This article is a stub. You can help Sea of Thieves Wiki by expanding it.
SPOILER WARNING! This article contains information that may ruin your enjoyment of discovering the game’s secrets for yourself. Read at your own risk! |
SPOILER WARNING!
This article contains information that may ruin your enjoyment of discovering the game’s secrets for yourself.
Read at your own risk!
A Pirate’s Life | |
---|---|
Type | Tall Tale |
Issuer | The Castaway |
Story arc | A Pirate’s Life |
Part | 1/5 |
Reward | 8,000 |
Tale chronology | |
← Previous | Next → |
– | The Sunken Pearl |
A strange Castaway warns of danger, both to the Sea of Thieves and the pirate’s life itself…
A Pirate’s Life is the first Tall Tale in the A Pirate’s Life Arc. The Tale Book can be voted for at the Castaway’s Camp on any Outpost. The Tall Tale can be cancelled by voting at the Ship’s Voyage Table.
The details on the location of the Tale Book, related Commendations and unlockable Cosmetics are all presented in the Tall Tales Reputation Menu.
The reward for completing the A Pirate’s Life Tall Tale is 8,000 .
This Tall Tale must be completed in order to access the second Tall Tale, The Sunken Pearl.
Chapters[]
Prologue[]
The Castaway
Can you feel it? The ill wind, blowin’ from beyond the horizon…
These wild waters, them call to me.
They’ve seen much to chill the blood… A deep hunger, a heart of fire…
But them always promise the freedom of the sea.
Now though, a new danger is comin’ on the tides.
Already, it change this world to his likin’.
An’ if what it wants can’t be found, it will take… everythin’…
Want to know its name…?
Mmm… The one who brought this ruin lie in iron below the feet of the Ferryman, trapped for all forever in the Sea of the Damned.
Nobody but its captain may tread below the deck of that ship.
That means to learn the truth with your own eyes, you’ll have to stow away.
But if the Ferryman, him catch you, your destiny might end there…
Still listenin’, hmm? Then listen close!
All you think you know about your life and death is only the beginning.
With your heart still beatin’, you will see those cursed chores with new eyes… when you raise up the Flame of the Souls!
All I can do is show you the way…
(The Castaway casts a spell, opening a Tunnel of the Damned)
I travelled to another world, an’ now you will do the same…
Take these words for the journey.
If you read them right, them whisper what has been – and what is yet to be.
Whispers to help you save a pirate’s life…
Now make sail!
The door is open. The prisoner is waiting. And our time is tricklin’ away…
After the Castaway delivers the dialogue, set sail through the portal she has opened, and you will find yourself and your ship in the Tunnel of the Damned.
Warning: You cannot bring treasure with you into the Sea of the Damned. Your worldly possessions must stay behind. So, if you’ve got something worth selling, do so before you sail through that portal!
Tunnel of the Damned[]
In the Tunnel of the Damned, your ship will sail on it’s own will. Also, you will be met with a variety of ghostly apparitions. First, you’ll be met by a ghostly parrot. Then, you’ll see rowboats approaching, each seemingly ferrying a soul. Then you’ll also see shadowy ships in the distance, while ghostly pirates appear and disappear on your ship. Near the end, you’ll hear an ominous ghostly voice intoning cautionary advice, which is the familiar voice from the Pirates of the Caribbean ride.
Ghostly Parrot
Dead men tell no tales. (squawk) (whistles)
Shiver me timbers. (squawk)
(squawk) Trinkets and coins. Trinkets and coins. (squawk)
Ghostly Voice
Ye come seekin’ adventure and salty old pirates, eh?
Sure, ye’ve come to the proper place.
But keep a weather eye open mates, and hold on tight…
…with both hands, if you please.
There be squalls ahead, and Davy Jones waiting for them what don’t obey.
After exiting the Tunnel of the Damned, you will emerge in a strange new land within the Sea of the Damned.
Strange Shores[]
After not having control of your wheel, it is now time for you to take the wheel, and dock your ship at the shores of an island of jagged rocks and palm trees.
Enter into the cave, and begin your journey through Dead Man’s Grotto. Along the way, the ghostly voice from the Pirates of the Caribbean ride greet you with lines. While in the Grotto, you will receive the Flame of Souls, which you will use to light lanterns and braziers throughout the tale.
Ghostly Voice
Burn, bright accursed light, upon tales of old and ill deeds, long past…
(After passing through the gate)
DEAD… MEN… TELL… NO… TALES…
(After lighting all three lanterns in this area)
DEAD… MEN… TELL… NO… TALES…
(After entering the shipwreck area)
Ghostly Voice
If ye be brave enough to proceed, the curse of Dead Man’s Grotto awaits ye…
(After leaving the shipwreck area)
Ghostly Voices
(Distant Singing) Yo ho, yo ho, a pirate’s life for me…
(After proceeding up the cave)
Ghostly Voice
DEAD… MEN… TELL… NO… TALES…
(After passing through the door)
No fear have ye of evil curses, says you?
Arrrgh… Properly warned ye be, says I
Who knows when that evil curse will strike the greedy beholders of this bewitched treasure?
DEAD… MEN… TELL… NO… TALES…
(After lighting the lantern on the crate)
(Ghostly rowboat appears travelling down the stream)
Ghostly Voice
Sit closer together, and keep you’re ruddy hands in board! That be the best way to repel boarders!
And mark well me words mateys… Dead men tell no tales!
(After lighting the lantern by the drawbridge)
Ghostly Voice
DEAD… MEN… TELL… NO… TALES…
(After entering the treasure room)
Ghostly Voice
The truth lies before ye… In this place, dead men’ll always have tales to tell…
(After crossing the dropped bridge)
Ghostly Voice
Perhaps ye knows to much… ye’ve seen the cursed treasure. Ye know where it be hidden
Now proceed at your own risk. These be the last ‘friendly’ words ye’ll hear
Ye may not survive to pass this way again…
Ghostly Voice
DEAD… MEN… TELL… NO… TALES…
After emerging from Dead Man’s Grotto and lighting the beacon, you may make your way into Sailor’s Grave.
Tales of the Dead[]
Upon arriving in Sailor’s Grave, you must light a brazier to open the gate to the shipwreck town. Upon entering, you will hear a voice calling out to you. This is the Cursed Captain, a friendly skeleton whose head has been locked in a cage. He will show you the way up to him, from which you will drop his cage to the ground. Afterwards, he will tell you where the key to the cage is, and you can free him. He will be your guide through Sailor’s Grave, showing you interesting locations throughout the town. When you are ready, he will direct you to the lighthouse, where you will light a beacon to call the Ferry of the Damned to you.
Deep in the Caribbean[]
Light the beacon (with the lighthouse) between the two rotatable sails on the destroyed ship in the the town, a bridge begins to lift unveiling a new area within Sailor’s Grave. The Headless Monkey shipwreck is a reference to the game series Monkey Island. The music playing in this area is a version of the Monkey Island game theme. There are five Headless Monkey Journals to find in and around this wrecked galleon. Two of which require the Headless Monkey Key found by the helm of the ship, to open the door to the Captain’s Cabin. Entering the Headless Monkey area for the first time will reward pirates with the Secret of the Grave Commendation. This chapter is optional and is not required to continue with the Tall Tale.
The Damned Stowaways[]
Upon the Ferry’s arrival, the Cursed Captain will take a key in his mouth, and show you to his ship. After being reunited with his body, he will show you to a rowboat, which you will take to stow away on the ghostly ship. Upon reaching the Ferry, you will hear the Ferryman giving a speech to the deceased souls aboard his ship. While the Ferryman will urge you not to, you can light the Well of Fates with the Flame of Souls, breaking open the hold of the Ferry. Upon entry, you will find Jack Sparrow, who can be set free with a key you will take from the Prison Dog.
Saving a Pirate’s Life[]
Upon being set free, Jack Sparrow will attempt to sneak off the ship, but is caught. Shortly after, the Flying Dutchman will emerge from the water, and a battle will commence.
Journals[]
There are 5 journals scattered throughout Sailor’s Grave. However, there are a second set of 5 journals in a secret area within the second half of the map.
Cursed Captain’s Journals[]
The Haul of a Lifetime[]
(On a table on the top deck of the tavern, Sailor’s Grave)
The Haul of a Lifetime, by the Cursed Captain
After years of scrapin’ by with barely two coins to rub together, we’ve finally struck it rich! Me crew an’ I sailin’ full speed with a hold full of glorious treasure.
They said this ‘Sea of Thieves’ would be packed with plunder – an’ knock me down with a feather if they weren’t tellin’ the truth. Who knew pirates had it in ’em?
But I best be mindful that haven’ a heaping hoard of plunder and keepin’ said hoard are two very different prospects. What I wouldn’t give for a pirate lair o’ me own…
Until I find the proper place to stash me loot, I’ve ordered me crew t’ head far away from the Outposts. We’ll leave the Sea of Thieves and chart a new course if we have to!
Funny thing, though… All these jewels an’ there’s one I can’t seem t’ put down. I found it in me palm again just now. Best t’ hide it from the crew. Best t’ keep it close…
Off the Edge of the Map[]
(On a table in the back of the ship in front of the tavern, Sailor’s Grave.)
Off the Edge of the Map, by the Cursed Captain
Ol’ Warty Wilkins has been at sea for longer’n I’ve been alive, and even he swears he’s never seen anythin’ like the storm we sailed through tonight.
The wind must’ve whipped it up out of nowhere! Strange green flashes o’ lightning, an’ great rolls o’ thunder that soundeed almost like words.
We’re past the squall now, though I’ll not be content ’til we’ve cleared this wretched fog so we can sight land at last, an’ get some badly-needed provisions.
Funny thing, though. I’ve not felt hungry fer days, not since the last o’ me hair fell out. Guess there’s no point foolin’ myself any longer. We’ve all heard tell or pirate curses!
Still, so what if that jewel has started t’ change me? If I’m to be turned into a skeleton, then I’ll be the richest skeleton that ever sailed the seven seas! HAH
Dissent in the Ranks[]
(On a table in the bedroom of the shipwreck to the north of the Cursed Captain’s cage, Sailor’s Grave.)
Dissent in the Ranks, by the Cursed Captain
I wanted a pirate lair, an’ now I’m in charge of a whole pirate town! More ships an’ sailors keep smashin’ into the rocks, bringin’ new arrivals and supplies.
It’s that witless Lighthouse Keeper’s fault fer lettin’ the flame go out so often, but I let the pirates stay just so long as they join me ever-growin’ crew.
I heard on ungrateful cur call this town a Sailor’s Grave, but I say that’s a fine name. Why should we return to the land o’ the livin’ an’ risk losin’ me plunder?
Me greedy First Mate wants to move the whole haul into Dead Man’s Grotto to keep it safe, but I’m not lettin’ so much as a coin out of me sight…
So long as we remain, the treasure will be ours and ours alone. An’ if those scurvy dogs don’t want their share, so be it. I’ll take the whole heap for meself!
Strange, Yet Familiar[]
(On a shelf at the top of the lighthouse, Sailor’s Grave.)
Strange, Yet Familiar, by the Cursed Captain
Just when I thought I was doomed to be bored out o’ me skull by this endless fog, I heard Ol’ Warty cry ‘land ho’, though he didn’t sound happy about it.
There was land looming up ahead, sure enough, though we’d no time to change course before we were onto the rocks, good an’ scuppered.
After explorin’ the grotto, we emerged t’ see yet more ruined ships, an’ a great lighthouse, too! It’s the oddest thing, me crew swears it weren’t there before.
Well, we got her beacon burnin’ bright an’ I appointed one o’ me crew to be the Lighthouse Keeper, so long as that light shines, we’re sure to be rescued.
Until then, I’ve set the crew t’ makin’ us some shelters out o’ these scuttled ships, and maybe even a tavern. Funny how this already feels like home…
Lights Out[]
(On a shelf in the captain’s cabin of the Golden Hare, Sailor’s Grave.)
Lights Out, by the Cursed Captain
Treachery abounds! First me own cabin boy makes off with a box full o’ cursed trinkets, an’ now me crew are plotting to betray me an’ save their own hides!
Someone in these parts has been fillin’ their heads with tales of a Ferryman. Promisin’ that one day he’ll come to take their souls back to the livin’ world.
An’ when that day comes, surely they’ll make off with me precious treasure! Well, I’ll not make it easy for any scurvy wretch that’s plannin’ to jump ship.
If ships can’t make it to town in the dark without scuttlin’ themselves on the rocks, it stands t’ reason there’ll be no Ferry to rescue them neither.
It’s settled then – tonight I’ll be indulgin’ in a little treachery o’ me own! Then we’ll see if Mister Ferryman is still so keen to visit Sailor’s Grave…
Headless Monkey Journals[]
Somewhere in the Caribbean[]
(Located at the Headless Monkey’s Helm, Sailor’s Grave)
Somewhere in the Caribbean, by Captain Kate Capsize.
Today, with more than a little reluctance, I sold my beautiful glass-bottomed boat.
I could hardly bear to let her go, but she’s too small and too slow for the kind of lengthy sea journey I’ll be embarking on. So it’s bye-bye boat.
I have a pressing need for a galleon, something that will see me through thick and thin as I head out on a journey to find the man who framed me.
Luckily, that same man once chartered my glass-bottomed boat and led me to the location of a particularly spectacular shipwreck.
It’s a shipwreck I intend to salvage, repair, and use to track down the dolt who had me sent to jail in his stead. A dolt named Guybrush Threepwood.
Raising the Mad Monkey[]
(On the broken mizzenmast in front of the Headless Monkey’s Helm, Sailor’s Grave.)
Raising the Mad Monkey, by Captain Kate Capsize.
If I’m to locate Threepwood and teach him a very pointy lesson about having innocent people locked up so you can steal their beverages, I’ll need help.
I knew I’d need the help of the local authorities, but infuriatingly, Governor Marley turned out to have eloped with non other than Threepwood himself. Yuck!
Fortunately, if there is one thing we’re not lacking in this part of the world, it’s bureaucrats. Governor Phatt was ready and willing to meet with me.
I must confess that it turns my stomach to think of my pieces of eight going to feed that man’s endless gluttony, but I’m willing to do what must be done.
Besides, if what I hear about Threepwood’s honeymoon destination is true, I’ll soon have more than enough treasure in my hold…
A Headless Monkey[]
(By the broken main mast of the Headless Monkey, Sailor’s Grave.)
A Headless Monkey, by Captain Kate Capsize.
THREEPWOOD! A name I shall take great pleasure in etching into a gravestone with my own dagger for what he did to my new ship’s pride and joy.
I’d quite forgotten that the witless, hopeless, clueless buffoon previously removed the head of the figurehead that gives the Mad Monkey its name!
One day I shall take great pleasure in tying the selfish swindler to what remains of the figurehead and parading him around the port, but until then…
Making do, I have returned from the shipwright with a new nameplate for our ship. Together, my new crew and I shall sail on the Headless Monkey!
That’s a name that a certain Guybrush Threepwood, pirate pretender, and his job-ditching bride Governor Elaine would do well to remember…
Fresh Waters[]
(On a bookshelf in the Headless Monkey’s Captain’s Cabin, Sailor’s Grave.)
Fresh Waters, by Captain Kate Capsize.
I have a ship, she has a name. I have a crew, we have our course!
The Sea of Thieves is a legendary pirate paradise, home to some of the most feared marauders to ever sail the seas – or so the stories go.
Naturally, only Threepwood would be arrogant enough to presume he has a place there, let alone treat it as a romantic getaway spot for his honeymoon.
If he’d been sailing alone I’m sure he’d be marooned by now, but while Elaine has seriously bad taste in husbands, she’s a capable pirate.
I have to assume that Threepwood somehow made it to the Sea of Thieves. And that means I must do the same.
A Fateful Pursuit[]
(On a table in the Headless Monkey’s Captain’s Cabin, Sailor’s Grave.)
A Fateful Pursuit, by Captain Kate Capsize.
Did Guybrush Threepwood make it to the Sea of Thieves? I may never know for sure. I, on the other hand, never arrived. Also, I think I might be slightly dead.
The Headless Monkey is a wreck once again, already part of the weird pirate town they’ve got going on here. There’ll be no salvaging her this time.
I do still have a ship, though – my little glass-bottomed boat! How can it be here, in this strange not-life fully of ghostly voices? Maybe I shouldn’t ask.
My crew are off in the tavern, and I don’t think they’ll be leaving any time soon. They’re at home here in a way that I can never be. I miss the sunlight!
I am going to set sail, find a way back to life and then… Well, let’s see what the seas have in store! I’ve realized revenge isn’t worth living, and certainly not dying, for.
Commendations and Rewards[]
Commendations | |||
---|---|---|---|
Image | Commendation | Requirements | Rewards |
|
Strange Shores | Successfully navigate Dead Man’s Grotto. | n/a |
|
Tales of the Dead | Rescue the Cursed Captain. | n/a |
|
Waiting for Eternity | Summon the Ferry of the Damned to Sailor’s Grave. | n/a |
|
Raising the Dead | Learn what happens to pirates who betray other pirates. | n/a |
|
Treasure for the Dead | Return a treasure to its ‘rightful’ owner. | n/a |
|
A Powerful Thirst | Help quench the thirst of one who cannot help themselves. | n/a |
|
Ship of Thieves | Find a way to open the door of a locked ship. | n/a |
|
Secret of the Grave | Discover the secret of Sailor’s Grave. | n/a |
|
The Prisoner | Release the Ferryman’s prisoner. | n/a |
|
A Pirate’s Life | Complete ‘A Pirate’s Life’. | |
|
Tales of the Damned | Discover the Cursed Captain’s Journals in Sailor’s Grave. | n/a |
|
The Crew of the Headless Monkey | Discover the Journals of the Headless Monkey’s Captain. | n/a |
|
Mist and Memory | Legendary Commendation: Complete all commendations for ‘A Pirate’s Life’. |
Trivia[]
- Some of the ghostly voices originated from the Disneyland ride, Pirates of the Caribbean.
- The Cursed Captain can say a variety of lines when the player performs some actions, which include taking him to various locations in Sailor’s Grave, performing actions, and even reacting to the secrets of Sailor’s Grave.
- The Headless Monkey shipwreck and the lore in its journals are an Easter egg to the Monkey Island series.
Patch history[]
- 2.5.0 (March 10, 2022)
- It is now impossible to bypass the sidequest to reach the locked ship and the rewards inside.
- 2.2.0 (June 22, 2021)
- Introduced.
This article is a stub. You can help Sea of Thieves Wiki by expanding it.
SPOILER WARNING! This article contains information that may ruin your enjoyment of discovering the game’s secrets for yourself. Read at your own risk! |
SPOILER WARNING!
This article contains information that may ruin your enjoyment of discovering the game’s secrets for yourself.
Read at your own risk!
A Pirate’s Life | |
---|---|
Type | Tall Tale |
Issuer | The Castaway |
Story arc | A Pirate’s Life |
Part | 1/5 |
Reward | 8,000 |
Tale chronology | |
← Previous | Next → |
– | The Sunken Pearl |
A strange Castaway warns of danger, both to the Sea of Thieves and the pirate’s life itself…
A Pirate’s Life is the first Tall Tale in the A Pirate’s Life Arc. The Tale Book can be voted for at the Castaway’s Camp on any Outpost. The Tall Tale can be cancelled by voting at the Ship’s Voyage Table.
The details on the location of the Tale Book, related Commendations and unlockable Cosmetics are all presented in the Tall Tales Reputation Menu.
The reward for completing the A Pirate’s Life Tall Tale is 8,000 .
This Tall Tale must be completed in order to access the second Tall Tale, The Sunken Pearl.
Chapters[]
Prologue[]
The Castaway
Can you feel it? The ill wind, blowin’ from beyond the horizon…
These wild waters, them call to me.
They’ve seen much to chill the blood… A deep hunger, a heart of fire…
But them always promise the freedom of the sea.
Now though, a new danger is comin’ on the tides.
Already, it change this world to his likin’.
An’ if what it wants can’t be found, it will take… everythin’…
Want to know its name…?
Mmm… The one who brought this ruin lie in iron below the feet of the Ferryman, trapped for all forever in the Sea of the Damned.
Nobody but its captain may tread below the deck of that ship.
That means to learn the truth with your own eyes, you’ll have to stow away.
But if the Ferryman, him catch you, your destiny might end there…
Still listenin’, hmm? Then listen close!
All you think you know about your life and death is only the beginning.
With your heart still beatin’, you will see those cursed chores with new eyes… when you raise up the Flame of the Souls!
All I can do is show you the way…
(The Castaway casts a spell, opening a Tunnel of the Damned)
I travelled to another world, an’ now you will do the same…
Take these words for the journey.
If you read them right, them whisper what has been – and what is yet to be.
Whispers to help you save a pirate’s life…
Now make sail!
The door is open. The prisoner is waiting. And our time is tricklin’ away…
After the Castaway delivers the dialogue, set sail through the portal she has opened, and you will find yourself and your ship in the Tunnel of the Damned.
Warning: You cannot bring treasure with you into the Sea of the Damned. Your worldly possessions must stay behind. So, if you’ve got something worth selling, do so before you sail through that portal!
Tunnel of the Damned[]
In the Tunnel of the Damned, your ship will sail on it’s own will. Also, you will be met with a variety of ghostly apparitions. First, you’ll be met by a ghostly parrot. Then, you’ll see rowboats approaching, each seemingly ferrying a soul. Then you’ll also see shadowy ships in the distance, while ghostly pirates appear and disappear on your ship. Near the end, you’ll hear an ominous ghostly voice intoning cautionary advice, which is the familiar voice from the Pirates of the Caribbean ride.
Ghostly Parrot
Dead men tell no tales. (squawk) (whistles)
Shiver me timbers. (squawk)
(squawk) Trinkets and coins. Trinkets and coins. (squawk)
Ghostly Voice
Ye come seekin’ adventure and salty old pirates, eh?
Sure, ye’ve come to the proper place.
But keep a weather eye open mates, and hold on tight…
…with both hands, if you please.
There be squalls ahead, and Davy Jones waiting for them what don’t obey.
After exiting the Tunnel of the Damned, you will emerge in a strange new land within the Sea of the Damned.
Strange Shores[]
After not having control of your wheel, it is now time for you to take the wheel, and dock your ship at the shores of an island of jagged rocks and palm trees.
Enter into the cave, and begin your journey through Dead Man’s Grotto. Along the way, the ghostly voice from the Pirates of the Caribbean ride greet you with lines. While in the Grotto, you will receive the Flame of Souls, which you will use to light lanterns and braziers throughout the tale.
Ghostly Voice
Burn, bright accursed light, upon tales of old and ill deeds, long past…
(After passing through the gate)
DEAD… MEN… TELL… NO… TALES…
(After lighting all three lanterns in this area)
DEAD… MEN… TELL… NO… TALES…
(After entering the shipwreck area)
Ghostly Voice
If ye be brave enough to proceed, the curse of Dead Man’s Grotto awaits ye…
(After leaving the shipwreck area)
Ghostly Voices
(Distant Singing) Yo ho, yo ho, a pirate’s life for me…
(After proceeding up the cave)
Ghostly Voice
DEAD… MEN… TELL… NO… TALES…
(After passing through the door)
No fear have ye of evil curses, says you?
Arrrgh… Properly warned ye be, says I
Who knows when that evil curse will strike the greedy beholders of this bewitched treasure?
DEAD… MEN… TELL… NO… TALES…
(After lighting the lantern on the crate)
(Ghostly rowboat appears travelling down the stream)
Ghostly Voice
Sit closer together, and keep you’re ruddy hands in board! That be the best way to repel boarders!
And mark well me words mateys… Dead men tell no tales!
(After lighting the lantern by the drawbridge)
Ghostly Voice
DEAD… MEN… TELL… NO… TALES…
(After entering the treasure room)
Ghostly Voice
The truth lies before ye… In this place, dead men’ll always have tales to tell…
(After crossing the dropped bridge)
Ghostly Voice
Perhaps ye knows to much… ye’ve seen the cursed treasure. Ye know where it be hidden
Now proceed at your own risk. These be the last ‘friendly’ words ye’ll hear
Ye may not survive to pass this way again…
Ghostly Voice
DEAD… MEN… TELL… NO… TALES…
After emerging from Dead Man’s Grotto and lighting the beacon, you may make your way into Sailor’s Grave.
Tales of the Dead[]
Upon arriving in Sailor’s Grave, you must light a brazier to open the gate to the shipwreck town. Upon entering, you will hear a voice calling out to you. This is the Cursed Captain, a friendly skeleton whose head has been locked in a cage. He will show you the way up to him, from which you will drop his cage to the ground. Afterwards, he will tell you where the key to the cage is, and you can free him. He will be your guide through Sailor’s Grave, showing you interesting locations throughout the town. When you are ready, he will direct you to the lighthouse, where you will light a beacon to call the Ferry of the Damned to you.
Deep in the Caribbean[]
Light the beacon (with the lighthouse) between the two rotatable sails on the destroyed ship in the the town, a bridge begins to lift unveiling a new area within Sailor’s Grave. The Headless Monkey shipwreck is a reference to the game series Monkey Island. The music playing in this area is a version of the Monkey Island game theme. There are five Headless Monkey Journals to find in and around this wrecked galleon. Two of which require the Headless Monkey Key found by the helm of the ship, to open the door to the Captain’s Cabin. Entering the Headless Monkey area for the first time will reward pirates with the Secret of the Grave Commendation. This chapter is optional and is not required to continue with the Tall Tale.
The Damned Stowaways[]
Upon the Ferry’s arrival, the Cursed Captain will take a key in his mouth, and show you to his ship. After being reunited with his body, he will show you to a rowboat, which you will take to stow away on the ghostly ship. Upon reaching the Ferry, you will hear the Ferryman giving a speech to the deceased souls aboard his ship. While the Ferryman will urge you not to, you can light the Well of Fates with the Flame of Souls, breaking open the hold of the Ferry. Upon entry, you will find Jack Sparrow, who can be set free with a key you will take from the Prison Dog.
Saving a Pirate’s Life[]
Upon being set free, Jack Sparrow will attempt to sneak off the ship, but is caught. Shortly after, the Flying Dutchman will emerge from the water, and a battle will commence.
Journals[]
There are 5 journals scattered throughout Sailor’s Grave. However, there are a second set of 5 journals in a secret area within the second half of the map.
Cursed Captain’s Journals[]
The Haul of a Lifetime[]
(On a table on the top deck of the tavern, Sailor’s Grave)
The Haul of a Lifetime, by the Cursed Captain
After years of scrapin’ by with barely two coins to rub together, we’ve finally struck it rich! Me crew an’ I sailin’ full speed with a hold full of glorious treasure.
They said this ‘Sea of Thieves’ would be packed with plunder – an’ knock me down with a feather if they weren’t tellin’ the truth. Who knew pirates had it in ’em?
But I best be mindful that haven’ a heaping hoard of plunder and keepin’ said hoard are two very different prospects. What I wouldn’t give for a pirate lair o’ me own…
Until I find the proper place to stash me loot, I’ve ordered me crew t’ head far away from the Outposts. We’ll leave the Sea of Thieves and chart a new course if we have to!
Funny thing, though… All these jewels an’ there’s one I can’t seem t’ put down. I found it in me palm again just now. Best t’ hide it from the crew. Best t’ keep it close…
Off the Edge of the Map[]
(On a table in the back of the ship in front of the tavern, Sailor’s Grave.)
Off the Edge of the Map, by the Cursed Captain
Ol’ Warty Wilkins has been at sea for longer’n I’ve been alive, and even he swears he’s never seen anythin’ like the storm we sailed through tonight.
The wind must’ve whipped it up out of nowhere! Strange green flashes o’ lightning, an’ great rolls o’ thunder that soundeed almost like words.
We’re past the squall now, though I’ll not be content ’til we’ve cleared this wretched fog so we can sight land at last, an’ get some badly-needed provisions.
Funny thing, though. I’ve not felt hungry fer days, not since the last o’ me hair fell out. Guess there’s no point foolin’ myself any longer. We’ve all heard tell or pirate curses!
Still, so what if that jewel has started t’ change me? If I’m to be turned into a skeleton, then I’ll be the richest skeleton that ever sailed the seven seas! HAH
Dissent in the Ranks[]
(On a table in the bedroom of the shipwreck to the north of the Cursed Captain’s cage, Sailor’s Grave.)
Dissent in the Ranks, by the Cursed Captain
I wanted a pirate lair, an’ now I’m in charge of a whole pirate town! More ships an’ sailors keep smashin’ into the rocks, bringin’ new arrivals and supplies.
It’s that witless Lighthouse Keeper’s fault fer lettin’ the flame go out so often, but I let the pirates stay just so long as they join me ever-growin’ crew.
I heard on ungrateful cur call this town a Sailor’s Grave, but I say that’s a fine name. Why should we return to the land o’ the livin’ an’ risk losin’ me plunder?
Me greedy First Mate wants to move the whole haul into Dead Man’s Grotto to keep it safe, but I’m not lettin’ so much as a coin out of me sight…
So long as we remain, the treasure will be ours and ours alone. An’ if those scurvy dogs don’t want their share, so be it. I’ll take the whole heap for meself!
Strange, Yet Familiar[]
(On a shelf at the top of the lighthouse, Sailor’s Grave.)
Strange, Yet Familiar, by the Cursed Captain
Just when I thought I was doomed to be bored out o’ me skull by this endless fog, I heard Ol’ Warty cry ‘land ho’, though he didn’t sound happy about it.
There was land looming up ahead, sure enough, though we’d no time to change course before we were onto the rocks, good an’ scuppered.
After explorin’ the grotto, we emerged t’ see yet more ruined ships, an’ a great lighthouse, too! It’s the oddest thing, me crew swears it weren’t there before.
Well, we got her beacon burnin’ bright an’ I appointed one o’ me crew to be the Lighthouse Keeper, so long as that light shines, we’re sure to be rescued.
Until then, I’ve set the crew t’ makin’ us some shelters out o’ these scuttled ships, and maybe even a tavern. Funny how this already feels like home…
Lights Out[]
(On a shelf in the captain’s cabin of the Golden Hare, Sailor’s Grave.)
Lights Out, by the Cursed Captain
Treachery abounds! First me own cabin boy makes off with a box full o’ cursed trinkets, an’ now me crew are plotting to betray me an’ save their own hides!
Someone in these parts has been fillin’ their heads with tales of a Ferryman. Promisin’ that one day he’ll come to take their souls back to the livin’ world.
An’ when that day comes, surely they’ll make off with me precious treasure! Well, I’ll not make it easy for any scurvy wretch that’s plannin’ to jump ship.
If ships can’t make it to town in the dark without scuttlin’ themselves on the rocks, it stands t’ reason there’ll be no Ferry to rescue them neither.
It’s settled then – tonight I’ll be indulgin’ in a little treachery o’ me own! Then we’ll see if Mister Ferryman is still so keen to visit Sailor’s Grave…
Headless Monkey Journals[]
Somewhere in the Caribbean[]
(Located at the Headless Monkey’s Helm, Sailor’s Grave)
Somewhere in the Caribbean, by Captain Kate Capsize.
Today, with more than a little reluctance, I sold my beautiful glass-bottomed boat.
I could hardly bear to let her go, but she’s too small and too slow for the kind of lengthy sea journey I’ll be embarking on. So it’s bye-bye boat.
I have a pressing need for a galleon, something that will see me through thick and thin as I head out on a journey to find the man who framed me.
Luckily, that same man once chartered my glass-bottomed boat and led me to the location of a particularly spectacular shipwreck.
It’s a shipwreck I intend to salvage, repair, and use to track down the dolt who had me sent to jail in his stead. A dolt named Guybrush Threepwood.
Raising the Mad Monkey[]
(On the broken mizzenmast in front of the Headless Monkey’s Helm, Sailor’s Grave.)
Raising the Mad Monkey, by Captain Kate Capsize.
If I’m to locate Threepwood and teach him a very pointy lesson about having innocent people locked up so you can steal their beverages, I’ll need help.
I knew I’d need the help of the local authorities, but infuriatingly, Governor Marley turned out to have eloped with non other than Threepwood himself. Yuck!
Fortunately, if there is one thing we’re not lacking in this part of the world, it’s bureaucrats. Governor Phatt was ready and willing to meet with me.
I must confess that it turns my stomach to think of my pieces of eight going to feed that man’s endless gluttony, but I’m willing to do what must be done.
Besides, if what I hear about Threepwood’s honeymoon destination is true, I’ll soon have more than enough treasure in my hold…
A Headless Monkey[]
(By the broken main mast of the Headless Monkey, Sailor’s Grave.)
A Headless Monkey, by Captain Kate Capsize.
THREEPWOOD! A name I shall take great pleasure in etching into a gravestone with my own dagger for what he did to my new ship’s pride and joy.
I’d quite forgotten that the witless, hopeless, clueless buffoon previously removed the head of the figurehead that gives the Mad Monkey its name!
One day I shall take great pleasure in tying the selfish swindler to what remains of the figurehead and parading him around the port, but until then…
Making do, I have returned from the shipwright with a new nameplate for our ship. Together, my new crew and I shall sail on the Headless Monkey!
That’s a name that a certain Guybrush Threepwood, pirate pretender, and his job-ditching bride Governor Elaine would do well to remember…
Fresh Waters[]
(On a bookshelf in the Headless Monkey’s Captain’s Cabin, Sailor’s Grave.)
Fresh Waters, by Captain Kate Capsize.
I have a ship, she has a name. I have a crew, we have our course!
The Sea of Thieves is a legendary pirate paradise, home to some of the most feared marauders to ever sail the seas – or so the stories go.
Naturally, only Threepwood would be arrogant enough to presume he has a place there, let alone treat it as a romantic getaway spot for his honeymoon.
If he’d been sailing alone I’m sure he’d be marooned by now, but while Elaine has seriously bad taste in husbands, she’s a capable pirate.
I have to assume that Threepwood somehow made it to the Sea of Thieves. And that means I must do the same.
A Fateful Pursuit[]
(On a table in the Headless Monkey’s Captain’s Cabin, Sailor’s Grave.)
A Fateful Pursuit, by Captain Kate Capsize.
Did Guybrush Threepwood make it to the Sea of Thieves? I may never know for sure. I, on the other hand, never arrived. Also, I think I might be slightly dead.
The Headless Monkey is a wreck once again, already part of the weird pirate town they’ve got going on here. There’ll be no salvaging her this time.
I do still have a ship, though – my little glass-bottomed boat! How can it be here, in this strange not-life fully of ghostly voices? Maybe I shouldn’t ask.
My crew are off in the tavern, and I don’t think they’ll be leaving any time soon. They’re at home here in a way that I can never be. I miss the sunlight!
I am going to set sail, find a way back to life and then… Well, let’s see what the seas have in store! I’ve realized revenge isn’t worth living, and certainly not dying, for.
Commendations and Rewards[]
Commendations | |||
---|---|---|---|
Image | Commendation | Requirements | Rewards |
|
Strange Shores | Successfully navigate Dead Man’s Grotto. | n/a |
|
Tales of the Dead | Rescue the Cursed Captain. | n/a |
|
Waiting for Eternity | Summon the Ferry of the Damned to Sailor’s Grave. | n/a |
|
Raising the Dead | Learn what happens to pirates who betray other pirates. | n/a |
|
Treasure for the Dead | Return a treasure to its ‘rightful’ owner. | n/a |
|
A Powerful Thirst | Help quench the thirst of one who cannot help themselves. | n/a |
|
Ship of Thieves | Find a way to open the door of a locked ship. | n/a |
|
Secret of the Grave | Discover the secret of Sailor’s Grave. | n/a |
|
The Prisoner | Release the Ferryman’s prisoner. | n/a |
|
A Pirate’s Life | Complete ‘A Pirate’s Life’. | |
|
Tales of the Damned | Discover the Cursed Captain’s Journals in Sailor’s Grave. | n/a |
|
The Crew of the Headless Monkey | Discover the Journals of the Headless Monkey’s Captain. | n/a |
|
Mist and Memory | Legendary Commendation: Complete all commendations for ‘A Pirate’s Life’. |
Trivia[]
- Some of the ghostly voices originated from the Disneyland ride, Pirates of the Caribbean.
- The Cursed Captain can say a variety of lines when the player performs some actions, which include taking him to various locations in Sailor’s Grave, performing actions, and even reacting to the secrets of Sailor’s Grave.
- The Headless Monkey shipwreck and the lore in its journals are an Easter egg to the Monkey Island series.
Patch history[]
- 2.5.0 (March 10, 2022)
- It is now impossible to bypass the sidequest to reach the locked ship and the rewards inside.
- 2.2.0 (June 22, 2021)
- Introduced.
Что нужно знать будущим охотникам за достижениями.
Достижения! Упомяните их и увидите, как загорятся глаза любого игрока. Без них не бывает полноценной игры, и конечно же, мы придумали для вас немало первосортных достижений для Sea of Thieves.
Мы придумали уже свыше 60 достижений — за все подвиги, которые вы можете представить, от выстрела человеком из пушки до стычек с морскими чудовищами. Достижения разрабатывали сразу несколько команд, и это было нелегко, но оно того стоило! Думаем, вы согласитесь, что и иллюстрация в этой статье, и полный альбом достижений на нашей странице на Facebook просто великолепны! Мы очень постарались, и теперь для каждого открытого достижения есть соответствующие обои для рабочего стола и Xbox.
Также мы учли предложения сообщества и зашифровали достижения в загадках. Для тех, кому это не по душе, мы открыли специальную тему на форуме, где будут собраны уже известные отгадки, а ещё их можно посмотреть на сайте достижений Xbox.
Конечно, это только первоначальный список, который мы будем дополнять — например работой нашего талантливого игрока Macatwork, участника конкурса «Придумай достижение».
Так что не медлите, заварите себе чайку и прочтите список достижений. Надеемся, вам будет так же весело их зарабатывать, как нам — придумывать.
Увидимся 20 марта, осталось совсем не долго!
Тед «Буйный» Тимминс
Ведущий дизайнер версии игры для ПК, который знает толк в достижениях.
ИГРОВЫЕ ДОСТИЖЕНИЯ
Вперёд, к новым горизонтам [10G]
«Паруса развеваются, якорь поднят — к новым победам пираты спешат!»
На всех парусах [5G]
«С ветром попутным мы заорём: «Полный вперёд, разрази меня гром!»
Остановка с разворотом [10G]
«Якорь бросайте, штурвал поверните — и направление быстро смените».
Хочу стать пиратом [10G]
«Получить награду радостно мне, много наград — радость вдвойне».
Покупка повышения [5G]
«Признание даже пирату приятно, и кто вы такой пусть всем станет понятно».
Выпьем за это! [5G]
«Лучший помощник в общении — пьянство до изнеможения».
Что нам делать с пьяным матросом? [10G]
«Слёзы льются рекой после кружки-другой, ну а вы не грустите, а ещё накатите!»
#BeMorePirate [5G]
«Повязку, протез, треуголку и крюк придётся купить, вы без них как без рук».
Глаз-алмаз [5G]
«Пристально глаз в прицел глядит, и далеко ваша пуля летит».
Мушкетон [5G]
«Чтобы вас в нашу лавку завлечь, скинем пару монет на картечь!»
Алые паруса [5G]
«Сможет вам корабел объяснить — не всем парусам надо чёрными быть!»
Дерёшься, как торговец [10G]
«Крикнув «Стоять!», отразите удар, а после вломите, чтоб из ушей пошёл пар».
Мне подходит! Ты дерёшься, как курица лапой [10G]
«Страшитесь, коль враг ваш удар отразит — ударом своим он вас поразит».
Но вы обо мне слышали? [10G]
«Вот вы уже на вершине почти, пора повышение приобрести».
Титулованная особа [10G]
«Не перечесть всех ваших званий — такого враги ещё не видали».
Крутая компания [5G]
«У компаний редкости трудно достать, зато они стать могут лучше раз в пять».
Все это видели? [10G]
«Корабль на абордаж возьмём и за борт всех врагов столкнём!»
Сражаться честно явно нет резона [15G]
«Лишь трусливый щенок в спину целит ружьё, но с мушкетоном позволено всё!»
Полная победа над кракеном [15G]
«Совершенно один, в океане безбрежном сокрушили чудовище вы безмятежно».
Perfect Dark [15G]
«Смело плыви сквозь грозу без огней, быстрый корабль, гроза морей!»
Свои! [10G]
«Чтит кодекс всегда настоящий пират — по-пиратски приветствовать друга он рад».
ВИА «Титаник» [10G]
«Корабль ко дну провожай веселей, возьми инструмент и играй, а не пей».
Хруст костей [10G]
«Как только скелет сделает «хрум», пусть из пистоли раздастся «бум».
Мертвецы рассказывают сказки [10G]
«Круг из восьми поможет вам поговорить с душою по душам».
Подержи мой грог! [50G]
«Чтоб из пушки на борт вы смогли долететь, надо учиться и очень хотеть».
Где же ваш корабль [20G]
«Ещё ни один пират не забыл, как корабль врага в первый раз потопил».
Нагруженный сокровищами [20G]
«Как 20 сундуков соберёте — достижение обретёте».
Навстречу новым приключениям [10G]
«Голосуйте за путь, что предложат друзья, путешествовать без согласья нельзя».
Тактический приём — рвота [20G]
«Рвоту плесните, врага ослепите, а только потом уже саблей рубите!»
Когда ты по призванью пират [20G]
«Вы молодец, так зовите же всех отпраздновать ваш десятикратный успех!»
Всегда можно положиться на проходимца [30G]
«Капитана ограбить — правильный ход, везите скорей сундуки его в порт!»
Станьте легендой среди пиратов [50G]
«Если случится какая беда — статус легенды поможет всегда!»
ДОСТИЖЕНИЯ В ТОРГОВЫХ КОМПАНИЯХ
Как вам уже известно, все дела на морях Sea of Thieves сейчас контролируют три торговые компании, и в каждой из них можно добиться особых достижений!
Пиратская жизнь по мне [5G]
«Задачу опасную вы избрали, всё преодолели и клад достали».
Магистр-златодержец [20G]
«Среди златодержцев был ты никем, сейчас на вершине и счастлив вполне».
Повинуюсь Ордену [5G]
«Задание выбрано, пора отплывать, чтоб вернуться с добычей и награду забрать».
Магистр Ордена [20G]
«Души считайте и риск оцените, а после — за званием магистра рваните!»
Сокровища меня не интересуют [5G]
«Работать с Союзом — великая честь, и выгода в этом немалая есть».
Торговец-магистр [20G]
«Все знают, торговцы — серьёзный народ, но даже здесь вы достигли высот!»
ЗАСЛУГИ
В Sea of Thieves порой вы сразу получаете по заслугам, то есть специальные поощрения, именуемые «заслугами». Они различаются по сложности заданий, начиная с первой ступени и заканчивая пятой. Разблокировав последнюю пятую ступень, вы получаете соответствующее звание. Безусловно, заслуги — это тоже достижения, поэтому мы и включили их в список!
Собиратель карт [10G]
«Вы приобрели 250 путешествий «Точка на карте» и получили заслугу».
Золотой мореплаватель [20G]
«Вы выполнили 500 заданий златодержцев и получили заслугу!»
Искатель золотого горизонта [20G]
«Вы проплыли 1000 морских миль, путешествуя по заданиям златодержцев, и получили заслугу!»
Хранитель затонувшего золота [15G]
«Вы продали 1000 затонувших сундуков и получили заслугу!»
Хранитель сверкающего клада [30G]
«Вы заработали у златодержцев 150 000 золотых монет и получили заслугу!»
Хранитель капитанского золота [50G]
«Вы продали 1000 сундуков капитана и получили заслугу!»
Торговец-авантюрист [10G]
«Вы приобрели 250 контрактов Торгового союза и получили заслугу!»
Торговец-мореплаватель [20G]
«Вы выполнили 500 контрактов Торгового союза и получили заслугу!»
Матрос Торгового союза [20G]
«Вы проплыли 1000 морских миль, путешествуя по заданиям Торгового союза, и получили заслугу!»
Торговец порохом [15G]
«Вы доставили вовремя 1000 бочек с порохом и получили заслугу!»
Торговец провизией [50G]
«Вы доставили вовремя 1000 ящиков с бананами и получили заслугу!»
Позолоченный торговец [30G]
«Вы заработали у Торгового союза 150 000 золотых монет и получили заслугу!»
Искатель затерянных душ [10G]
«Вы приобрели 250 контрактов «Награда за проклятого капитана» и получили заслугу!»
Собиратель затерянных душ [20G]
«Вы выполнили 500 заданий Ордена Душ и получили заслугу!»
Собиратель шепчущих костей [20G]
«Вы проплыли 1000 морских миль, путешествуя по заданиям Ордена Душ, и получили заслугу!»
Охотник за проклятыми капитанами [15G]
«Вы победили 1000 скелетов-капитанов и получили заслугу!»
Наёмник из древнего ордена [30G]
«Вы заработали у Ордена Душ 150 000 золотых монет и получили заслугу!»
Магистр-охотник за гнусными черепами [50G]
«Вы продали 1000 гнусных черепов и получили заслугу!»
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SPOILER WARNING! This article contains information that may ruin your enjoyment of discovering the game’s secrets for yourself. Read at your own risk! |
SPOILER WARNING!
This article contains information that may ruin your enjoyment of discovering the game’s secrets for yourself.
Read at your own risk!
Captains of the Damned | |
---|---|
Type | Tall Tale |
Issuer | The Castaway |
Story arc | A Pirate’s Life |
Part | 3/5 |
Reward | 8,000 |
Tale chronology | |
← Previous | Next → |
The Sunken Pearl | Dark Brethren (quest) |
Memories of adventures past may hold the key to saving the future of two worlds…
Captains of the Damned is the third Tall Tale in the A Pirate’s Life Arc. The Tale Book can be voted for at the Castaway’s Camp on any Outpost. The Tall Tale can be cancelled by voting at the Ship’s Voyage Table.
The details on the location of the Tale Book, related Commendations and unlockable Cosmetics are all presented in the Tall Tales Reputation Menu.
The reward for completing the Captains of the Damned Tall Tale is 8,000 .
This Tall Tale must be completed in order to access the fourth Tall Tale, Dark Brethren.
Chapters[]
Prologue[]
The Castaway
To do what you do…
To plunge into the icy depths and face the hatred that dwells below the waves…
That is not easy.
But in the dark, you found the heart of the Black Pearl…
…her loyal crew.
Mister Gibbs, you are no longer my only guest.
Gibbs
Ah, we meet again!
This fine woman’s been tellin’ me about this Sea of Thieves we’ve found ourselves upon.
Seems we won’t be wantin’ for adventures here.
Unless of course the goings on in the Sea of the Damned…
The Castaway
Aye, I have been telling Mister Gibbs that the Sea of the Damned is a place shaped by the lives of those who live there.
The Cursed Captain, him not know it…
…but the town where him spent eternity is drawn from his own lost past…
Gibbs
And that’s what’s got us thinking…
If we can follow the footprints to find the boots that made em…
…we can use a man’s life to find the man.
Now I’ve sailed with Jack Sparrow more longer’n most!
So I’ve more than a few tales of his past misdeeds tucked away in the old mazard.
The Castaway
Our lives are like threads in a tapestry, they loop and they tangle.
The stories Mister Gibbs tell helped me tease out the golden thread of Jack’s path…
…as it wind through the Sea of the Damned.
Now it fall to you to follow it.
Gibbs
But, er, as to Jack’s precise location…
…we’re still at a bit of a loss.
You’ll need this back for the best chance of findin’ him.
(After taking Jack’s Compass from Gibbs)
The Castaway
If what you want most truly be to save the Sea of Thieves from Davy Jones, then the compass will point the way.
All I can do is drawn back the veil…
(The Castaway casts a spell, opening a Tunnel of the Damned)
Gibbs
Uh, before you go…
There’s plenty about Jack’s life that’s strange, or peculiar, or downright inconceivable!
So I’ve scrawled down all that I can in these here notes.
You’d best take them for the journey.
I’d tag along but if I tried to leave without making reparations to the lass, Larinna, who gave us food and lodging…
…not even the Sea of thie Damned will hide me.
Best of luck to ye… we’re all counting on you to bring Jack home.
After the Castaway delivers the dialogue, set sail to the the portal she has opened nearby, and you will find yourself and your ship in the Tunnel of the Damned.
Note: You cannot bring treasure with you into the Sea of the Damned. Your worldly possessions must stay behind. So, if you’ve got something worth selling, do so before you sail through that portal!
Chapter 1[]
Tunnel of the Damned[]
In the Tunnel of the Damned, your ship will sail on it’s own will. Also, you will be met with a variety of ghostly apparitions. First, you’ll be met by a ghostly parrot. Then, you’ll see rowboats approaching, each seemingly ferrying a soul. Then you’ll also see shadowy ships in the distance, while ghostly pirates appear and disappear on your ship. Near the end, you’ll hear an ominous ghostly voice intoning cautionary advice, which is the familiar voice from the Pirates of the Caribbean ride.
Ghostly Parrot
Pieces of eight. (squawk) Pieces of eight.
Hoist the colours! (whistles) (clicks) (whistles)
Walk the plank. Walk the plank. (squawk) Hahahahaha
Ghostly Voice
Psst! Avast there!
It be too late to alter course, mateys…
…and there be plunderin’ pirates lurkin’ in every cove, waitin’ to board.
And mark well me words, mateys…
Dead men tell no tales!
The Whispering Bayou[]
As you emerge from the Tunnel of the Damned, you will find yourself and your ship sailing into the Whispering Bayou, an area overgrown by strange trees, littered with abandoned huts and docks. This winding river system slows the speed of your ship as you sail through. The river path will split several times, though the choice do not matter as they will all lead to the same destination: A large portal, blocked by a glowing ethereal barrier and an old hut. Approaching this general area will cause two lanterns to the west to light up. Jack’s Compass will point in this direction. Leave your ship and follow the path where more lanterns will light up, guiding you down a path to a shipwreck: the Blue Bayou.
Fragments of the Past[]
Here in the shipwreck of the Blue Bayou, you will find the Flame of Souls, a tool for your Lantern that will be useful throughout the tale. A nearby rowboat can be used to traverse the short distance back to the area with the blocked portal. Ghostly pirates can be heard speaking from the banks as a version of Row Row Row Your Boat plays on a Banjo.
Ghostly Voice
The bayou mystic casts a curse on them what tries to cross her…
Ghostly Voice
Fine silver anklets to grant me an audience…
Ghostly Voice
The others have cast me out ’til I set things right… There’s no one else I can turn to…
Ghostly Voice
They say she has a lost love of her own…
Ghostly Voice
I brought all that you asked for! Won’t you ‘elp me? Please, Tia Dalma, won’t you ‘elp?
Search the hut nearby for lanterns to light with the Flame of Souls. As they are lit, a crowd of ghostly pirates holding candles will appear. Search the crowd for candles to light. Lighting the candles will trigger a short piece of dialogue between Tia Dalma and Barbossa. The barrier blocking the portal will then dissipate, allowing the ship to exit the Bayou.
Tia Dalma
[ritual chanting]
Barbossa
So tell me…
…what’s become of my ship?
Chapter 2[]
Fort of Lost Souls[]
Chapter 3[]
The Raid on Isla Tesoro[]
Tavern of the Damned[]
Journals[]
Lost Journals[]
Damned Journal[]
(On a table in the wooden hut with a rocking chair and banjo, The Whispering Bayou.)
My picking brings many a lost soul to my porch, but none so strange or lost as her.
She did sit wit’ me, long into the night, and listen to me play. As the nights went by, the cher started to tell me more about herself.
She talked of a man who played beau music, music that could clasp at your very soul.
He done wronged her, and now the sound of the organ music made her feel like her heart was being ripped from her chest.
Damned Journal[]
(In a Sunken Rowboat, The Whispering Bayou.)
A merry chase I’ve been on! Now, at the end of it, I am sure it was hopeless from the start.
I went to the seeress to ask a boon, which she agreed to grant if I could retrieve a lost monkey. Simple enough!
For days I tracked it, the damned thing mocking me at every turn. I’d get close, only for it to chitter with glee and disappear into the mist. Eventually I managed to corner it.
Suddenly there was a strange noise from the direction of the seeress’ shack. The little beast cocked its head on one side and bolted in that direction.
I am afeared to return to her. I have heard tales of what happens to those who fail Tia Dalma…
Damned Journal[]
(In the hands of a skeleton inside a cage, The Whispering Bayou.)
I was right to be afeared. Her rage was like a terrible storm. I would have been better to slip away into the swamps than dare to return to her empty handed.
The fact that the damned monkey stared down at me from the rafters seemed to count for nothing. If anything, it only made her angrier.
She screamed and shouted about the importance of bargains and how people should stay true to their word.
She turned away from me and reached into her pocket. Suddenly she spun around and blew powder into my face. When I woke, I was here.
If you find my bones, heed my words. Do not cross, Tia Dalma!
Damned Journal[]
(Beside one of the skeletons in the hole, Coastal Fort.)
The sea calls to me. I hear her, even within these ‘ere prison walls.
She whispers of new horizons an’ adventures to be shared.
But as I stand ‘ere in line, waitin’ to meet me end, all I can do is close me eyes and dream of the sea.
For this sunrise will be me last and I’ll ne’er set eyes on her again.
Damned Journal[]
(Inside the jail on the right side of the courtyard, Coastal Fort.)
I sailed the seas for many years, but I never experienced true cruelty till I set foot within these walls.
The Spanish soldiers mete out punishments at their pleasure.
I have seen men flogged for a sideways glance and my own fate was sealed by speaking out when they beat a boy no older than ten.
I will take all that they can mete out gladly, knowing that I have bought his freedom with my life.
For as long as he is free to sail the seas, never shall I die.
Townsfolk’s Journals[]
Journal[]
(In the Clothing Shop, Isla Tesoro.)
The rumours of the vast wealth stored away in our treasury must have reached the ears of the pirates.
What else could be drawing them here in such numbers?! I pray that the Captain and his men are doing all in their power to keep it, and us, safe.
Sadly, our illustrious Mayer isn’t giving the same care to the valuables the townsfolk have placed under his protection!
Strolling around town with the key to it around his neck! Any passing knave could take it and force the Mayor to reveal the location of our precious belongings, I despair!
Journal[]
(On a wooden crate to the right while on the path to the auction, Isla Tesoro.)
A Pirate’s Life for Me by Hugo Pérez Age 6 and three quarters
My mama is always cursing the pirates and saying they are bad men with no souls!
I don’t think this is true. I think they just don’t like rules and want to have fun. I think I would like to be a pirate!
If I was in the pirate league I could go on adventures and find buried treasure and go to bed whenever I liked!
I’ve been practicing burying treasure! I’ve even written a treasure map rhyme because all maps have to rhyme!
‘Behind a courtyard you will find an X with the loot, but it’s hard to find’ Does that rhyme?
Journal[]
(To the left of the ghost shootout inside the canal tunnel on a barrel, Isla Tesoro.)
The Wicked Wench has been haunting the waters off our coast.
Barbossa is one of the most feared pirate captains to sail the seas and his crew is a rag tag band of villains and thieves.
There are worrying rumours that the pirates have set up a hideout in the sea caves not too far from here. What are they planning?
I have had the men preparing for an attack for days now. Stockpiling weapons, ammunition and enough shot to send the Wicked Wench to Davy Jones.
I pray that we will have the strength to repel Barbossa and his crew of miscreants, but in my heart, I fear the worst.
Journal[]
(On a wooden crate at the top of the leftmost town walls, Isla Tesoro.)
I spend my days and nights protecting the people of Isla Tesoro from pirates.
But today I overheard the Captain arguing with the Mayor. I’m sure I heard mention of the Treasury and then the talk turned to that scoundrel, Jack Sparrow.
Why do I risk life and limb every day to repel pirates, for the Mayor to keep one of them safe within our walls?!
The Captain obviously shares my feelings, as their conversation ended abruptly when the Captain announced that, “Jack Sparrow will be the death of us all!”
Journal[]
(On a ledge of the balcony, Isla Tesoro.)
I’m not sure how much more of this I can take. Every time I hear shouting in the street or a bell ringing my heart leaps into my mouth.
Knowing that the likes of Barbossa, Captain Redd and Jack Sparrow are just offshore, is terrifying.
There isn’t a moment of the day when I am not thinking about the inevitable attack. The waiting is crushing me.
Many have fled, but I don’t have the money for passage and even if I did, where would I go? This island is my home but, lord help me, I don’t want it to be my grave.
Commendations and Rewards[]
Commendations | |||
---|---|---|---|
Image | Commendation | Requirements | Rewards |
|
Ghosts of the Bayou | Reveal a path through the bayou. | n/a |
|
Fort of the Forgotten | Find a way inside a long-abandoned fort. | n/a |
|
Captain of Memories | Survive a pirate duel. | n/a |
|
Treasure for Eternity | Discover a hidden stash of valuables and give it to the cursed pirates. | n/a |
|
Key to Freedom | Show mercy to the imprisoned. | n/a |
|
Treasured Hoard | Investigate the town treasury. | n/a |
|
The Raid of Isla Tesoro | Escape when the past catches up with you. | n/a |
|
Charting a New Destiny | Return what was borrowed. | n/a |
|
Captains of the Damned | Complete ‘Captains of the Damned’. | |
|
Lost Memories | Discover the Lost Journals throughout the Sea of the Damned. | n/a |
|
Forgotten Memories | Discover the Townsfolk’s Journals. | n/a |
|
Captain of Haunted Waters | Legendary Commendation: Complete all commendations for ‘Captains of the Damned‘. | |
|
Strike Yer Colours! | Return fire! | n/a |
Patch history[]
- 2.5.2 (May 12, 2022)
- Players should no longer fall through the geometry while moving through Isla Tesoro.
- 2.5.1 (April 7, 2022)
- Players should no longer fall through the floor when moving through the corridor from the armoury to the well.
- 2.5.0 (March 10, 2022)
- Players should no longer jitter when standing near Captain Jack Sparrow during his speech in the village.
- Locations where players could become stuck in the Spanish Fort in Isla Tesoro have been removed.
- Players can no longer become trapped in between tree roots in The Whispering Bayou.
- 2.4.1 (January 20, 2022)
- Braziers can now more clearly be seen from the watchtower at all graphics quality settings.
- The rock formation in The Whispering Bayou should now have the correct collision and players should no longer be able to walk in the air.
- Cancelling the Tall Tale after the exit portal to the Tunnels of the Damned has been summoned will now move players through the portal and back to The Sea of Thieves.
- Players should no longer respawn back in the Athena’s Fortune Hideout during the Tale if they started the Tale while inside the Hideout.
- 2.4.0 (December 2, 2021)
- There is now a gate to the Spanish fort that players must open to gain entry.
- When exiting the water near the sewer gate, the small steps will no longer cause the player to bounce back into the water.
- 2.2.0 (June 22, 2021)
- Introduced.
This article is a stub. You can help Sea of Thieves Wiki by expanding it.
SPOILER WARNING! This article contains information that may ruin your enjoyment of discovering the game’s secrets for yourself. Read at your own risk! |
SPOILER WARNING!
This article contains information that may ruin your enjoyment of discovering the game’s secrets for yourself.
Read at your own risk!
Captains of the Damned | |
---|---|
Type | Tall Tale |
Issuer | The Castaway |
Story arc | A Pirate’s Life |
Part | 3/5 |
Reward | 8,000 |
Tale chronology | |
← Previous | Next → |
The Sunken Pearl | Dark Brethren (quest) |
Memories of adventures past may hold the key to saving the future of two worlds…
Captains of the Damned is the third Tall Tale in the A Pirate’s Life Arc. The Tale Book can be voted for at the Castaway’s Camp on any Outpost. The Tall Tale can be cancelled by voting at the Ship’s Voyage Table.
The details on the location of the Tale Book, related Commendations and unlockable Cosmetics are all presented in the Tall Tales Reputation Menu.
The reward for completing the Captains of the Damned Tall Tale is 8,000 .
This Tall Tale must be completed in order to access the fourth Tall Tale, Dark Brethren.
Chapters[]
Prologue[]
The Castaway
To do what you do…
To plunge into the icy depths and face the hatred that dwells below the waves…
That is not easy.
But in the dark, you found the heart of the Black Pearl…
…her loyal crew.
Mister Gibbs, you are no longer my only guest.
Gibbs
Ah, we meet again!
This fine woman’s been tellin’ me about this Sea of Thieves we’ve found ourselves upon.
Seems we won’t be wantin’ for adventures here.
Unless of course the goings on in the Sea of the Damned…
The Castaway
Aye, I have been telling Mister Gibbs that the Sea of the Damned is a place shaped by the lives of those who live there.
The Cursed Captain, him not know it…
…but the town where him spent eternity is drawn from his own lost past…
Gibbs
And that’s what’s got us thinking…
If we can follow the footprints to find the boots that made em…
…we can use a man’s life to find the man.
Now I’ve sailed with Jack Sparrow more longer’n most!
So I’ve more than a few tales of his past misdeeds tucked away in the old mazard.
The Castaway
Our lives are like threads in a tapestry, they loop and they tangle.
The stories Mister Gibbs tell helped me tease out the golden thread of Jack’s path…
…as it wind through the Sea of the Damned.
Now it fall to you to follow it.
Gibbs
But, er, as to Jack’s precise location…
…we’re still at a bit of a loss.
You’ll need this back for the best chance of findin’ him.
(After taking Jack’s Compass from Gibbs)
The Castaway
If what you want most truly be to save the Sea of Thieves from Davy Jones, then the compass will point the way.
All I can do is drawn back the veil…
(The Castaway casts a spell, opening a Tunnel of the Damned)
Gibbs
Uh, before you go…
There’s plenty about Jack’s life that’s strange, or peculiar, or downright inconceivable!
So I’ve scrawled down all that I can in these here notes.
You’d best take them for the journey.
I’d tag along but if I tried to leave without making reparations to the lass, Larinna, who gave us food and lodging…
…not even the Sea of thie Damned will hide me.
Best of luck to ye… we’re all counting on you to bring Jack home.
After the Castaway delivers the dialogue, set sail to the the portal she has opened nearby, and you will find yourself and your ship in the Tunnel of the Damned.
Note: You cannot bring treasure with you into the Sea of the Damned. Your worldly possessions must stay behind. So, if you’ve got something worth selling, do so before you sail through that portal!
Chapter 1[]
Tunnel of the Damned[]
In the Tunnel of the Damned, your ship will sail on it’s own will. Also, you will be met with a variety of ghostly apparitions. First, you’ll be met by a ghostly parrot. Then, you’ll see rowboats approaching, each seemingly ferrying a soul. Then you’ll also see shadowy ships in the distance, while ghostly pirates appear and disappear on your ship. Near the end, you’ll hear an ominous ghostly voice intoning cautionary advice, which is the familiar voice from the Pirates of the Caribbean ride.
Ghostly Parrot
Pieces of eight. (squawk) Pieces of eight.
Hoist the colours! (whistles) (clicks) (whistles)
Walk the plank. Walk the plank. (squawk) Hahahahaha
Ghostly Voice
Psst! Avast there!
It be too late to alter course, mateys…
…and there be plunderin’ pirates lurkin’ in every cove, waitin’ to board.
And mark well me words, mateys…
Dead men tell no tales!
The Whispering Bayou[]
As you emerge from the Tunnel of the Damned, you will find yourself and your ship sailing into the Whispering Bayou, an area overgrown by strange trees, littered with abandoned huts and docks. This winding river system slows the speed of your ship as you sail through. The river path will split several times, though the choice do not matter as they will all lead to the same destination: A large portal, blocked by a glowing ethereal barrier and an old hut. Approaching this general area will cause two lanterns to the west to light up. Jack’s Compass will point in this direction. Leave your ship and follow the path where more lanterns will light up, guiding you down a path to a shipwreck: the Blue Bayou.
Fragments of the Past[]
Here in the shipwreck of the Blue Bayou, you will find the Flame of Souls, a tool for your Lantern that will be useful throughout the tale. A nearby rowboat can be used to traverse the short distance back to the area with the blocked portal. Ghostly pirates can be heard speaking from the banks as a version of Row Row Row Your Boat plays on a Banjo.
Ghostly Voice
The bayou mystic casts a curse on them what tries to cross her…
Ghostly Voice
Fine silver anklets to grant me an audience…
Ghostly Voice
The others have cast me out ’til I set things right… There’s no one else I can turn to…
Ghostly Voice
They say she has a lost love of her own…
Ghostly Voice
I brought all that you asked for! Won’t you ‘elp me? Please, Tia Dalma, won’t you ‘elp?
Search the hut nearby for lanterns to light with the Flame of Souls. As they are lit, a crowd of ghostly pirates holding candles will appear. Search the crowd for candles to light. Lighting the candles will trigger a short piece of dialogue between Tia Dalma and Barbossa. The barrier blocking the portal will then dissipate, allowing the ship to exit the Bayou.
Tia Dalma
[ritual chanting]
Barbossa
So tell me…
…what’s become of my ship?
Chapter 2[]
Fort of Lost Souls[]
Chapter 3[]
The Raid on Isla Tesoro[]
Tavern of the Damned[]
Journals[]
Lost Journals[]
Damned Journal[]
(On a table in the wooden hut with a rocking chair and banjo, The Whispering Bayou.)
My picking brings many a lost soul to my porch, but none so strange or lost as her.
She did sit wit’ me, long into the night, and listen to me play. As the nights went by, the cher started to tell me more about herself.
She talked of a man who played beau music, music that could clasp at your very soul.
He done wronged her, and now the sound of the organ music made her feel like her heart was being ripped from her chest.
Damned Journal[]
(In a Sunken Rowboat, The Whispering Bayou.)
A merry chase I’ve been on! Now, at the end of it, I am sure it was hopeless from the start.
I went to the seeress to ask a boon, which she agreed to grant if I could retrieve a lost monkey. Simple enough!
For days I tracked it, the damned thing mocking me at every turn. I’d get close, only for it to chitter with glee and disappear into the mist. Eventually I managed to corner it.
Suddenly there was a strange noise from the direction of the seeress’ shack. The little beast cocked its head on one side and bolted in that direction.
I am afeared to return to her. I have heard tales of what happens to those who fail Tia Dalma…
Damned Journal[]
(In the hands of a skeleton inside a cage, The Whispering Bayou.)
I was right to be afeared. Her rage was like a terrible storm. I would have been better to slip away into the swamps than dare to return to her empty handed.
The fact that the damned monkey stared down at me from the rafters seemed to count for nothing. If anything, it only made her angrier.
She screamed and shouted about the importance of bargains and how people should stay true to their word.
She turned away from me and reached into her pocket. Suddenly she spun around and blew powder into my face. When I woke, I was here.
If you find my bones, heed my words. Do not cross, Tia Dalma!
Damned Journal[]
(Beside one of the skeletons in the hole, Coastal Fort.)
The sea calls to me. I hear her, even within these ‘ere prison walls.
She whispers of new horizons an’ adventures to be shared.
But as I stand ‘ere in line, waitin’ to meet me end, all I can do is close me eyes and dream of the sea.
For this sunrise will be me last and I’ll ne’er set eyes on her again.
Damned Journal[]
(Inside the jail on the right side of the courtyard, Coastal Fort.)
I sailed the seas for many years, but I never experienced true cruelty till I set foot within these walls.
The Spanish soldiers mete out punishments at their pleasure.
I have seen men flogged for a sideways glance and my own fate was sealed by speaking out when they beat a boy no older than ten.
I will take all that they can mete out gladly, knowing that I have bought his freedom with my life.
For as long as he is free to sail the seas, never shall I die.
Townsfolk’s Journals[]
Journal[]
(In the Clothing Shop, Isla Tesoro.)
The rumours of the vast wealth stored away in our treasury must have reached the ears of the pirates.
What else could be drawing them here in such numbers?! I pray that the Captain and his men are doing all in their power to keep it, and us, safe.
Sadly, our illustrious Mayer isn’t giving the same care to the valuables the townsfolk have placed under his protection!
Strolling around town with the key to it around his neck! Any passing knave could take it and force the Mayor to reveal the location of our precious belongings, I despair!
Journal[]
(On a wooden crate to the right while on the path to the auction, Isla Tesoro.)
A Pirate’s Life for Me by Hugo Pérez Age 6 and three quarters
My mama is always cursing the pirates and saying they are bad men with no souls!
I don’t think this is true. I think they just don’t like rules and want to have fun. I think I would like to be a pirate!
If I was in the pirate league I could go on adventures and find buried treasure and go to bed whenever I liked!
I’ve been practicing burying treasure! I’ve even written a treasure map rhyme because all maps have to rhyme!
‘Behind a courtyard you will find an X with the loot, but it’s hard to find’ Does that rhyme?
Journal[]
(To the left of the ghost shootout inside the canal tunnel on a barrel, Isla Tesoro.)
The Wicked Wench has been haunting the waters off our coast.
Barbossa is one of the most feared pirate captains to sail the seas and his crew is a rag tag band of villains and thieves.
There are worrying rumours that the pirates have set up a hideout in the sea caves not too far from here. What are they planning?
I have had the men preparing for an attack for days now. Stockpiling weapons, ammunition and enough shot to send the Wicked Wench to Davy Jones.
I pray that we will have the strength to repel Barbossa and his crew of miscreants, but in my heart, I fear the worst.
Journal[]
(On a wooden crate at the top of the leftmost town walls, Isla Tesoro.)
I spend my days and nights protecting the people of Isla Tesoro from pirates.
But today I overheard the Captain arguing with the Mayor. I’m sure I heard mention of the Treasury and then the talk turned to that scoundrel, Jack Sparrow.
Why do I risk life and limb every day to repel pirates, for the Mayor to keep one of them safe within our walls?!
The Captain obviously shares my feelings, as their conversation ended abruptly when the Captain announced that, “Jack Sparrow will be the death of us all!”
Journal[]
(On a ledge of the balcony, Isla Tesoro.)
I’m not sure how much more of this I can take. Every time I hear shouting in the street or a bell ringing my heart leaps into my mouth.
Knowing that the likes of Barbossa, Captain Redd and Jack Sparrow are just offshore, is terrifying.
There isn’t a moment of the day when I am not thinking about the inevitable attack. The waiting is crushing me.
Many have fled, but I don’t have the money for passage and even if I did, where would I go? This island is my home but, lord help me, I don’t want it to be my grave.
Commendations and Rewards[]
Commendations | |||
---|---|---|---|
Image | Commendation | Requirements | Rewards |
|
Ghosts of the Bayou | Reveal a path through the bayou. | n/a |
|
Fort of the Forgotten | Find a way inside a long-abandoned fort. | n/a |
|
Captain of Memories | Survive a pirate duel. | n/a |
|
Treasure for Eternity | Discover a hidden stash of valuables and give it to the cursed pirates. | n/a |
|
Key to Freedom | Show mercy to the imprisoned. | n/a |
|
Treasured Hoard | Investigate the town treasury. | n/a |
|
The Raid of Isla Tesoro | Escape when the past catches up with you. | n/a |
|
Charting a New Destiny | Return what was borrowed. | n/a |
|
Captains of the Damned | Complete ‘Captains of the Damned’. | |
|
Lost Memories | Discover the Lost Journals throughout the Sea of the Damned. | n/a |
|
Forgotten Memories | Discover the Townsfolk’s Journals. | n/a |
|
Captain of Haunted Waters | Legendary Commendation: Complete all commendations for ‘Captains of the Damned‘. | |
|
Strike Yer Colours! | Return fire! | n/a |
Patch history[]
- 2.5.2 (May 12, 2022)
- Players should no longer fall through the geometry while moving through Isla Tesoro.
- 2.5.1 (April 7, 2022)
- Players should no longer fall through the floor when moving through the corridor from the armoury to the well.
- 2.5.0 (March 10, 2022)
- Players should no longer jitter when standing near Captain Jack Sparrow during his speech in the village.
- Locations where players could become stuck in the Spanish Fort in Isla Tesoro have been removed.
- Players can no longer become trapped in between tree roots in The Whispering Bayou.
- 2.4.1 (January 20, 2022)
- Braziers can now more clearly be seen from the watchtower at all graphics quality settings.
- The rock formation in The Whispering Bayou should now have the correct collision and players should no longer be able to walk in the air.
- Cancelling the Tall Tale after the exit portal to the Tunnels of the Damned has been summoned will now move players through the portal and back to The Sea of Thieves.
- Players should no longer respawn back in the Athena’s Fortune Hideout during the Tale if they started the Tale while inside the Hideout.
- 2.4.0 (December 2, 2021)
- There is now a gate to the Spanish fort that players must open to gain entry.
- When exiting the water near the sewer gate, the small steps will no longer cause the player to bounce back into the water.
- 2.2.0 (June 22, 2021)
- Introduced.
Обновлено: 09.01.2023
Разработчики из студии Rare выпустили обновление «Берега призраков» для Sea of Thieves. Главным нововведением стало событие, в котором игрокам предстоит сразиться с «Огненным клинком», флагманским кораблём капитана Пылающее Сердце, и его призрачной флотилией.
Авторы отмечают, что корабли-призраки достаточно хлипкие, но используют плавающие в воде мины и мощные загробные пушки. Борьбу с новой угрозой возглавляет Орден Душ. Наградой служит дополнительное золото и повышение репутации. Кроме того, от капитанов кораблей-призраков останутся призрачные черепа, которые можно продать Ордену.
Потопив «Огненный клинок», игроки смогут подобрать часть его вооружения, включая ядра-тени, пламенные ядра-тени и ядра-призраки. Последние вызывают значительные разрушения ударной волной и раскачивают корабль врага. Также после столкновений с кораблями-призраками на поверхности моря иногда остаются редкие проклятые сокровища.
Каждый, кто победит призрак «Огненного клинка» 10 раз, сможет разблокировать паруса этого корабля, а всем, кто потопит 500 кораблей-призраков, достанутся таинственные паруса призрачного капитана.
Как правило, «Огненный клинок» появляется вблизи островов, однако игроки смогут начать столкновение и по запросу. Для этого нужно обратиться к любой представительнице Ордена Душ (для тех, кто достиг 25 уровня) или найти Дюка в любой таверне.
Наконец, внутриигровой магазин предметов пополнился новыми косметическими предметами, питомцами и эмоциями, а среди геймплейных улучшений можно найти возможность выбора песенок для игры на музыкальных инструментах.
Banisher of the Spectral Flame / Изгоняющий призрачное пламя
Banisher of the Spectral Flame / Изгоняющий призрачное пламя
Достижение из дополнения «Title update: Haunted Shores»
Общие Игры Календарь Форумы Магазин PlayStation Игры Календарь Рейтинг Форумы Nintendo Игры Календарь Форумы Xbox Игры Календарь Рейтинг Форумы Мы в сетях YouTube ВКонтакте Facebook Twitter Twitch
Наступает время потустороннего мира, а это значит, что пришла пора отмечать Праздник проклятых! В этом году Верховный пират лично призывает команды сражаться с мертвецами везде, где только можно, предлагая в награду расположение салаг, а также уникальное вознаграждение, если лучшие бойцы Sea of Thieves смогут объединиться и одолеть рекордное количество скелетов.
Войдите, чтобы узнать подробности о заданиях и свой прогресс
Что нужно делать?
Во время этого события любые способы борьбы с мертвецами, например зачистка форта скелетов или уничтожение флотилии призрачных кораблей, принесут вам расположение салаг, а работа в союзе — ещё больше расположения. Каждую неделю ищите таинственные заметки. В них будут указаны действия, за выполнение которых тоже можно заслужить расположение! Накопив достаточно расположения, вы получите предметы из набора «Гибельная паутина». Кроме того, пираты, завершившие небольшое предварительное испытание, смогут принять участие в испытании духа сообщества, уничтожить огромное количество скелетов и получить ещё больше наград, если игроки Sea of Thieves сумеют объединиться и выполнить общие цели.
Часто задаваемые вопросы
Сколько длится событие?
Событие начнётся 7 октября и закончится 4 ноября 2021 года в 10:00 UTC. У вас достаточно времени, чтобы пройти все испытания и получить все награды!
Как мне заработать и забрать награды события?
Заслужите расположение салаг и заработайте награды во время этого события, уничтожая мертвецов. Объединитесь с другими игроками и вместе пройдите испытание духа сообщества, чтобы получить особые награды за достижение общей цели. Предметы и звания появятся в сундуках в течение 72 часов.
Как мне принять участие в испытании духа сообщества?
Чтобы принять участие в испытании духа сообщества и получить награды за достижение общей цели, сначала нужно пройти предварительное испытание. Завершив его, вы сможете вносить свой вклад в общие цели, а затем, если пираты Sea of Thieves успешно уничтожат невероятное количество скелетов, вы получите награды!
Прошло уже 72 часа, но наград до сих пор нет. Что делать?
Приносим извинения за неудобства. Если награда не была доставлена в указанное время, сообщите об этом на сайте техподдержки Sea of Thieves, и мы постараемся вам помочь.
Достижения! Упомяните их и увидите, как загорятся глаза любого игрока. Без них не бывает полноценной игры, и конечно же, мы придумали для вас немало первосортных достижений для Sea of Thieves.
Мы придумали уже свыше 60 достижений — за все подвиги, которые вы можете представить, от выстрела человеком из пушки до стычек с морскими чудовищами. Достижения разрабатывали сразу несколько команд, и это было нелегко, но оно того стоило! Думаем, вы согласитесь, что и иллюстрация в этой статье, и полный альбом достижений на нашей странице на Facebook просто великолепны! Мы очень постарались, и теперь для каждого открытого достижения есть соответствующие обои для рабочего стола и Xbox.
Также мы учли предложения сообщества и зашифровали достижения в загадках. Для тех, кому это не по душе, мы открыли специальную тему на форуме, где будут собраны уже известные отгадки, а ещё их можно посмотреть на сайте достижений Xbox.
Конечно, это только первоначальный список, который мы будем дополнять — например работой нашего талантливого игрока Macatwork, участника конкурса «Придумай достижение».
Так что не медлите, заварите себе чайку и прочтите список достижений. Надеемся, вам будет так же весело их зарабатывать, как нам — придумывать.
Увидимся 20 марта, осталось совсем не долго!
Тед «Буйный» Тимминс
Ведущий дизайнер версии игры для ПК, который знает толк в достижениях.
ИГРОВЫЕ ДОСТИЖЕНИЯ
Вперёд, к новым горизонтам [10G]
«Паруса развеваются, якорь поднят — к новым победам пираты спешат!»
На всех парусах [5G]
«С ветром попутным мы заорём: «Полный вперёд, разрази меня гром!»
Остановка с разворотом [10G]
«Якорь бросайте, штурвал поверните — и направление быстро смените».
Хочу стать пиратом [10G]
«Получить награду радостно мне, много наград — радость вдвойне».
Покупка повышения [5G]
«Признание даже пирату приятно, и кто вы такой пусть всем станет понятно».
Выпьем за это! [5G]
«Лучший помощник в общении — пьянство до изнеможения».
Что нам делать с пьяным матросом? [10G]
«Слёзы льются рекой после кружки-другой, ну а вы не грустите, а ещё накатите!»
Глаз-алмаз [5G]
«Пристально глаз в прицел глядит, и далеко ваша пуля летит».
Мушкетон [5G]
«Чтобы вас в нашу лавку завлечь, скинем пару монет на картечь!»
Алые паруса [5G]
«Сможет вам корабел объяснить — не всем парусам надо чёрными быть!»
Дерёшься, как торговец [10G]
«Крикнув «Стоять!», отразите удар, а после вломите, чтоб из ушей пошёл пар».
Мне подходит! Ты дерёшься, как курица лапой [10G]
«Страшитесь, коль враг ваш удар отразит — ударом своим он вас поразит».
Но вы обо мне слышали? [10G]
«Вот вы уже на вершине почти, пора повышение приобрести».
Титулованная особа [10G]
«Не перечесть всех ваших званий — такого враги ещё не видали».
Крутая компания [5G]
«У компаний редкости трудно достать, зато они стать могут лучше раз в пять».
Все это видели? [10G]
«Корабль на абордаж возьмём и за борт всех врагов столкнём!»
Сражаться честно явно нет резона [15G]
«Лишь трусливый щенок в спину целит ружьё, но с мушкетоном позволено всё!»
Полная победа над кракеном [15G]
«Совершенно один, в океане безбрежном сокрушили чудовище вы безмятежно».
Perfect Dark [15G]
«Смело плыви сквозь грозу без огней, быстрый корабль, гроза морей!»
Свои! [10G]
«Чтит кодекс всегда настоящий пират — по-пиратски приветствовать друга он рад».
ВИА «Титаник» [10G]
«Корабль ко дну провожай веселей, возьми инструмент и играй, а не пей».
Хруст костей [10G]
«Как только скелет сделает «хрум», пусть из пистоли раздастся «бум».
Мертвецы рассказывают сказки [10G]
«Круг из восьми поможет вам поговорить с душою по душам».
Подержи мой грог! [50G]
«Чтоб из пушки на борт вы смогли долететь, надо учиться и очень хотеть».
Где же ваш корабль [20G]
«Ещё ни один пират не забыл, как корабль врага в первый раз потопил».
Нагруженный сокровищами [20G]
«Как 20 сундуков соберёте — достижение обретёте».
Навстречу новым приключениям [10G]
«Голосуйте за путь, что предложат друзья, путешествовать без согласья нельзя».
Тактический приём — рвота [20G]
«Рвоту плесните, врага ослепите, а только потом уже саблей рубите!»
Когда ты по призванью пират [20G]
«Вы молодец, так зовите же всех отпраздновать ваш десятикратный успех!»
Всегда можно положиться на проходимца [30G]
«Капитана ограбить — правильный ход, везите скорей сундуки его в порт!»
Станьте легендой среди пиратов [50G]
«Если случится какая беда — статус легенды поможет всегда!»
ЛЕГЕНДАРНЫЕ ДОСТИЖЕНИЯ
При разработке игры у нас было несколько поистине легендарных моментов, которые мы и решили увековечить в достижениях. И возможно, со временем их станет ещё больше.
ДОСТИЖЕНИЯ В ТОРГОВЫХ КОМПАНИЯХ
Как вам уже известно, все дела на морях Sea of Thieves сейчас контролируют три торговые компании, и в каждой из них можно добиться особых достижений!
Пиратская жизнь по мне [5G]
«Задачу опасную вы избрали, всё преодолели и клад достали».
Магистр-златодержец [20G]
«Среди златодержцев был ты никем, сейчас на вершине и счастлив вполне».
Повинуюсь Ордену [5G]
«Задание выбрано, пора отплывать, чтоб вернуться с добычей и награду забрать».
Магистр Ордена [20G]
«Души считайте и риск оцените, а после — за званием магистра рваните!»
Сокровища меня не интересуют [5G]
«Работать с Союзом — великая честь, и выгода в этом немалая есть».
Торговец-магистр [20G]
«Все знают, торговцы — серьёзный народ, но даже здесь вы достигли высот!»
ЗАСЛУГИ
В Sea of Thieves порой вы сразу получаете по заслугам, то есть специальные поощрения, именуемые «заслугами». Они различаются по сложности заданий, начиная с первой ступени и заканчивая пятой. Разблокировав последнюю пятую ступень, вы получаете соответствующее звание. Безусловно, заслуги — это тоже достижения, поэтому мы и включили их в список!
Собиратель карт [10G]
«Вы приобрели 250 путешествий «Точка на карте» и получили заслугу».
Золотой мореплаватель [20G]
«Вы выполнили 500 заданий златодержцев и получили заслугу!»
Искатель золотого горизонта [20G]
«Вы проплыли 1000 морских миль, путешествуя по заданиям златодержцев, и получили заслугу!»
Хранитель затонувшего золота [15G]
«Вы продали 1000 затонувших сундуков и получили заслугу!»
Хранитель сверкающего клада [30G]
«Вы заработали у златодержцев 150 000 золотых монет и получили заслугу!»
Хранитель капитанского золота [50G]
«Вы продали 1000 сундуков капитана и получили заслугу!»
Торговец-авантюрист [10G]
«Вы приобрели 250 контрактов Торгового союза и получили заслугу!»
Торговец-мореплаватель [20G]
«Вы выполнили 500 контрактов Торгового союза и получили заслугу!»
Матрос Торгового союза [20G]
«Вы проплыли 1000 морских миль, путешествуя по заданиям Торгового союза, и получили заслугу!»
Торговец порохом [15G]
«Вы доставили вовремя 1000 бочек с порохом и получили заслугу!»
Торговец провизией [50G]
«Вы доставили вовремя 1000 ящиков с бананами и получили заслугу!»
Позолоченный торговец [30G]
«Вы заработали у Торгового союза 150 000 золотых монет и получили заслугу!»
Искатель затерянных душ [10G]
«Вы приобрели 250 контрактов «Награда за проклятого капитана» и получили заслугу!»
Собиратель затерянных душ [20G]
«Вы выполнили 500 заданий Ордена Душ и получили заслугу!»
Собиратель шепчущих костей [20G]
«Вы проплыли 1000 морских миль, путешествуя по заданиям Ордена Душ, и получили заслугу!»
Охотник за проклятыми капитанами [15G]
«Вы победили 1000 скелетов-капитанов и получили заслугу!»
Наёмник из древнего ордена [30G]
«Вы заработали у Ордена Душ 150 000 золотых монет и получили заслугу!»
Магистр-охотник за гнусными черепами [50G]
«Вы продали 1000 гнусных черепов и получили заслугу!»
Читайте также:
- Dragon age какая часть лучше
- Borderlands 2 список
- Реликвия герудо квест зельда
- Uni 250 описание
- Фпс бустер для варфейс
В третьем сезоне пиратской игры Sea of Thieves компания Rare выпустила пять сюжетных квестов по вселенной Пиратов Карибского моря, не без основания назвав кампанию A Pirate’s Life величайшим пиратским кроссовером. Истории Джека Воробья, Тиа Далмы, Дэви Джонса и других пиратов вполне элегантно удалось вплести в историю Моря Воров.
Сезоны в игре появились в начале 2021 года. Это бесплатная часть игры, которая сменяется раз в три месяца и на время действия сезона в игре появляются тематические задания и косметика. Кроссовер с Пиратами Карибского моря такое же бесплатное сезонное обновление, но усиленное пятью новыми сюжетными квестами Tall Tales, которые останутся в игре после окончания сезона. В сезоне также появились новый тип оружия и монстры — сирены с подводными боями, донные обитатели и призраки. Rare отмечает, что это особенный «мегасезон». Вряд ли такие обновления могут стать регулярными.
Кстати, Джони Депп не озвучивал Джека и в создании анимации не участвовал, потому что Disney больше не сотрудничает с актёром.
Сюжет Жизни пирата
Над новыми Tall Tales действительно постарались. Чтобы убедиться в этом, достаточно посмотреть презентации и интервью с сотрудниками Rare о проекте и, конечно, пройдя несколько новых историй. Игроков, которые в игре давно, этот сезон порадовал новыми локациями и захватывающими сюжетами. Новичкам игровой спинофф тоже должен прийтись по вкусу.
Игроку предстоит освободить Джека Воробья из заключения, встретиться с Тиа Далмой и Дэви Джонсом. Прибытие последнего в Море воров ставит под угрозу всю пиратскую жизнь и с этим тоже придется разбираться. Игроки побывают в Море проклятых, Затопленном королевстве и еще нескольких абсолютно новых локациях.
Сюжет начинается после событий фильма «Мертвецы не рассказывают сказки». Капитан Джек Воробей отправляется на поиски места, где пиратам дарована свобода и вечная жизнь. Он раздобыл «величайшее сокровище», открывающее путь в другие миры и попадает в Море воров, а вслед за ним приходит и Дэйви Джонс. Дальнейшее развитие событий лучше наблюдать лично или можно посмотреть прохождения.
Примечательно, что разработчики вдохновлялись не только фильмами и некоторые сцены воссозданы из парков развлечений.
Как играть в море воров с Джеком Воробьем
Чтобы активировать сюжет с Пиратами Карибского моря в Sea of Thieves запусти специальный режим «A Pirate’s Life» в основном меню игры.
Если проходишь игру самостоятельно, выбирай шлюп — корабль, рассчитанный на одного или двух игроков. Если с друзьями, то можно взять судно побольше.
В этом режиме на каждом форпосте в Море воров стоит «Отшельница», возле нее окажется твой персонаж после входа в игру.
Вдоль хижины Отшельницы расставлены книги, каждая из которых посвящена одной из пяти новых историй с Джеком Воробьем. Выполнять их можно только поочередно и если у тебя нет товарища, который прошел все пять, придется открывать сказки по одной начиная с первой.
Внутри каждой истории есть контрольные точки сохранения. Их немного и они есть не во всех главах. Если выйти из игры в середине прохождения, то в следующий раз история начнется с последней сохраненной точки. Иногда, чтобы вернуться к контрольной точке, придется заново добираться до локации, где начиналась история и уже на месте, воспользовавшись порталом в виде статуи паромщика или русалки, переместиться к месту последнего сохранения.
Награды за прохождение A Pirate’s Life
Сюжетные квесты в Sea of Thieves называются Tall Tales. В каждой истории есть своя особенная локация, персонажи и ряд испытаний за выполнение которых игрок получает звание или косметическое улучшение.
Часть достижений зарабатывается по ходу прохождения истории и за ее прохождение игрок всегда получает особенный предмет косметики. Другая часть достижений требует внимательности и выполнения дополнительных испытаний, вроде поиска дневников или раскрытия отдельной сюжетной ветки. За 100% прохождение истории игрок получит редкий предмет косметики.
В новой серии из пяти сказок за прохождение всех историй ты получишь пушки для корабля, пистоль, кружку, саблю и шляпу. За полное прохождение отдельных историй — паруса, шпиль, сет музыкальных инструментов, носовую фигуру и корпус корабля.
За полное прохождение всех пяти историй игрок получит новую мелодию шанти «Йо-хо» (Пиратская жизнь) для игры на своих инструментах.
После телепортации мы попадаем в локацию странные острова:
Плывем прямо пока не увидим остров, высаживаемся на остров и уходим вглубь. Ориентиром будет служить статуя:
Проходим в пещеру и видим двоих пиратов сидящих у костра. С этого костра нужно будет взять огонёк который пригодится нам на всём пути истории:
В первый раз передаём огонёк в два фонаря недалеко от костра:
Попав в следующую часть пещеры ищем следующие фонари. Первый находится чуть дальше входа:
Второй находится в центре у одного из скелетов:
Последний фонарь найдём, если пойдём налево от второго по течению:
После того как нам любезно откроют дверь проходим дальше пока не найдём празднующих призраков:
От них нужно пройти налево через водопад и забрать сломанное весло:
Его используем чтобы починить рычаг и открыть дверь:
Проходим дальше до тех пор, пока не увидим следующий фонарь:
Следуем за призрачной лодкой до стен и проходим покрутив шпиль:
Опускаем себе мост после чего идем до фонаря. Здесь потребуется подняться по лестнице наверх и перерубить верёвку.
После моста нужно будет перетянуть на себя мачту и запрыгнуть на неё до того, как она поедет обратно.
Дальше рубим верёвку точно так же как и в первый раз:
Выйдя из пещеры увидим каменные постройки и закрытые ворота. Поворачиваем от них налево чтобы зажечь жаровню:
Пройдя через мост услышим голос капитана которому нужна помощь.
Чтобы опустить клетку нужно пройти по следующему маршруту:
ВАЖНО
Около правой платформы можно запрыгнуть в пещеру где находится особый рецепт капитана Бонса, который понадобится нам чуть позже:
Рубим верёвку чтобы уронить клетку:
После того как клетка упадёт нужно будет найти ключ который её откроет. Он находится в баре за кораблём с которого начинался путь к клетке:
Сам ключ находится на подвесной люстре, которую можно опустить поднявшись чуть выше:
Берём ключ и идём открывать клетку. После того как клетка открыта капитан попросит отнести его к маяку, НО СНАЧАЛА ОН ПОНАДОБИТСЯ ДЛЯ ТОГО ЧТОБЫ ОТКРЫТЬ ПУТЬ К ДНЕВНИКАМ. Поэтому игнорируем его и идём забирать другие части головоломки. Сначала нужно найти сокровища горемыки Даги. Для этого нужно с ним поговорить. Идём к маяку но сворачиваем налево под причал:
Выкапываем его и слушаем предложение о дележе сокровищ.
Найти подсказки о том где находятся его сокровища поможет его команда. Возвращаемся к капитану и находим эту дорожку:
Пройдя по ней заходим в комнату где нужно будет открыть занавески и зажечь факела снаружи на втором этаже:
После этого подходим к скелету на кровати. Он покажет нам где лежат сокровища.
Возвращаемся обратно ко входу в бар. Сокровища находятся слева от входа:
Выкапываем сундук и несём его обратно к горемыке. После чего он отдаёт нам ключ от сундука. Открываем сундук и берём медальон. С этим медальоном, а также особым рецептом капитана Бонса и головой капитана идём к месту где выкапывали сундук но проходим мимо пока не увидим двух азартных скелетов и зажигаем вторую свечу:
Сначала доливаем особый рецепт в кружку и ждём взрыва.
После этого подносим голову капитана к столу, на что он скажет что нам необходима ставка. Для этого кладём на стол медальон а голову капитана на освободившееся место:
После того как капитан выиграет забираем ключ и несём его к лифту где мы были раньше:
Открываем дверь.
Забираем сокровища и проходим дальше пока не увидим мачты с парусами:
Их нужно повернуть направо для того чтобы зажечь маяком жаровню.
Теперь возвращаемся за головой капитана и несём его к маяку.
Ждём пока он вежливо попросит поднять нам мост и двигаемся дальше.
На вершине маяка увидим два скелета, один из которых станет новым телом капитана.
Дальше нужно будет зажечь маяк и направить его на три жаровни:
После этого разворачиваем маяк назад и светим на жаровню которая была скрыта парусами для доступа к кораблю Безголовой Обезьяны:
Забираем голову капитана и идём к кораблю с красными парусами:
Помещаем голову капитана на скелета около двери и ждём пока он откроет нам дверь:
Проходим через корабль наверх и помещаем голову капитана на его тело. После чего он отдаёт ключ который открывает дверь позади него.