-Holds-Barred Beatdown even in the pain.
  • Dhampyr: Though only in name; he has no powers extraneous to his Stand and is in fact less physically active than the majority of protagonists in the series. The only real sign of it he displays is using the vampire WRRYYYYYY cry.
  • The Don: Has wanted to become a Gang-Star since he was a kid out of reverence for the mafioso whose life he saved. And becomes one at the end of the story by virtue of nearly every other possible candidate ending up dead and Passione trying to ensure Diavolo’s death doesn’t come out.
  • The Dreaded: A meta-example. He becomes this after he obtains Gold Experience Requiem as well as becoming the Boss of Passione.
  • Dub Name Change: In the English dub, his dream of becoming a «Gang-Star» is changed to «primo mafioso».
  • Due to the Dead: After becoming the boss of Passione, he creates a memorial to the fallen members of his team that includes one of Bucciarati’s zippers, a bottle of Abbacchio’s favorite wine, and the flowers he used to cover Narancia’s body.
  • The Empath: He learned from infancy how to understand the emotions of the people around him. He knew that his mother never cared for him, so he never bothered crying for her as a baby, and he always tried analyzing his stepfather’s emotions, only to receive lashings for it. It’s through this sense of emotional reading that he was able to convince Bucciarati to let him join his team.
  • Establishing Character Moment:
    • The anime gives him a prologue of sorts before he swindles Koichi, displaying his roguish morality (he prevents a tourist from being completely robbed by a thief, only to take a few bills from their wallet on the sly as «payment») and his love for his community (using part of said «payment» to buy a little boy some gelato).
    • In both versions, you know he’s going to be more ruthless than previous JoJo protagonists when he straight up murders Polpo.
  • Everyone Has Standards: While he’s willing to rob tourists to build his criminal credentials, he either doesn’t do so completely or uses Gold Experience’s powers to «return» their vital documents (such as passports) to them at a later time so they don’t find themselves marooned in Italy.
  • Expository Hairstyle Change: When he got his Stand, his hair turned from black to blond, and he switched from a generic and plain boyish haircut to his current Anime Hair.
  • Extra Parent Conception: He technically has two fathers, since DIO conceived him using Jonathan’s body.
  • Extreme Mêlée Revenge: Thoroughly pulverizes Cioccolata for seven straight pages in the manga as retribution for making so many others suffer in the past. Body parts and large portions of flesh were flying off.
  • Eye Color Change: When his Stand awakened, his eyes changed from grey to bright green.
  • Family Eye Resemblance: Giorno noticeably doesn’t have the eye shape close to that of his mother or DIO, but rather Jonathan. In the anime, the color is closer to that of the Joestars’ than of DIO.
  • From Nobody to Nightmare: Giorno goes from a helpless abused child to a highly skilled affable crook to having one of the strongest Stands in the series period, even when counting Part 7 and 8, and then The Don of the most powerful crime syndicate in Italy, which even Polnareff notes has connections to the media and the government.
  • Full-Frontal Assault: In Eyes of Heaven, one of his alternate costumes is just him running around naked with a wispy floating cloth covering his private parts, a reference to one of the manga covers.
  • Gender-Blender Name: His last name, Giovanna, is usually a girl’s name in Italian.
  • Generation Xerox: For both of his fathers to some extent. He inherited Jonathan’s refusal to harm innocents and fury against those who do so, and DIO’s ruthlessness once he set his sights on something, tempered by his own cool-headedness. His Stand also seems to combine Hamon (infusing living things with life-energy), The World (said living things are mentally stuck in time), and vampirism (manipulating and combining organic matter).
  • Genius Bruiser: His incredible knowledge of plant and animal biology allows him to use and abuse his Stand’s power to a ridiculous extent, from creating snakes to track enemies, to understanding how Green Day’s mold works, to using a jellyfish to absorb urine so he wouldn’t have to drink it. This is on top of the usual JoJo creativity. He was even able to diagnose his own internal injuries, without any equipment and almost immediately after a battle.
  • Give Me Back My Wallet: On the stealing end. His first scene is making off with Koichi’s luggage the moment he gets off the airport.
  • Goal in Life: Become Don of the Mafia, then use that power to make them Neighborhood-Friendly Gangsters.
  • Good Counterpart: He’s basically this to his father, DIO Brando, even having a backstory that is similar to his in parts.
  • Good Is Not Soft: Giorno isn’t inherently callous. He genuinely cares about people and wants to take over the mafia to help the weak and defenseless stand up for themselves, just as the Mafia did in the old days. However, he is very brutal to his enemies. He can be compassionate, understanding, and noble, but make no mistake: if Giorno knows you thrive on the suffering of others, he will consider you an obstacle to be eliminated in his goal of cleaning up the Mafia without a second thought. On the other hand, if you have a legitimate reason to pull your punches against him (Koichi) or share his vision of things (Bucciarati), he’ll go easy on you or join you.
  • Good Thing You Can Heal: Like Josuke, his Stand can be used to heal injuries (and unlike Josuke, that includes his own). Unfortunately, since that’s not what it was made for, the process hurts a lot, leading to an… interesting moment between himself and Mista later on in the series.
  • Hair of Gold, Heart of Gold: He wants to take over the mafia in order to stop the drug trade that plagues Italy, use the organization in service of the common people rather than take advantage of them, and is very much intolerant of injustice. And yes, he has golden blond hair (not naturally, but still.)
  • Has Two Daddies: Since DIO had stolen Jonathan’s body, Jonathan is as much Giorno’s biological father as DIO. He inherited DIO’s ruthlessness and the Joestars’ sense of justice.
  • Heart Is an Awesome Power: Invoked early on during Giorno’s fight with Bucciarati, who mocks the usefulness of Gold Experience «imbuing life» in a fight. Bucciarati gets to learn first-hand that «overfilled with life» includes charming side effects like losing coordination with your body and feeling the agonizing moment of your face being pounded in, stretched out over several minutes.
  • The Hero: While he may be somewhat more Anti-Heroic than previous JoJos, Giorno acts as this for Part 5, as it’s his goal to end Passione’s drug trade that drives Team Bucciarati to take action.
  • Heroic Bastard: In all likelihood, it seems improbable that DIO married Giorno’s mom.
  • Honor Among Thieves: He begins the series as a thief, but his various Establishing Character Moments throughout the early episodes make it clear that he only steals to survive in corrupt, crime-ridden Italy. And although he isn’t above using his Stand for self-defense, he refuses to kill or cause unnecessary harm to those he considers «good people.»
  • Hyper-Awareness: When he was little, Giorno became good at reading others’ moods and intentions as a way of staying alert when his abusive stepfather was in a bad mood. During his initial fight with Bucciarati, he correctly deduces that the gangster is a good person by the way he briefly looks concerned after seeing track marks in a young boy’s arm.
  • Iconic Item: The ladybug brooches that he wears on his suit. Gold Experience carries them too.
  • I Know You Know I Know: Up to Level 4 against Cioccolata. Cioccolata pretends he’s dead, but Giorno knows and is verbal about it. Cioccolata takes Mista hostage while Giorno is talking and believes that no matter if Giorno knew he was dead, he would still win. Giorno then reveals that he had an insurance plan for Cioccolata to stay down.
  • I Lied: To Cioccolata’s You Said You Would Let Me Go. Lied to Cioccolata about sparing his life, only to allow a bullet that was lodged in his head to transform into a stag beetle and eat his brains, although he justifies this by noting how much a vicious Sadist Cioccolata is, and knowing he was planning to attack anyways.
  • Impossibly Cool Clothes: Giorno is the gold standard which all other JoJos aspire to.
  • Improbable Age: Becomes the Don of the Passione mafia at just 15 years old.
  • Improbable Aiming Skills: Not in the traditional sense, as he doesn’t shoot a gun to pull it off like Mista usually does, but when fighting Cioccolata, Giorno tossed a bullet in the air at an angle so when it falls into some rotating helicopter blades the rotation of the blades knocks it into Cioccolata’s head as if he fired it from an actual gun.
  • In-Series Nickname: GioGio, but only actually addressed in Purple Haze Feedback.
  • In the Blood: Being the son of their Arch-Enemy but carrying the DNA of the Joestar bloodline, Joseph and Jotaro send Koichi to find out which side of his lineage he takes after. Fortunately for just about everyone involved, Giorno is a Combat Pragmatist Nice Guy on his best days, and a Good Is Not Soft Anti-Hero on his worst. Koichi notes that he saw in him the same drive for justice and protecting the weak that he saw in Josuke, Jotaro and Joseph.
    • The «MUDAMUDAMUDA» and «WRRRRRRYYYYYYYY!» sure aren’t from the Joestar lineage, though. Apparently the latter isn’t just limited to vampires (although Giorno is a half-vampire).
  • Irony:
    • Given the massive amount of Ho Yay between Jonathan and DIO in Part 1, the fact that he takes after both and technically has two dads is extremely ironic.
    • Giorno is horrified and then furious at how joining the mafia to protect the people of Italy winds up getting an innocent janitor at his school killed by Black Sabbath during his trial to get into said mafia.
    • Italy and Italian culture have been recurring fixtures throughout the JoJo series due to Author Appeal, with multiple Italian or part-Italian characters being featured, as well as part of Battle Tendency taking place there. Golden Wind is the first to take place entirely in Italy…but its starring protagonist Giorno is not genetically Italian at all, given that his mother is Japanese and his father (or fathers) is British.
    • His ladybugs might be a symbol of good luck, but Giorno is probably the unluckiest of the Joestars. He was conceived by a father who had no intention of caring for him (and probably didn’t know he existed), his mother neglected him starting from birth, his stepfather beat him regularly, and no less than three of his friends die on his quest to take over the mafia.

    J-Y 

  • Japanese Delinquent: Technically speaking, he’s half Japanese. And an aspiring Gang-Star.
  • Kiai: MUDA MUDA MUDA! He also yells out «WRYYYYYYYYY!!» while whaling on Ghiaccio (Ineffectively) and Cioccolata (VERY effectively).
  • Keigo: His speech patterns tend to be more polite than that of the other members of the group.
  • Leitmotif: «Il vento d’oro».
  • Like Father, Like Son: Oh, so much, down to designs and powers. It’s easier to just link to this post than go through every single reference he has to DIO Brando.
  • Like Father, Unlike Son: Probably the biggest difference between DIO and Giorno is that Giorno doesn’t see kindness as a weakness and is able to put his trust in others. The manga notes that if Giorno never met the unnamed gangster in his backstory, he would have become like his father for worse. Instead, Giorno uses what he inherited from his father for the greater good.
  • Locked into Strangeness: His hair turned from black to blonde as a result of fully unlocking his Stand.
  • Locked Out of the Loop: While Koichi was sent to scout him out, Giorno is never informed about the history of the Joestar bloodline and DIO Brando. Koichi even notes that Jotaro seemed to be making it a point to avoid meeting him. Considering the last time Jotaro ran into a Brando, it makes sense.
    • As it stands, Giorno is the only member of the Joestar bloodline to never directly interact with another member of his lineage (not including the original story from Eyes of Heaven).
  • Logical Weakness: Giorno’s Stand needs to touch objects in order to active his powers. Thanks to Stand synchronization rules, that means if Giorno loses the ability to control his hands or they get damaged beyond repair, he can’t use Gold Experience period (as shown in the Notorious B.I.G. arc, where Giorno is forced to amputate both his hands to contain the enemy, leaving him without a way to repair the damage).
  • Manly Tears: Giorno’s eyes well up with very subtle, barely contained tears in the manga when he realizes that despite healing his injuries, it was already too late to save Narancia, whose soul was gone. The anime takes the same scene and has Giorno openly crying through most of the revelation of Narancia’s death as he relays the news to his comrades.
  • Magnetic Hero: A core aspect of his personality. As the story goes on, his moments of brilliance and actions in their fights earn the trust of his new companions. Even they lampshade it.
  • Meaningful Name:
    • «Giorno» means «day» or «morning».
    • The «Haru» in his birth name is pronounced identically to the Japanese word for «spring,» the season in which new life is born.
  • Messianic Archetype: Giorno is the son of DIO, whose name translated, means «God» — giving the interpretation that Giorno is the son of God, an analogy to Jesus Christ himself. Throughout the story, Giorno’s steadfast determination and ideals acts as an inspiring guiding light to his companions. There’s also the fact that his Stand, Gold Experience, grants Giorno the power to bestow the gift of life to others, as God does in Genesis 1:20-27 to populate the Earth, and heal the wounded around him. When the group switch souls, Giorno’s body gets crucified by Diavolo — killing Narancia in the process — , Giorno properly returns to it, making it so he’s «risen again», and then goes on to banish Diavolo — whose name is Devil in Italian — into his own Hell. Additionally, the chapter in which he evolves his Stand into Gold Experience Requiem is named «King of Kings», an epithet for both Jesus and God).
  • The Mole: Joined the mafia with the intent to kill the boss and take his place, and by the end of the story, the only one who knew this was Bucciarati.
  • Mr. Vice Guy: As savage and brutal as Giorno can be towards his enemies, enough to make Jotaro look like Jonathan in comparison, that’s pretty much the only negative trait he has, and is still a kind and noble individual. Basically, if he ever unleashes his brutality on you, you probably did something to deserve it.
  • Mundane Utility: A particularly sad example when he uses Gold Experience’s powers to grow flowers over Narancia’s body in mourning for his friend.
  • Mythical Motifs: The Volume 62 chapter cover features Giorno holding up a giant globe in the manner of Atlas, symbolically carrying the weight of his ambition to reform the mafia and become the dominant power in Italy’s criminal underground.
  • Mythology Gag: His Stand’s main power is similar to Kars’ ultimate ability of creating/altering life on a cellular level (Kars is also the originator of vampirism, making him Giorno’s figurative granddaddy). The secondary ability of slowing down people’s mental processes (i.e. speeding up time for them so that everything is too fast to keep up with) causes them to freeze in place like his father’s Stand ability.
  • Neighbourhood-Friendly Gangsters: After saving the life of one of these when he was younger, it became his life’s mission to become one himself.
  • Nerves of Steel: Contender for the most calm and collected JoJo in times of duress and near-death situations, alongside Jotaro.
  • New Meat: When he is first introduced to Bucciarati’s squad, they don’t trust or like him and even haze him a little when Abbacchio pisses in the teapot, pours him a cup and tries to coerce him into drinking it. However his natural charisma and willingness to get his hands dirty in order to fulfill an objective quickly wins them over. Well, most of them, anyway.
  • Nice Guy: Despite Giorno’s ruthlessness, he’s still a very pleasant individual who wants to stop a drug trade.
  • No One Gets Left Behind: His response to Abbacchio wanting to leave Fugo behind against Man in the Mirror, arguing that figuring out the enemy’s ability and defeating would put them at least less risk and guarantee all of their safety.
  • Not So Stoic: While Giorno tends to keep his emotions in check most of the time, there are times when he does show genuine fear or concern during certain intense battles.
    • Early on Koichi finds Giorno relaxing at a cafe after the latter stole his luggage. Giorno makes a rather silly «Oh crap» face when he’s spotted.
    • Giorno’s Big «WHAT?!» on the plane to Sicily when he finds his name written on the walls.
    • In the anime, while kneeling over Abbacchio’s dead body, Giorno’s tone of voice heavily suggest he’s Trying Not to Cry.
    • Upon learning that Bucciarati has technically been dead ever since his fight with King Crimson in Venice and that Bucciarati’s time left is limited Giorno temporarily loses his calm demeanor. He is clearly left in a state of disbelief and sadness. His voice even breaks in the anime.
    • The look on his face while beating Cioccolata to death is one of over-the-top screaming rage, and one of the text boxes in one panel of the manga suggested that he was shouting «MUDA» along with his Stand. He also completely abandons his politeness and starts swearing at Cioccolata during their confrontation, something he hadn’t done with any previous enemy.
    • Giorno starts crying when he realizes Narancia is already dead.
  • Odd Name Out: In the part where almost everyone is named after some sort of food or other Italian words, having the name «Giorno Giovanna» stands out since it is an actual real-life name, even though Giorno is usually a last name and Giovanna is usually a first name. He’s also the only JoJo whose name doesn’t start with «J», since Italian doesn’t use that letter.
  • O.O.C. Is Serious Business: In previous fights, even ones against enemies he legitimately fears or hates, Giorno is able to keep his cool. Until he goes up against Cioccolata, and all that goes out the window.
  • Pay Evil unto Evil: His killings of Polpo and Cioccolata and the Fate Worse than Death he inflicts upon Diavolo.
  • Personality Powers: Gold Experience’s damage-reflecting lifeforms form a symbolism for Giorno’s vengeance against those who would harm innocent bystanders.
  • Physical God: With Gold Experience Requiem, he can effectively never be defeated due to the natures of his powers. It’s the most powerful Stand of all.
  • Power Dyes Your Hair: Before he awoke his Stand, he had short black hair. After awakening his Stand however, it was permanently dyed blonde.
  • Power Incontinence: When Giorno was little, he helped a wounded man by tricking some gangsters into going the wrong way as they were looking for him to finish him off. As he did this, his dormant Stand made grass grow around the man, hiding him from view.
  • Practically Different Generations: Thanks to DIO conceiving him with Jonathan Joestar’s body, he’s biologically a Joestar. As a result, he’s technically the uncle of Joseph Joestar despite being over sixty years younger than him.
  • Precious Photo: He keeps a photo of his father DIO in his wallet, although it’s not known how Giorno actually feels about him.
  • Put on a Bus: He doesn’t show up again after Part 5, despite other JoJos (excluding Josuke) typically appearing again after their own parts. It’s somewhat justified by the fact he has only an indirect connection to the Joestars and never meets with any of them, unlike his predecessors. What doesn’t help is that he could/would have defeated Pucci by himself in Part 6 thanks to Gold Experience Requiem.
  • Real Men Wear Pink: Taken to its most literal conclusion in the anime, where his outfit is pink. He machine-gun punches villains to death, is the son of the ultimate villain of the entire series, becomes the head of Passione… and he looks absolutely fabulous while doing it.
  • Refuge in Audacity: The rest of the gang quickly learns that when Giorno does something completely weird, out there, or seemingly inexplicable, it’s going to end in success. Perhaps the earliest example of this is, after fighting Bucciarati, he outright tells him he’s going to become his ally and it works.
  • Riddle for the Ages: We never do find out how Giorno managed to obtain a photograph of his father Dio.
  • Rookie Red Ranger: He’s the newest member of Passione and hasn’t had his Stand for longnote , but it’s pretty versatile and he’s able to put it to good use. By the end of the part, he has one of the most powerful Stands in the series.
  • Running Gag: His arms take a lot of punishment in most of his fights. Sometimes, Giorno has to inflict damage on them himself to eke out a win against an opponent.
  • Scenery Censor: Not in story, however, one of the manga covers features Giorno nude and posed in a manner reminiscent of Renaissance era art. A strategically placed piece of billowing fabric artfully preserves his modesty.
  • Sherlock Scan: Giorno tends to observe people and try to get an idea of what they’re like. In fact, this is actually how he is able to convince Bucciarati to join his side.
  • Slipknot Ponytail: His braid comes undone in the final battle when Gold Experience Requiem awakens.
  • Sticky Fingers: No, not the Stand; Giorno is an adept pickpocket, capable of feats like stealing from a guard while she is patting him down. His Stand can be used for stronger effect, like for example turning an unsuspecting passerby’s dollar bills into butterflies that flutter back to Giorno.
  • The Stoic: Most of the time, Giorno rarely emotes and prefers to observe others. Even when near death, he keeps his cool to figure out how to beat his opponent.
  • Symbol Motif Clothing: He wears ladybug brooches on his jacket and shoes. His Stand also has ladybugs adorning its body.
  • Tempting Fate: He tells Babyface that after being hit three times, he now knows the range of the enemy Stand’s attacks. Cue Babyface’s arm growing longer, enabling him to slash Giorno across the chest.
  • This Is Gonna Suck: Sometimes announces that he has «a dream» before volunteering to do something dangerous.
  • This Is Unforgivable!: Anyone who callously harms innocent bystanders should be praying that anyone but Giorno kills them. Both Polpo and Cioccolata owe their manner of deaths to this.
  • Toy-Based Characterization: A subtle example — when he is a baby, the mobile above his crib appears to have strips of cloth tied to it rather than toys, implying it’s makeshift or cheap. It underlines just how little his mother cares for him.
  • Tranquil Fury: He almost never gets consumed by anger and will certainly not forgive cruelty, whether monstrous or indifferent. For the former, see his determination to put a stop to Diavolo’s crimes. For the latter, see his determination to avenge the innocent janitor killed by Black Sabbath during his «test.»
  • Trick Bullet: While he doesn’t use a gun, his Stand’s ability can give bullets special properties which he gives to Mista to use, who does use a gun.
  • The Unchosen One: Polnareff originally wanted to bequeath the power of the Stand Arrow to Bucciarati, and when that wasn’t an option, to Mista.
  • Unstoppable Rage: As this example is one of Giorno’s more violent beatdowns, he starts out in a Tranquil Fury while calling Cioccolata out for having the nerve to believe that he would be spared, and then proceeded to hand out his most savage beating yet. He also administers this to Diavolo after his Stand evolves into Gold Experience Requiem, subjecting him to die infinitely.
  • Walking Shirtless Scene: His suit has a heart shaped opening in it through which his bare chest is visible.
  • Wise Beyond Their Years: Despite being one of the youngest members of Bucciarati’s group (at 15, the same year as Trish and the youngest JoJo within their arc), Giorno is shown to be incredibly insightful during battle and often does a good job at directing the group if Bucciarati is indisposed. This is lampshaded multiple times throughout the Part by the other protagonists, who note at times it feels like Giorno is more of the leader of the group than Bucciarati which may be foreshadowing to Giorno eventually becoming the new don of Passione.

    Fugo: «Giorno Giovanna… I thought he was some newbie that I just couldn’t figure out, but he comes up with the most insane ideas and pulls them off. And there’s something I can trust behind that. It’s not something that’s spoken. He has true loyalty within him, just like Bucciarati did back then!»
    Mista: «Recently, I started noticing… that Giorno Giovanna… despite being a newbie… things always seem… to play out exactly how he says. The resolve I showed just now was also partly Giorno’s. It was making its way into my heart before I even realized it. It almost feels like he’s my capo, even more so than Bucciarati, and he kept me moving. Just what the hell is his deal? Oh well, I guess that doesn’t matter right now. It’s not my style to think too much about stuff.»
    Narancia: «Abbacchio doesn’t think too highly of you, but we all end up moving under your direction, as though you’re leading us. We might actually have some hope this journey… with you around. Giorno, let’s get back to everyone else.»

  • White Sheep: The only member of the Brando bloodline not to end up a villain or Jerkass.
    • As mentioned before, though, while still on the side of good and not really a jerk, when it comes to his enemies, Giorno is more brutal than Jotaro when it comes to his treatment of them, something it seems he inherited from his father, DIO.
    • It’s the complete opposite for Joestars, Giorno is the most morally gray out of the family (before the reboot, at least), making himself the Black Sheep of the JoJos.
  • Young and in Charge: Becomes the Don of Passione at age 15.
  • You Remind Me of X:
    • Giorno bears many similarities to either his fellow gang members or important people in their lives, such as Narancia’s blonde surrogate brother figure. It’s all but stated that his straight-laced, noble manner reminds Abbacchio of his former partner on the police force, which is why the older criminal hates him so much.
    • In Purple Haze Feedback, Sheila E mentions that what people think of Giorno is actually a reflection of themselves; some examples listed from the novel include Koichi seeing Giorno as gentle, Mista viewing Giorno as lucky, and Fugo imagining Giorno to be full of potential.

    Gold Experience 

Gold Experience (Requiem)

https://static.tvtropes.org/pmwiki/pub/images/gold_experience_gw.png

Gold Experience Requiem 

Gold Experience (named after a Prince album) can give life to inanimate objects, usually by turning them into animals or plants, or by giving excessive life energy to someone to make them lose sync with their actions. It also deflects attacks done to the creatures back to the attacker, and later on, Giorno finds a way to heal injuries with it.


  • 11th-Hour Superpower: In the climax to the Part, Gold Experience is pierced with the Requiem Arrow and evolves into Gold Experience Requiem.
  • Ambiguous Situation: When Gold Experience Requiem finally defeats Diavolo, the Requiem Arrow falls out of its forehead. It’s left unclear that it reverted back to its previous form as the form was temporary or if it was a permanent evolution with the Arrow falling out as it served its purpose of evolving a Stand. Since the Part ends with Giorno becoming the new Boss without the Stand appearing again or commenting on it, is left unanswered.
  • Adaptational Badass: It’s more of an Informed Ability, but the anime gives Gold Experience’s stats an upgrade in range from an ‘E’ to a ‘C’.
  • Adaptational Dye-Job: Downplayed. In the games and colored scans of the manga, Gold Experience’s ladybugs and eyes are green, making it resemble DIO’s The World. They’re purple in the anime, along with the soles of his feet, though the primary color of Gold Experience is still yellow.
  • Animal Motifs: Beetles, specifically the scarab and the ladybug. The former is symbolic of creation while the ladybug is of regeneration, both of which represent Gold Experience’s life-giving abilities. This is further emphasized when Diavolo delivers a crushing blow to Gold Experience just after it pierces itself with the Stand Arrow, pieces of its body fly off to reveal Gold Experience Requiem underneath, and the larger parts of its original body resemble a shed exoskeleton, as if the Stand had undergone metamorphosis.
  • Ant Assault: During the final battle, just as Diavolo has seized the Stand Arrow, Gold Experience creates a swarm of ants to bite the Arrow’s wooden shaft in half, causing it to fall out of the boss’s hand.
  • Anti-Magic: Gold Experience Requiem’s ability immediately negates any and all attacks that target Giorno.
  • Attack Reflector: Any damage taken by the organisms Gold Experience creates is transferred to the attacker, leaving the organism unharmed.
  • Back from the Dead: Gold Experience has the ability to resurrect the dead to a very limited degree. Bucciarati was functionally killed by Diavolo by the time Giorno healed him, but through a mix of Gold Experience’s powers and Bucciarati’s own bottomless resolve, he lived on as a slowly-rotting zombie with no pulse.
  • Bad Powers, Good People: Its abilities mirror those of earlier franchise antagonists like DIO and Kars, but at his worst, Giorno is a ruthless anti-hero who genuinely wants to do the right thing.
  • The Beastmaster: Subverted. While it can turn inanimate objects into animals, Giorno has to use his intuition and generally hope that an animal does what he wants it to. For instance, when he made a snake out of a lamp, he had to assume it would go for the bread he left on the table. Luckily for him, animals created from certain objects have specific behavior patterns, normally tracking whatever they were attached to beforehand.
  • Combat Medic: While not as obvious as Crazy Diamond, Gold Experience has healing powers that not only work on Giorno’s allies, but also himself. Gold Experience is also excellent in combat as a whole, aside from its durability.
  • Combo Platter Powers: Giorno starts out using Gold Experience to produce animals and plants to perform various tasks and later realizes he can also transform matter into limbs and organs to heal himself and his teammates. Gold Experience Requiem does not lose its original abilities like Chariot Requiem did. Instead, it gains the ability to inject life into objects at long range via laser beams and to set anything back to zero by manipulating the concept of «truth».
  • Creating Life: Its powers revolve around this concept, either transforming inorganic matter into animals or plants or heightening senses of others to amplify pain. He could even transform a pistol into a banana! Then his Stand went Requiem… Ties in with The Beastmaster and Green Thumb.
  • Dub Name Change: Renamed to «Golden Wind» in official English translations, taken from the English translation of Part 5’s title.
  • Early-Installment Weirdness: Gold Experience’s abilities to reflect the damage done to its lifeforms to its attacker and the ability to accelerate its victims’ perception and energy see little use after Giorno joins Passione. Justified because many of his enemies have Stands that render mere physical confrontation useless as a solution.
  • Glass Cannon: Mixed with Fragile Speedster. Gold Experience’s stats and abilities are noted by Bucciarati to have very painful effects, but it doesn’t have the durability or the sheer brute strength of the likes of Star Platinum and Crazy Diamond.
  • Green Thumb: Can turn inanimate objects into plants.
  • Harmful Healing: After the fight with Melone and Baby Face, Giorno figures out how to make flesh and organs in order to heal injuries. However, unlike Josuke’s Crazy Diamond which heals instantly and painlessly, this process hurts a lot.
  • Humanoid Abomination: Gold Experience Requiem, while less fundamentally wrong than Chariot Requiem, still possesses power that even Giorno doesn’t know about, and it’s implied that he doesn’t have full control over it.
  • It Can Think: Gold Experience Requiem is one of the few Stands in the series to entirely have a consciousness of its own. Even Chariot Requiem was only sentient enough to fulfill its master’s wish. In fact, for the duration of its existence, it’s implied that GER independently activated its Reset Button powers to protect Giorno, who isn’t even aware of what it can do.
  • Light Is Good: Is a bright, gold-shining Stand wielded by The Hero and Messianic Archetype of Part 5.
  • Logical Weakness: Anything Gold Experience transforms have all the requirements and limitations of any other organic being. Giorno ends up at a disadvantage against Ghiaccio’s White Album, since the temperatures it produces are too low for any living thing to survive.
  • Meatgrinder Surgery: Gold Experience doesn’t technically heal people. Rather, it either supercharges them with life force to have their bodies do it themselves (which is disorienting) or replaces damaged/missing body parts with compatible replacements created by its powers (which is extremely painful).
  • The Medic: After the fight with Baby Face, Giorno discovers that Gold Experience can create body parts and flesh to heal the gang.
  • Necessary Drawback: While it’s not directly stated in the series, it’s heavily implied that Gold Experience can only change inorganic material into small animals or body parts to heal himself or his allies — the biggest being a fish to pull himself and Mista ashore. Otherwise Giorno would be utilizing much larger animals to fight with. Then again, considering Giorno prefers subtle tactics to take down his enemies that don’t draw too much attention, this may be due to choice and isn’t necessarily not a bad thing. Downplayed with its upgrade. Even as a Requiem, Gold Experience doesn’t produce anything larger than the palm of its hand; then again, with its Story-Breaker Power power of No-Sell on a metaphysical level, it doesn’t necessarily need to.
  • No-Sell: Anything and anyone that opposes Gold Experience Requiem is reset to zero and unable to fight back. In its own words:

    It doesn’t matter who you are, no one can ever overcome this barrier. Behold… Gold Experience Requiem’s true strength. Its nature remains a secret even to my user, Giorno Giovanna.

  • Nothing Is Scarier: Gold Experience Requiem has incredibly bizarre Stand stats; a zero in everything. While this could be explained as GER’s reoccurring «power of zero» theme, having absolutely nothing listed as a stat is just a hint that GER is on a whole different level from other Stands.
  • Perpetual-Motion Monster: When used offensively, the creatures Giorno creates with Gold Experience can potentially act as nigh-invincible hunter-killer animals that reflect all damage sent their way as they hunt their targets.
  • Power Floats: As Gold Experience Requiem.
  • The Power of Hate: An understated tragic example, Gold Experience could have attained any power Giorno deeply desired once pierced by the special arrowhead, but his rage at Diavolo’s wickedness caused it to become what is essentially the ultimate killing Stand instead of an entity that could perhaps bring back his dead friends.
    • Alternatively, it is implied Giorno was deeply inspired by Bucciarati’s last words, musing about him ascending to Heaven only being «things going back to what they were supposed to be, returning to their original place».
  • Rapid Aging: By supercharging a plant with life energy, it will live out its natural lifespan in a matter of seconds. Giorno uses this to age a tree to dust to rob Black Sabbath of its shadow.
  • Rapid-Fire Fisticuffs: As you’d expect from a main character in JoJo’s Bizarre Adventure, Giorno can attack in this way, though he doesn’t do it as often as, say, Jotaro and Josuke. The most notable victim of his Stand Rush is Cioccolata, whose No-Holds-Barred Beatdown lasts seven whole pages, and Diavolo, at the hands of Gold Experience Requiem.
  • Screaming Warrior: In the anime, Gold Experience unleashes an earsplitting «WRYYYYYYYYYYYY!» that sounds like an enraged scream while pummeling Cioccolata for 30 straight seconds.
  • Screw Destiny: GER explains the vision Diavolo had of killing Giorno for good is the truth, but he’ll never be allowed to get any close to it.
  • Semantic Superpower: Giorno is inspired by Bucciarati’s spirit saying he would go back to how he used to be, to how things are meant to be. He then declares all his actions so far have been rooted in the pursuit of truth. GER dominates the idea of «truth» such that he can both change fate and set the whole universe backwards in time to prevent anyone from attacking him and curse people into dying infinitely.
  • Signature Sound Effect: In the anime, the sound of Gold Experience being summoned sounds much like rattling spare change, befitting its namesake. When it gives life to something or undoes that, it makes a distinctive «warping» sound. GE’s punching sound effect, on the other hand, sounds a lot like gatling gun.
    • Once GE evolves into Requiem, its punches are upgraded to sound heavier to the point where it’s comparable to turret fire.
  • Stone Wall: Among other abilities, Gold Experience Requiem can reduce the damage of any attack to zero, making Giorno effectively immune to damage.
  • Story-Breaker Power: Gold Experience Requiem exists outside the concept of time, space, and reality, and can reset absolutely any attack and the attacker’s will to zero. If it kills you, you keep on dying for all eternity, each time in an exotically different way. It effectively makes Giorno one of the, if not the, strongest characters in the franchise. The only time of dubious canon where GER has been beaten is in Eyes of Heaven against The World Over Heaven, a Stand which is a nearly unlimited Reality Warper.
  • Super Empowering: A rare offensive example. Gold Experience’s life giving properties means that in the event that it hits a living being, it will give them Super Senses so powerful that time will slow to a near halt for them and they’ll be able to view the world in a third-person, akin to an out of body experience. The problem is that these senses become so powerful that the recipient’s body will find it impossible to keep up with it’s owner’s thoughts and attempted actions, leaving the afflicted person unable to act despite these powerful senses and leaving the body vulnerable. Another problem is that one of the senses that are enhanced is the ability to feel pain, meaning that while Gold Experience lacks the destructive power of Stands like Star Platinum, it’s strikes are bound to hurt even more as a result.
  • Super Senses: Has the ability to give these. You do not want these.
  • Super Strength: It’s weaker than the typical Jojo’s Stand, but still has more than enough power to bust up a parking lot full of cars.
  • Swiss-Army Superpower: Despite Gold Experience seemingly only having the ability to create life and organic matter, Giorno puts it to incredible use. From using it to age things to their death to using it to accelerate one’s mind to the point that it cannot catch up with one’s own body (due to it also amplifying one’s senses), to tracking a being by using any piece of it that broke off and could thus be turned into an animal as it wasn’t alive, replace lost body parts, etc.. In one case, he got infected with a guaranteed fatal flesh-eating virus that would destroy him in half a minute. He cured it regardless by morphing an inanimate object that was slaked with said virus into a snake that was immune to said virus, and had it inject its own blood into his body to be used as a vaccine. And this is before he figured out the replacing lost body parts trick.
  • They Have the Scent!: Any object strucked by its abilities can also track the original source while in the form of ladybugs or snakes.
  • Time Master: Its abilities seem to have a temporal component — he can accelerate the growth of life, de-sync someone’s sense of time, and speed up the healing process. The biggest clue to this aspect of his Stand is the Requiem version’s ability to be completely fixed in the timeline within a single time frame, nullifying and reversing any actions taken against him.
  • Useless Accessory: As a reference to DIO’s Part 3 outfit, Gold Experience has suspenders on its hips that it never uses. The existence of the suspenders are even more pointless because Gold Experience doesn’t even have pants.
  • Walking Spoiler: The Requiem form only appears at the very end of the arc and ends the conflict quickly.
  • Weak, but Skilled: Not as obvious as some other examples in the series, but the destructive power of Gold Experience is nothing to write home about compared to the Stands of the previous main protagonists (only a C as opposed to Star Platinum’s and Crazy Diamond’s A), and its durability is pretty sub-par. But with it’s life-giving abilities, it allows Giorno to create plants and animals to benefit him, turn the opponent’s attacks against them, and make them lose sync with their bodies.
  • Weaksauce Weakness: To «create life», it requires environmental conditions that would allow at least some form of flora or fauna to be born, so if his surroundings are too cold or hot, Gold Experience will be relegated to its physical abilities.
  • Winds of Destiny, Change!: Gold Experience Requiem was able to violate Epitaph’s prediction of Giorno’s death.
  • World’s Strongest Man: Gold Experience is definitely one of the top competitors of being this, as its Requiem ability allows to reset everything back to zero and gives its chosen target an infinite amount of deaths.
  • The Worf Effect:
    • Inflicts this on the nigh-invincible King Crimson to showcase Gold Experience Requiem’s power.
    • In Eyes of Heaven, Gold Experience Requiem is soundly defeated by the reality-warping Heaven Ascended DIO and The World Over Heaven.

Текущая версия страницы пока не проверялась опытными участниками и может значительно отличаться от версии, проверенной 14 февраля 2021 года; проверки требуют 25 правок.

Джорно Джованна (яп. ジョルノ・ジョバァーナ Дзёруно Дзёба:на) изначально Харуно Сиобана (яп. 汐華 初流乃) — персонаж из вселенной JoJo’s Bizarre Adventure, является главным героем пятой части манги Golden Wind. Является одним из самых узнаваемых персонажей манги Jojo наряду с Дзётаро Кудзё.

Создание персонажа[править | править код]

Создателем персонажа является Хирохико Араки, при прописывании персонажа, мангака хотел изобразить героя, подвергающегося остракизму со стороны общественности, но по прежнему не отказывающегося от своего чувства справедливости. Сам же герой не обязательно должен быть героем-добродеятелем, однако перед Джорно стоит некая дилемма, к решению которой он стремится в течение развития сюжета и должен решить в одиночку[2]. Мангака признался, что изначально для него было сложно прописать персонажа, чтобы он не был похожим на предыдущих героев франшизы Jojo, также герой должен был принадлежать к семейному древу Джостаров и мангака не мог найти подходящего кандидата, заметив, что он «не мог создать очередного внебрачного ребёнка Джостара, как в четвёртой части». В конце концов данную проблему Араки решил оригинальным способом, сделав Джорно ребёнком Дио Брандо, но фактически биологическим сыном Джонатана Джостара, а значит частью его семейного древа. Так как Дио Брандо был вампиром, Джорно также должен был унаследовать полностью или частично вампирскую сущность, но мангака в итоге решил отказаться от данной идеи. Также Араки рассматривал идею сделать героя женщиной, но позже воплотил эту идею в шестой части Stone Ocean[3].

Работая над внешностью персонажа, Араки вдохновлялся статуей Давида работы Микеланджело. Араки комментировал своё решение следующим образом: «Это изображение врага, грядущего из будущего, которое идеально подходит для образа главного героя пятой части»[4]. Это также первый герой во франшизе, которому Араки стремился передать реалистичные пропорции, отказавшись от излишне мускулистых тел, уже вышедших из моды в сёнэн-манге к 90-м годам[5]. Араки в том числе вдохновлялся фотографиями моделей, в основном женскими[6]. Причёска Джорно создавалась по образу шоколадного коронэ  (яп.) (рус., популярного в Японии кондитерского изделия[7]. Хирохико Араки назвал Джорно пятым любимым созданным персонажем[7].

История[править | править код]

Джорно Джованна — молодой человек из Италии[8]. Его настоящее имя — Харуно Сиобана (яп. 汐華 初流乃)[7], а настоящая причёска — тёмные и прямые волосы. Во время событий манги Golden Wind, ему исполнилось 15 лет. Он сын японки и Дио Брандо, злодея первой и третьей части манги Jojo, но биологически считается сыном Джонатана Джостара, так как Дио на тот момент был носителем тела Джонатана. То есть Джорно имеет англо-японские корни, но сам вырос в Италии и является её гражданином[9]. Хoтя Джорно не является биологическим сыном Дио Брандо, он унаследовал от него ряд черт, в частности боевой выкрик «Муда Муда» и склонность жестоко расправляться с врагами[10][11].

В раннем детстве его мать повторно вышла замуж за итальянца, и они переехали в Италию. Детство Джорно проходило негладко: его мать гуляла, приёмный отец слишком часто наказывал его, а одноклассники издевались над ним[7]. Это было до тех пор, пока однажды случайно не спас одного из мафиози своими способностями. Тогда он понял, что авторитет имеет значение, и с тех пор мечтает стать «гангстерской звездой» (gangstar).

События манги[править | править код]

В возрасте 15 лет он встречает мафиози по имени Слезливый Лука и убивает его. Затем он встречает Бруно Буччарати, который пришёл допросить его об этом инциденте. Джорно намеревался прекратить продажу наркотиков маленьким детям, и убеждает Бруно разделить с ним его идею. Он проходит испытание Польпо, одного из лидеров банды «Пассионе», но косвенно убивает его. Он знакомится со своими коллегами по банде — Гвидо Мистой, Наранчей Гиргой, Паннакоттой Фуго и Леоне Аббаккьо и убеждает их разделить с ним его идею[9].

После того, как банда во главе с Буччарати находит сокровища Польпо, и за это Бруно делают лидером, ему приходит поручение доставить дочь босса Трис Уну. Когда банда успешно выполняет задание, оказывается, что босс хочет убить Трис, и поэтому Джорно и Бруно создают команду отступников, чтобы раскрыть личность босса и свергнуть его. К ним позже присоединяется Жан-Пьер Польнарефф, владеющий стрелой, которая, пронзая человека, дарует ему Стенд. Он говорит отступникам, чтобы те направлялись в Колизей. Однако там они сталкиваются с Дьяволо — боссом «Пассионе» — который хочет заполучить стрелу, чтобы стать королём мира, ведь стрела, пронзая Стенд, превращает его в его «Реквием»-версию. Так, Стенд Польнареффа, Silver Chariot, становится Silver Chariot Requiem, неконтролируемым Стендом, усыпляющим людей и меняющим их души местами. Поэтому душа Джорно оказывается в теле Наранчи. Дьяволо, оказавшийся в теле Мисты вместе с Трис, убивает Наранчу, и душа Джорно возвращается в своё тело. Дьяволо удаётся уничтожить Silver Chariot Requiem, но стрелу получает Джорно, превращая его стенд в Gold Experience Requiem. Джорно побеждает Дьяволо и становится новым боссом «Пассионе»[9].

Стенд[править | править код]

Его Стенд, Gold Experience, способен давать жизнь неодушевлённым предметам, превращая их в одушевлённые или части тела, таким образом, он может «лечить» своих союзников[7]. Это отчасти делает его похожим на главного героя 4 части, Дзёсуке Хигасигату. Также, ударив человека, он дарует ему мнимое ускорение, а затем замедление, поэтому во время удара противник испытывает более острую боль. Его «Реквием»-версия способна откатывать стирание времени, вызываемое Стендом Дьяволо, King Crimson, и «закольцевать» смерть противника (так был повержен Дьяволо). Стенд назван в честь музыкального альбома Gold Experience. Атакуя своим стендом, Джорно издаёт клич «МудаМуда», так же, как и его отец Дио Брандо.

Влияние[править | править код]

Как пишется джорно джованна на английском

Джорно Джованна — один из самых узнаваемых персонажей во франшизе Jojo наряду с Дзётаро Кудзё. Для многих фанатов франшизы, Джорно является их любимым героем[12]. Его также выделяет яркий художественный стиль и оригинальная причёска. В частности японские фанаты для обозначения персонажа используют символы «@@@»[7]. Джорно выделяется своим достаточно радикальным отходом от дизайна типичного мужского аниме-персонажа, он лишён выраженных мужественных черт, выделяясь своей привлекательностью и изящностью[13].

Экстравагантный внешний вид персонажа также становился объектом внимания для художников[14] и профессиональных косплееров[15][13]. Также характерные черты лица Джорно пытались воссоздать с помощью макияжа бьюти-блоггеры[16]. С использованием бренда персонажа выпускались ряд аксессуаров, например часы от Seiko[17], кроссовки Vans[18], фигурки персонажа[19], косметика в форме заколки Джорно[20] и прочее.

Критика[править | править код]

Данни Уилмот, критик сайта Crunchroll посвятил отдельный обзор персонажу, заметив, что популярность Джорно среди фанатов прежде всего обусловлена его внешним видом. Персонаж по мнению критика — это подтверждение того, что мода — это продолжение современного искусства, тем более декоративные элементы его одежды имеют свою практичную пользу, как инструмент лечения себя или товарищей. Внешняя привлекательность Джорно также совмещена с его изобретательностью, превосходящей его союзников и врагов. Однако ещё одна вещь, делающая героя таким особенным — это его личные мотивы, хотя со стороны может показаться, что персонажем движут эгоистичные и даже злые поступки, и он выбрал неправильную стратегию борьбы со злом — став главой мафии, в конце концов он жаждет справедливости[12].

Критик сайта IGN, при обзоре Golden Wind назвал Джорно Джованну сердцем истории, сам же персонаж чувствуется конечным продуктом долгих экспериментов Араки по созданию идеального героя. Так, Джорно совмещает в себе лучшие черты предыдущих героев франшизы — доброе сердце Джонатана, игривость Джозефа, стойкость Дзётаро и преступные мотивы Дзёсукэ. Последняя черта особенно выделяет персонажа, хотя это может объясняться влиянием его отца-злодея Дио Брандо, но это только делает персонажа интереснее: Джорно в итоге не боится «играть по грязному», чтобы заполучить то, что он хочет. Учитывая, что предыдущими героями франшизы в большей степени двигали благородные и справедливые мотивы, баланс Джорно между благими мотивами и коварной хитростью делает его лучшим персонажем[21].

См. также[править | править код]

  • Список персонажей JoJo’s Bizarre Adventure
  • Дио Брандо
  • Дзётаро Кудзё
  • Джозеф Джостар

Примечания[править | править код]

Не заставляй меня повторяться, это меня бесит. Пустая и бесполезная трата времени.
Бесполезная… бесполезная… бесполезная… Muda, muda, muda…

Джорно Джованна (англ. Giorno Giovanna) — вымышленный персонаж из вселенной JoJo’s Blizarre Adventure. Внебрачный сын вампира Дио, зачатый им с помощью тела Джонатана Джостара, что по сути означает что у него два отца — биологический (использованное тело) и основной. Джорно не раз говорит о том, что мечтает вступить в мафию и стать Gang-Star (на английском это игра слов. Если совместить «Gangster» (гангстер) и «Superstar» (суперзвезда), получается Gangstar) В возрасте 15 лет от пересекается с гангстером Бруно Бучелатти, который вводит его в банду. Там Джорно находит верных друзей и сподвижников, для того чтобы осуществить свою мечту, свергнув главного Босса всей итальянской мафии…

Силы и способности[править]

  • Несмотря на то что Джорно всего 15 лет от роду, все его основные показатели находятся на человеческом пике. Скорость реакции намного выше пика, и позволяет наблюдать и реагировать на гиперзвуковые (и выше) станды. 
  • Сверхчеловеческий уровень живучести и выносливости: получив серьёзную травму плеча, сломанную ключицу, вывихнутое левое запястье и сильнейшее повреждение правой руки находился в сознании, продолжал бой, и даже относительно легко разделался со своим противником. Когда ему перерезали глотку, он несколько минут истекал кровью прежде чем вылечить себя, и всё равно остался жив. Легко переносит боль.
  • Рукопашный бой явно не самая лучшая черта ДжоДжо, однако он обладает вполне внушительными навыками. 
  • Великолепный боец на стандах.
  • От своего биологического отца Джонатана, Джорно унаследовал фамильный черты рода Джостаров: несломимую волю и острейший ум. Джорно всегда готов биться до конца, спокойно идёт на любой риск. Не пожалел собственной руки для победы (а это было до того как он научился лечить раны). Рискуя жизнью, Джорно перенёс на врага опаснейший вирус, и выжил только благодаря своей изворотливости. 
  • Острейший ум Джорно позволяет ему выходить победителем из самых невероятных ситуаций. Является самым смекалистым в группировке Бучелатти, уровень интеллекта в которой и так колоссально высок. Джорно использует свою, казалось бы небоевую, способность самыми удивительными методами, и всегда имеет план действий. Переиграть его в тактике не вышло ни у кого из его врагов.
  • Обладает колоссальным боевым опытом против различных стандо-юзеров, что означает что он имел дело с самыми различными, несхожими, и странными способностями. Научился быстро подстраиваться под обстановку, и в кратчайшие сроки определять сильные и слабые стороны врага.

Стенды[править]

  • Как пишется джорно джованна на английском

    Станд: Gold Experience (Боевой крик при атаке — часто повторяющееся «MUDAMUDAMUDA», что в переводе с японского означает «Бесполезно») — станд представляет собой что-то вроде персонифицировано олицетворения сущности/духа пользователя в виде человекоподобного призрачного существа, способного летать, проходить сквозь материю (при необходимости) и невидимого для обычных людей. Станд и пользователь — едины, пользователю предаются все ощущения и повреждения станда. Станд подчиняется пользователю, но может действовать сам в случае угрозы жизни носителя. Gold Experience имеет следующие показатели:

  • +Сила: C (способен крушить бетонные стены).
  • +Скорость: A (точные показатели не известны. Примерно — в районе релятива реакции и скорости атаки).
  • +Радиус: 2 метра от пользователя. 
  • +Прочность: D (тело устойчиво к ударам, способным легко сломать кость. Благодаря этому даже не смотря на связанность повреждений, станд всё ещё подходит для защиты).
  • +Точность: C.
  • +Потенциал: A. 
  • Уникальная способность Gold Experience — даровать Жизнь предметам, превращая неорганику в органику, например в животное или растение. Может превратить пули в ствол дерева, и остановить своё падение с огромной высоты. Может превратить зубы в медуз что бы фильтровать мочу. Может подготавливать ловушки, вроде превращения пистолета в банан, и его внезапного выстрела при попытке съесть его. Превратил капсулу с вирусом в змею, и она автоматически выработала антидот, который Джорно и использовал. 
  • Если превратить в животное предмет, принадлежащий человеку, (например ботинок), то это животное будет стараться вернуться к своему владельцу, что позволяет найти его. При попытке нанести урон ожившим предметам, он вернётся к атаковавшему в том же виде (удар вернётся как удар, порез как порез. Не распространяется на залеченные раны).
  • Чувствует присутствие всех источников жизни в округе.
  • Так же способен лечить абсолютно любые раны, как чужие так и собственные путём превращения не-органики в органику, например, превратив пулю в кусок органа и сосуды, которые она разорвала. Способен приращивать целые конечности, заменять кости. 
  • При нанесении удара живому существу Gold Experience создаст у него сбой в работе нервной системы: сам он будет ощущать свои движения как супер быстрые, в реальности же двигаясь как черепаха. Так же его чувство боли будет оооооооочень растянутым, превращая каждый удар в длительную пытку.

Во время финального боя, Джорно пронзил свой станд Стрелой, которая обычно даёт человеку силу станда. При подобном же использовании, Стрела вызвала перерождение станда в новую форму, вселенского уровня сил — Gold Experience Requiem. Новый станд обладает своей волей и разумом, но продолжает подчинятся и защищать ДжоДжо. Показатели:

Как пишется джорно джованна на английском

+Сила: Не имеет значения. 

+Скорость: Не имеет значения. 

+Радиус: Не имеет значения. 

+Прочность: Не имеет значения. 

+Точность: Не имеет значения.

+Потенциал: Не имеет значения. 

Способности: 

— Обладает всеми старыми силами, но к ним добавляются: 

+Обнуление: станд имеет способность обнулять абсолютно любое явление или действие, приводить его к нулевой точке, проще говоря — отменять, делая так, что его и не происходило. Т.к. он обладает собственным разумом, он может сам автоматически обнулить то, что представляет угрозу для Джорно. При помощи этой способности можно было обнулить вырезание временного отрезка в масштабах вселенной.

+Бесконечная смерть: При воздействии способности к обнулению через удар на живое существо, «его смерть будет обнулена», и оно будет вечно переживать бесконечные смерти в альтернативных возможностях.

+Акаузальность: Судя по всему, Gold Experience Requiem cуществует вне времени, так как он может двигаться и мыслить даже в отрезке, в котором времени не существует, а его действия не возможно предсказать способностью, видящей будущее. 

+GER показал способность выстреливать чем-то вроде концентрированного лазера из духовной энергии, наносящего урон врагу и обладающего свойствами оригинального Gold Experience оживлять неодушевлённые предметы. 

+Левитация: После пробуждения станд также показал способность левитировать себя и Джорно.

Джорно Джованна (яп. ジョルノ・ジョバァーナ Дзёруно Дзёба:на) изначально Харуно Сиобана (яп. 汐華 初流乃) — персонаж из вселенной JoJo’s Bizarre Adventure, является главным героем пятой части манги Golden Wind. Является одним из самых узнаваемых персонажей манги Jojo наряду с Дзётаро Кудзё.

Создание персонажа

Создателем персонажа является Хирохико Араки, при прописывании персонажа, мангака хотел изобразить героя, подвергающегося остракизму со стороны общественности, но по прежнему не отказывающегося от своего чувства справедливости. Сам же герой не обязательно должен быть героем-добродеятелем, однако перед Джорно стоит некая дилемма, к решению которой он стремится в течение развития сюжета и должен решить в одиночку[2]. Мангака признался, что изначально для него было сложно прописать персонажа, чтобы он не был похожим на предыдущих героев франшизы Jojo, также герой должен был принадлежать к семейному древу Джостаров и мангака не мог найти подходящего кандидата, заметив, что он «не мог создать очередного внебрачного ребёнка Джостара, как в четвёртой части». В конце концов данную проблему Араки решил оригинальным способом, сделав Джорно ребёнком Дио Брандо, но фактически биологическим сыном Джонатана Джостара, а значит частью его семейного древа. Так как Дио Брандо был вампиром, Джорно также должен был унаследовать полностью или частично вампирскую сущность, но мангака в итоге решил отказаться от данной идеи. Также Араки рассматривал идею сделать героя женщиной, но позже воплотил эту идею в шестой части Stone Ocean[3].

Работая над внешностью персонажа, Араки вдохновлялся статуей Давида работы Микеланджело. Араки комментировал своё решение следующим образом: «Это изображение врага, грядущего из будущего, которое идеально подходит для образа главного героя пятой части»[4]. Это также первый герой во франшизе, которому Араки стремился передать реалистичные пропорции, отказавшись от излишне мускулистых тел, уже вышедших из моды в сёнэн-манге к 90-м годам[5]. Араки в том числе вдохновлялся фотографиями моделей, в основном женскими[6]. Причёска Джорно создавалась по образу шоколадного коронэ  (яп.) (рус., популярного в Японии кондитерского изделия[7]. Хирохико Араки назвал Джорно пятым любимым созданным персонажем[7].

История

Джорно Джованна — молодой человек из Италии[8]. Его настоящее имя — Харуно Сиобана (яп. 汐華 初流乃)[7], а настоящая причёска — тёмные и прямые волосы. Во время событий манги Golden Wind, ему исполнилось 15 лет. Он сын японки и Дио Брандо, злодея первой и третьей части манги Jojo, но биологически считается сыном Джонатана Джостара, так как Дио на тот момент был носителем тела Джонатана. То есть Джорно имеет англо-японские корни, но сам вырос в Италии и является её гражданином[9]. Хoтя Джорно не является биологическим сыном Дио Брандо, он унаследовал от него ряд черт, в частности боевой выкрик «Муда Муда» и склонность жестоко расправляться с врагами[10][11].

В раннем детстве его мать повторно вышла замуж за итальянца, и они переехали в Италию. Детство Джорно проходило негладко: его мать гуляла, приёмный отец слишком часто наказывал его, а одноклассники издевались над ним[7]. Это было до тех пор, пока однажды случайно не спас одного из мафиози своими способностями. Тогда он понял, что авторитет имеет значение, и с тех пор мечтает стать «гангстерской звездой» (gangstar).

События манги

В возрасте 15 лет он встречает мафиози по имени Слезливый Лука и убивает его. Затем он встречает Бруно Буччарати, который пришёл допросить его об этом инциденте. Джорно намеревался прекратить продажу наркотиков маленьким детям, и убеждает Бруно разделить с ним его идею. Он проходит испытание Польпо, одного из лидеров банды «Пассионе», но косвенно убивает его. Он знакомится со своими коллегами по банде — Гвидо Мистой, Наранчей Гиргой, Паннакоттой Фуго и Леоне Аббаккьо и убеждает их разделить с ним его идею[9].

После того, как банда во главе с Буччарати находит сокровища Польпо, и за это Бруно делают лидером, ему приходит поручение доставить дочь босса Трис Уну. Когда банда успешно выполняет задание, оказывается, что босс хочет убить Трис, и поэтому Джорно и Бруно создают команду отступников, чтобы раскрыть личность босса и свергнуть его. К ним позже присоединяется Жан-Пьер Польнарефф, владеющий стрелой, которая, пронзая человека, дарует ему Стенд. Он говорит отступникам, чтобы те направлялись в Колизей. Однако там они сталкиваются с Дьяволо — боссом «Пассионе» — который хочет заполучить стрелу, чтобы стать королём мира, ведь стрела, пронзая Стенд, превращает его в его «Реквием»-версию. Так, Стенд Польнареффа, Silver Chariot, становится Silver Chariot Requiem, неконтролируемым Стендом, усыпляющим людей и меняющим их души местами. Поэтому душа Джорно оказывается в теле Наранчи. Дьяволо, оказавшийся в теле Мисты вместе с Трис, убивает Наранчу, и душа Джорно возвращается в своё тело. Дьяволо удаётся уничтожить Silver Chariot Requiem, но стрелу получает Джорно, превращая его стенд в Gold Experience Requiem. Джорно побеждает Дьяволо и становится новым боссом «Пассионе»[9].

Стенд

Его Стенд, Gold Experience, способен давать жизнь неодушевлённым предметам, превращая их в одушевлённые или части тела, таким образом, он может «лечить» своих союзников[7]. Это отчасти делает его похожим на главного героя 4 части, Дзёсуке Хигасигату. Также, ударив человека, он дарует ему мнимое ускорение, а затем замедление, поэтому во время удара противник испытывает более острую боль. Его «Реквием»-версия способна откатывать стирание времени, вызываемое Стендом Дьяволо, King Crimson, и «закольцевать» смерть противника (так был повержен Дьяволо). Стенд назван в честь музыкального альбома Gold Experience. Атакуя своим стендом, Джорно издаёт клич «МудаМуда», так же, как и его отец Дио Брандо.

Влияние

Косплей персонажа

Джорно Джованна — один из самых узнаваемых персонажей во франшизе Jojo наряду с Дзётаро Кудзё. Для многих фанатов франшизы, Джорно является их любимым героем[12]. Его также выделяет яркий художественный стиль и оригинальная причёска. В частности японские фанаты для обозначения персонажа используют символы «@@@»[7]. Джорно выделяется своим достаточно радикальным отходом от дизайна типичного мужского аниме-персонажа, он лишён выраженных мужественных черт, выделяясь своей привлекательностью и изящностью[13].

Экстравагантный внешний вид персонажа также становился объектом внимания для художников[14] и профессиональных косплееров[15][13]. Также характерные черты лица Джорно пытались воссоздать с помощью макияжа бьюти-блоггеры[16]. С использованием бренда персонажа выпускались ряд аксессуаров, например часы от Seiko[17], кроссовки Vans[18], фигурки персонажа[19], косметика в форме заколки Джорно[20] и прочее.

Критика

Данни Уилмот, критик сайта Crunchroll посвятил отдельный обзор персонажу, заметив, что популярность Джорно среди фанатов прежде всего обусловлена его внешним видом. Персонаж по мнению критика — это подтверждение того, что мода — это продолжение современного искусства, тем более декоративные элементы его одежды имеют свою практичную пользу, как инструмент лечения себя или товарищей. Внешняя привлекательность Джорно также совмещена с его изобретательностью, превосходящей его союзников и врагов. Однако ещё одна вещь, делающая героя таким особенным — это его личные мотивы, хотя со стороны может показаться, что персонажем движут эгоистичные и даже злые поступки, и он выбрал неправильную стратегию борьбы со злом — став главой мафии, в конце концов он жаждет справедливости[12].

Критик сайта IGN, при обзоре Golden Wind назвал Джорно Джованну сердцем истории, сам же персонаж чувствуется конечным продуктом долгих экспериментов Араки по созданию идеального героя. Так, Джорно совмещает в себе лучшие черты предыдущих героев франшизы — доброе сердце Джонатана, игривость Джозефа, стойкость Дзётаро и преступные мотивы Дзёсукэ. Последняя черта особенно выделяет персонажа, хотя это может объясняться влиянием его отца-злодея Дио Брандо, но это только делает персонажа интереснее: Джорно в итоге не боится «играть по грязному», чтобы заполучить то, что он хочет. Учитывая, что предыдущими героями франшизы в большей степени двигали благородные и справедливые мотивы, баланс Джорно между благими мотивами и коварной хитростью делает его лучшим персонажем[21].

См. также

  • Список персонажей JoJo’s Bizarre Adventure
  • Дио Брандо
  • Дзётаро Кудзё
  • Джозеф Джостар

Примечания


Эта страница в последний раз была отредактирована 18 апреля 2022 в 20:53.

Как только страница обновилась в Википедии она обновляется в Вики 2.
Обычно почти сразу, изредка в течении часа.

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